• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Adeveis

    The Unofficial Official Beta Discussion Thread

    I think the M egret is good now. He doesn't get passed after one dash. He's on the screen long enough to block a little more than one rotation from Peacock but he doesn't stay locked out too long leaving Parasoul too vulnerable if Peacock/Robo repositioned before Parasoul could get in. Weird bug...
  2. Adeveis

    The Unofficial Official Beta Discussion Thread

    The increased length doesn't really help vs robo or peacock especially if they're running assists like brass or bomber which would just go through the egret. Even without those assists robo just repositions in the air and peacock still threatens with item drop. I won't argue that the change is...
  3. Adeveis

    The Unofficial Official Beta Discussion Thread

    Perhaps it was just placebo. It definitely feels less effective. However I also didn't have a problem with the old one at all. Thought it worked fine vs any zoner she was up against. I still would prefer the old one but if other Parasouls like the new version, I wouldn't complain about keeping...
  4. Adeveis

    The Unofficial Official Beta Discussion Thread

    Parasoul The Parasoul changes are mostly fine. The M egret change isn't very good though. He's on the screen too long so I can't call him multiple times in short time frames. He moves forward a lot but after one dash, this change is mostly useless. I'd rather go back to where I could call him...
  5. Adeveis

    The Unofficial Official Beta Discussion Thread

    I'll put my vote in for this option.
  6. Adeveis

    The Unofficial Official Beta Discussion Thread

    If you're referring to snap triggering max undizzy, this was done so someone like fortune couldn't corner to corner carry you and your assist and still get a double snap.
  7. Adeveis

    The Unofficial Official Beta Discussion Thread

    I don't think umbrella c.mp even in rav should be a low. I get the idea of making her threatening at like 2 character lengths away and buffing her overhead for it. However giving her a low from this far makes it so once she gets in range she forces you to sit there and block low because of...
  8. Adeveis

    The Annie Patch: Changes and Beta Discussion

    Ok so I would like to start with I think Everyone in the game is completely fine as they are and don't need any changes. However, characters are probably going to get changed so here is what I would like to see. Peacock- I think the primary issue with Peacock is the fact that you are almost...
  9. Adeveis

    YASOOOOOOO!!!!!!!

    YASOOOOOOO!!!!!!!
  10. Adeveis

    Full Undizzy Sequences - Community Poll.

    @Mike_Z unfortunately I don't but i do have this I'm getting lvl3 from a qcf input instead of stancel. However when I use one button i get my stance attack.
  11. Adeveis

    Full Undizzy Sequences - Community Poll.

    @Mike_Z While there is still time for bug fixes i feel i should mention I think L bomber as an assist auto corrects twice.
  12. Adeveis

    Full Undizzy Sequences - Community Poll.

    Every team size has it's weakness. Trio has little health and usually lose one character in two hits but in exchange for the utility you get for having multiple characters. Solo doesn't the utility a team does but makes up for it with damage output and health pool. Duo has a bit of both worlds...
  13. Adeveis

    Full Undizzy Sequences - Community Poll.

    I have no problem with max undizzy only giving 1 chain before burst. It could enforce people to think about removing that undizzy from their opponent either with a burst bait or a sweep to make them want to spend some of their undizzy to ground tech.
  14. Adeveis

    Full Undizzy Sequences - Community Poll.

    I'm fine with pretty much any change that goes through.
  15. Adeveis

    PS3 PSN Matchmaking Thread

    if you have a discord, i can add you to the psn skullgirls discord
  16. Adeveis

    Console Lobby Patch Bugs + Issues Megathread

    lobbies seem to work better with less people. seem to only be an issue with 6 or more
  17. Adeveis

    Console Lobby Patch Bugs + Issues Megathread

    Sometimes takes the entire 50 seconds at "waiting for opponent" screen to start the match. will sometimes crash the game when trying to accept an inv to a lobby Sometimes spectating doesn't work. Private slots don't seem like they work
  18. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    @Mike_Z Uh it's giving me lvl3 when I'm clearly doing qcf and squigly is facing the right side of the screen but gives me stance moves when I use one punch button. edit: apologies for the volume. I forgot I had it that high.
  19. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    @Hammerschmidt I think a lot of stuff was just uncalled for but I'm not complaining. I will say though, I think that being able to parry projectiles high and low is kinda stupid.
  20. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    Does anyone else feel like sekhmet needs some changes? It kinda feels like she's just there. She has no mixup and her damage output is not worth for the amount of meter you spend. I mean you could go for an airdash and go into sekhmet for another overhead but if it's blocked you get punished...