Peacock guide which ciscokid refuses to make

Discussion in 'Peacock' started by Adeveis, May 15, 2013.

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    UPDATE 6/27/13: added Fortune and peacock strategy
    Good news the first part doesn't have any reading as I already made a guide on youtube. Probably not optimal but I do go over normals, specials, supers, and basic to advance strategies. Also anything I missed in the videos I'l post here but I am a busy guy so forgive me if I don't update right away.

    Adeveis, May 15, 2013

    #1

    Fatal_Poke and Balder like this.

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    Part 1 and 2
    Spoiler
    Toggle Spoiler

    Adeveis, May 15, 2013

    #2

    LondonLavish, Fatal_Poke and ProbablyDohnut like this.

    Location:
    'Murika
    Team:
    Cerebella, parasoul, Valentine
    XBL ID:
    Dohnut Man Trav
    Steam ID:
    ReallyNotDohnut
    Pick Cable colors
    Win matches

    ProbablyDohnut, May 15, 2013

    #3

    d3v likes this.

    Team:
    Cerebella, Painwheel, Peacock
    XBL ID:
    View the Phenom
    Not sure what Cisco could put in a Peacock guide outside of bomb patterns, tbh. I guess he can add to whatever is there already? And good shit being the guy to get this off the ground. Unprofessional or not, every character needs something like this.

    view619, May 15, 2013

    #4

    Zidiane likes this.

    Location:
    Providence, RI
    Team:
    Cerebella
    PSN ID:
    zidiane5
    He's not really guide material.

    Zidiane, May 15, 2013

    #5

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    Part 3 :) : Team synergy
    If your going to play Peacock more than likely your going to want to put her on point as Peacock as a comeback character isn't something that can easily be done. If you play a three man team you can put her as the second character so she can still be backed by a solid assist while your point can effectively use Peacock's assists to their advantage.
    below involves two man teams.

    Valentine w/ Peacock

    If your going to run with this team props to you because this is a team with alot of cons. With Valentine on point you get a strong rushdown character backed with one of Peacock's projectiles (preferably HP but the bombs can work to) kinda like a wolverine with like plasma beam in marvel. Also because EKG flatliner knocks your opponent full screen (which is bad for Valentine) you can dhc to argus agony for a ton of damage with the extra benefit of peacock being where she wants to be. Peacock point however isn't that glamorous as none of Valentine's assists are solid. HK makes a great anti air and covers the space between hk bomb and lk bomb so opponents can't jump through but as a normal it has no invincibility and serves no other purpose than mentioned. throw can work but it is a little gimmicky. All of Valentine's other assists pretty much have little to no purpose so your basically playing peacock by herself with a Valentine anchor. If Valentine dies before peacock well then you're screwed. Well not impossible but definitively hard.

    Parasoul w/ Peacock
    Not incredibly hard and your probably gonna play Peacock point because again Peacock by herself isn't fun. Any of Parasoul's projectile assists work but I would definitively go with napalm pillar as who doesn't like a good dp. One thing for sure is Parasoul can hold her own pretty well and with all the meter Peacock builds you can use the Inferno Brigade lvl3 soldier cancel for free mixup or continue combo if you dhc'd off an argus. If you do have Parasoul point the hitstun from Peacock's Hp can start your high/low mixup game. You can also do shot loops in the corner into raw tag combo for some decent damage. Other than that this is pretty much a zoning team unless you have some secret gameplan you would like to share.

    Cerebella w/ Peacock
    Again preferably peacock on point. Alot of Cerebella's assists work with this. Cerecopter for lockdown and space coverage, Lock'nLoad for pressure and get off me, Tumbling run like lock'nload but is faster pushes opponent farther but has one hit of armor.
    This here is a jack of all trade team meaning they can do it all. More notably they can zone (peacock can zone behind one of Cerebella's assists) and they can rushdown (Yes Peacock can with those awesome assists mainly cerecopter). If your opponent is pressuring Peacock you can Lenny super dhc into showstopper as a great setup and awesome damage. A raw tag combo can be started off of the stagger from Cerebella's Mp. If Peacock goes down Cerebella is more than capable of holding her own. If you get a corner combo with Peacock, a dhc into diamond dynamo then otg to continue combo for the kill. Corner combo with Cerebella can lead into a dhc to lenny continue combo with Peacock then teleport to avoid lenny item drop(hold) argus agony for amazing damage.

