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Recent content by CaioLugon

  1. CaioLugon

    Meter gain for a certain character

    It's just supposed to be one of her weaknesses to balance out her having one of the strongest DHCs in the game. She did get some extra metergain along with many other buffs on this last balance patch that just went live recently tho. Imo, she's in a pretty decent spot balance-wise now.
  2. CaioLugon

    The Unofficial Official Beta Discussion Thread

    For comparison, both 2hk and 2mp have faster armor than 2lp at 5f, and 5mp is only 1f slower at max charge than 2lp but has double the armor (!!). It's just weird for this button to exist the way that it is tbh. But that being said, my only real gripe is just how slow it is with no charge, 12f...
  3. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Can we fix the shadow nerf on painwheel 2lp? It was supposed to be 10f start-up (4f armor) as of the last mention of it in patch notes in 2017 but its 12f (6f armor) now. It's still 10f on whatever version is on endless beta.
  4. CaioLugon

    The Unofficial Official Beta Discussion Thread

    WHAT THE HELL THIS IS HUGE THANK YOU I'm very strongly in favor of bringing it back as well. Any version of timed inputs would work the same and if you mashed, it just made your jlps come out more consistently so I don't understand how that change could negatively affect any consistent method...
  5. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Can't you just use that trick triv and nope had a while back to play older versions?
  6. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Kinda off topic, but would it be possible to update the endless beta version to have the current build of the game? That would let me run both at the same time and have access to training mode while waiting for games in qm.
  7. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Her neutral revolves primarily around jmp and fly and they're both unnaffected by install so it never feels very impactful. The biggest strength of install would be the frame 1 increased armor, but her regular armored offense is already extremely hard to contest so for that to be most...
  8. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Having a point/utility focused install does sound very fun so I'd be down to try it, install on point is definitely pretty underpowered right now (and always has been outside of the buer infinite). But if we're headed in a direction where point is her preferred position I think she would need a...
  9. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Surely. How is this any different from before? Sure, you'll have meter sometimes where you wouldn't in retail, but she was always one of the strongest 2-touch/damage engines in the game in any position, from point buer damage, install DHC or just tag routes. The deadline we were given is May...
  10. CaioLugon

    The Unofficial Official Beta Discussion Thread

    I would've liked to have more time with this patch before having to voice an opinion but we're out of time so here it is. Regarding Painwheel changes: Closing thoughts / TL;DR: I'm very conflicted about this patch. The QoL changes are a godsend and she feels soooooo much better to press...
  11. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Would it be possible to make characters' air options reset when they tag/dhc or get snapped out? For example, playing duo pw/band, if I kill a character as painwheel by doing H buer fly L buer xx thresher dhc ssj bringing band in, I'll be locked out of both fly and thresher on incoming as...
  12. CaioLugon

    Feature Suggestion's

    Would be nice if there was a separate volume setting for the QM alert for when you find a game. I always keep my volume pretty low so being able to have a louder alert without messing up my settings would be great.
  13. CaioLugon

    The Unofficial Official Beta Discussion Thread

    It's definitely a buer issue. But I can confirm that 6hp into buer assist in general can be extremely unreliable. Just wanna point out that this is REALLY impactful for painwheel specifically, since her routes involve primarily cancelling ground moves into fly, air normal, then following up...
  14. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Could we have assist combinations also looked at? Playing on pad I've always struggled to access LPMK and LKMP (square+circle and x+triangle). Going from: LPMK = a1 LKMP = a1 MKHP = a2 LKHP = a1 LPHK = a2 MPHK = a2 To: LPMK = a1 LKMP = a2 LPHK = a2 LKHP = a1 MKHP = a1 MPHK = a2 The...
  15. CaioLugon

    The Unofficial Official Beta Discussion Thread

    If anything, making 4hk H egret work on bigband would be great. Also tk tear reverted to normal would be nice, I heard theres some cursed broken tech involving it but i've never seen it (though i'm sure liam would know about it cause he's been the parasoul goat for forever). edit: oh another...