    Painwheel w/ Peacock
    I would have to say Painwheel point because I feel her assists don't serve Peacock that well but she greatly improves with a projectile assist. Kinda like the Valentine Peacock combo only cr.mp (cruel lily) does make a decent lockdown assist for Peacock. This isn't much of a zoner team though and requires you to put alot of work in with peacock. I don't know why but this seems more managable than the Valcock combo. Probably because of lockdown from cruel lily plus painwheel in my opinion is harder to deal with than valentine.



    Filia w/ Peacock
    100% Peacock on point. updo is too good and argus confirm into Gregor Samson is amazing. Even if you don't get the kill, Filia's multitude of mixups that are way to hard to block (imo) can rattle your opponent. This can work in either order but peacock point will be able to set up Filia's array of bull crap plus updo is too good. Although with Filia point you can set up for raw tag combos and make great use of projectile assists (preferably HP or lk bomb but really any one works). Very strong duo although not as strong as......

    Double w/ Peacock
    BUM BUM BUM!!!! Behold the bane of everyone's existence. Now of course your going with Peacock point backed up with hornet bomber H yes H not L not M but H. The reason is because H goes full screen, covers the space between the lk and hk bomb if your zoning, does a ton of damage, can start those really powerful projectile combos for a good 6k(I think, point is it is crazy damaging if you get one of these) before you get argus, easily confirmed off of, can do teleport mixups with it, and despite not having invulnerability it is still one of the best assists in the game. Your defenitly going to zone but hb is so good you can rushdown too. even when Peacock dies you still have a chance because that meter Peacock built will be turned into catheads. also with meter peacock is always safe by dhcing into bandwagon which beats everything. If you need further proof as to why this team is so good or why use H hb instead of L or M then fight ciscokid.

    Fortune w/ Peacock
    Ok so contrary to popular belief this team is actually scary. Either order is fine but lets start with Fortune on point. Now Fortune is already a really good character. She has very good air normals (probably the best in the game) ; j.lk hits below her and has great range, j.mk keeps her in the air longer, j.lp shrinks her hitbox making her harder to hit, j.mp is a very good air to air, j.hp is a big attack that can cross up, j.hk hits above her. She can further her space control with her head off. Now with a Peacock assist( lk.bomb is my preference) to increase space coverage she becomes 10 times more difficult to deal with especially if the assist interacts with her head giving her a shorter recovery allowing her to use it more frequently. If you're having trouble with your opponents pressure( for whatever reason) then switch to Peacock point and use fiber upper assist while you zone. I guess I'm not explaining this real well but the gist of it is this a zoner team but unless you have Peacock first it isn't traditional. It's semi rushdown by blocking your opponents options with dp, head, and Peacock assist. Fortune is very hard to hit and having three things to deal with can be overwhelming. If you don't understand well then I guess you have to fight them or try them yourself.


    Part 4: match-ups
    This section is to better help you deal with the other members of the cast by giving you an idea of character habits, strength weaknesses and exploitation. Most problems can be solved with a dp or hb assist.

    vs Filia
    This is pretty straight forward as alot of Filia players are giong to either jump airdash atk, jump hairball airdash atk, or iad atk. Your bomb pattern will be lk.bomb, hk.bomb, mk.bomb which is good against opponent mid to far screen away. If Filia manages to get in a bit too close(which I usually determine that when all my bombs and sid miss) then it's time to get alittle more timing into it. Best possible way to deal with this breech of security is to throw out a perfectly timed lk.bomb(george day out). This bombs designed to protect Peacock's front so it is really good on people who like to jump in. If the Filia player is trying to advance towards you, lk bomb will hit them if they get in your face. However rare instances occur such as the Filia didn't land near/in front of you. Sometimes although rare they may end up above you at like 0-20 degree angle or behind you which would cause the lk bomb to whiff. This means Filia is too close and has invaded your personal space so your going to have to use mk.bomb into hk.bomb. mk.Bomb comes in from behind peacock so it can manage to hit from behind and even if you miss read Filia's position, the bomb continues in front of peacock so it's a really good line of defense. The hk.bomb is there to anti air if she is above. You could always use lp.bang but it has like no verticle hitbox and sometimes Filia iad over it so it isn't recommended. You don't always have to turtle up as peacock has really great air normals that beat Filia esspecially if the Filia does iad hp. Your j.lp is the fastest so it's your safest option but j.lk and j.mp allow you to be able to confirm if you manage to hit with them. So if Filia iad you just iad j.lp, j.lk or j.mp. Although if you have a dp assist you really didn't need to read this section:)

    vs Cerebella
    One of the better characters at getting in on peacock. Contrary to popular belief you can just sit tight for this while you throw your bombs. Tumbling run is what most Cerebellas want to do and your bombs pretty much shut that down. If they do get close enough with tumbling run to go for one of the follow ups and you can't block in time then here's what you do.
    (Battle toads head butt thing) Most of the time this is what they do and it can be beaten if you use a teleport to avoid it(although must be well timed because this attack can turn around) or use lp.bang. She armors through your attack you armor through hers but you recover first. If your in recovery from bomb throwing so you can't use lp.bang, then argus her.
    (Kakashi finger poke thing) lp.bang can save you from this although it may be hard to time. Teleport is actually easier for this one but I would lk.teleport(very little recovery) or fake teleport(bomb protection) so you don't get punished in the event the finger animation didn't come out.
    (Overhead grab) No worries with this although you can mp.bang for fun.
    (tumbling run to showstopper) Well obviously jump or mp.bang or teleport, but if in bomb recovery then just remember not to let her get close again when you have no options:P:
    Multi hitting assists also shut down bella(figured I'd just throw that in here case you didn't get the memo).

    vs Parasoul
    This is like Peacock's best match up there is like nothing you can do wrong(except get hit).
    Just remember lots of bombs, avoid egret charge, and argus through those sniper shot and bike supers.

    vs Double
    Also not a bad matchup for Peacock. Double is slow and wonky so it isn't easy for her to get in on you. Your bombs shut down all her specials except the luger shot. If she luger shot into catheads from anywhere on the screen you can just argus her away which uses up cathead time. Some not very smart Double's will try to yolo bandwagon you which can work in some instances. However a bit of patience from you could allow you to teleport out the way or just block, but I wouldn't worry too much about it unless it will kill you.

    vs Valentine
    A well timed savage bypass into scalpels can lead to your demise so I would suggest more timing for this match up. hk.bombs can shut down an air savage bypass but only if it hits. Duh:confused:. However, if you just go lk.bomb to hk.bomb or mk.bomb to o hk.bomb, surprisingly it is almost always the perfect timing for yolo savage bypasses. Bit of extra precaution is to hold your item drops and patiently wait, but if the Valentine user isn't that aggressive then just go ham with th hp into bombs. If Valentine does get in you can pretty much just up back as most aren't aware that cr.lp doesn't hit low.

    vs Painwheel
    Pretty darn easy since you don't even need bombs for this. Well you still want to throw hk.bomb out there but you're mostly just holding item drops jumping hk'ing and hk.teleport/fake teleport. All this is assuming PW is trying to fly at you but if you got the PW to scared to fly(or they just an odd ball) then do regular peacock stuff. If she gets in don't up back as that cr.lk is really scary. Just block low and try blocking high on reaction until you find the opportunity to lp.bang.

    vs Fortune
    Bombs pretty much stop the head(mainly lk and mk bombs) and hk.bombs and item drops handle the body, but I would keep on my toes for this by teleporting, jumping and not using hp.bang. Kinda making this more intensifying then it really is but just making sure you understand you can't sit tight. If Fortune wants to keep her head on then it's pretty much free.

    vs Peacock
    What a fun mirror match:D. The name of the game is chuck more garbage/better garbage and be the one with the smart teleports. Really that's it.

    Adeveis, May 15, 2013

    #6

    Fatal_Poke likes this.

    Team:
    Cerebella, Painwheel, Peacock
    XBL ID:
    View the Phenom
    Don't forget the Girl's Best Friend DHC for Peacock/Bella. It's is ridiculous, as are the raw tag combos into Bella elbow for the knock down and in your face grappler pressure. From Bella to Peacock, there are some nasty Lenny DHC combos you can pull off whenever you DD, plus the corner raw tag combo with s.mp into Peacock for corner loops.

    view619, May 15, 2013

    #7

    Location:
    Providence, RI
    Team:
    Cerebella
    PSN ID:
    zidiane5
    I would actually not suggest using Tumble Run assist. I mean... maybe it's usable in some specific situations (with hk bomb or item drop to make sure they can't jump), but every time I've sen the assist used it was astoundingly ineffective. And remember the Lenny into Showstopper, both as a reversal and as a "showstopper throws them into explosion sometimes" thing.

    Zidiane, May 15, 2013

    #8

    Team:
    Cerebella, Painwheel, Peacock
    XBL ID:
    View the Phenom
    keninblack said:
    Peacock Cliff Notes:
    They're close: HK/LK/MK bombs

    They're far: LK/HK/MK bombs

    When do I call assist? During S.HP

    What do I do after S.HP? SoID or a bomb

    Is this character easy? Yes she is.

    Does she require a lot of time and match up knowledge? Yes she does.

    Who do I watch to Learn Peacock? Ciscokid, TJGamer22, McPeanuts.

    I felt like contributing at least a bit haha, since I can kinda use her I think? Idk. Heres something to read before a tourney match I guess haha.
    A little confused. When you say she's easy, what do you mean exactly? Easy execution, easy game plan? Just curious why everyone says she's easy when holding your space for any length of time without cornering yourself is not easy at all.

    view619, May 15, 2013

    #9

    Location:
    Chantilly, VA.
    Team:
    Cerebella, Filia, parasoul
    PSN ID:
    keninblack
    In terms of raw execution, combos aren't hard, and in comparison to characters like Filia, Para, etc. It doesn't too long to understand and execute the general game plan. WINNING and understanding the game with her is hard, using her, isn't, Thats just me though.

    keninblack, May 15, 2013

    #10

    mcpeanuts likes this.

    Location:
    Providence, RI
    Team:
    Cerebella
    PSN ID:
    zidiane5
    Her combos are not easy. I can't combo with an airdash to save my life.

    Zidiane, May 15, 2013

    #11

    Team:
    Cerebella, Painwheel, Peacock
    XBL ID:
    View the Phenom
    keninblack said:
    In terms of raw execution, combos aren't hard, and in comparison to characters like Filia, Para, etc. It doesn't too long to understand and execute the general game plan. WINNING and understanding the game with her is hard, using her, isn't, Thats just me though.
    Oh ok, that's what I was wondering. Yeah, her combos are pretty easy and it doesn't take long to figure out what she wants to do. Winning is a completely different story though. :p

    view619, May 15, 2013

    #12

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    Ok check out my part three again in case I missed something and if you have any Peacock with Fortune knowledge please let me know.

    Adeveis, May 15, 2013

    #13

    Fatal_Poke likes this.

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    keninblack said:
    Peacock Cliff Notes:
    Who do I watch to Learn Peacock? Ciscokid, TJGamer22, McPeanuts.
    Peanuts is good don't get me wrong but he has some pretty bad habits with Peacock mainly the hp bang. Maybe just my opinion but I think he uses that way too much. No offense Peanuts if you read this I think you're cool ;)

    Adeveis, May 15, 2013

    #14

    Team:
    Double, Filia, Peacock
    PSN ID:
    mcpeanuts
    Adeveis said:
    Peanuts is good don't get me wrong but he has some pretty bad habits with Peacock mainly the hp bang. Maybe just my opinion but I think he uses that way too much. No offense Peanuts if you read this I think you're cool ;)
    It's true, I use HP bang too much in situations where it's not a good option. I've been working on it but it's a really ingrained habit at this point.

    mcpeanuts, May 15, 2013

    #15

    Team:
    Cerebella, Painwheel, Peacock
    XBL ID:
    View the Phenom
    mcpeanuts said:
    It's true, I use HP bang too much in situations where it's not a good option. I've been working on it but it's a really ingrained habit at this point.
    When in doubt, Lenny to make it safe. That's what I'm thinking with bad HP Bangs.

    view619, May 15, 2013

    #16

    Team:
    Double, Filia, Peacock
    PSN ID:
    mcpeanuts
    view619 said:
    When in doubt, Lenny to make it safe. That's what I'm thinking with bad HP Bangs.
    Oh, that's not a bad idea. Actually if I have another bar I could DHC to Fenrir Drive. I'll have to keep that in mind.

    mcpeanuts, May 15, 2013

    #17

    Location:
    Ohio
    Team:
    Peacock
    Steam ID:
    superkarissa64
    Okay, this is probably a really stupid question but...For some reason garbage day doesn't work half of the time? I'm doing the right controls, but she just does the crouching cigar move. It takes me about three tries before she does it. Is my timing off or....? (I play the xbox version, by the way.)

    superkarissa64, May 16, 2013

    #18

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    superkarissa64 said:
    Okay, this is probably a really stupid question but...For some reason garbage day doesn't work half of the time? I'm doing the right controls, but she just does the crouching cigar move. It takes me about three tries before she does it. Is my timing off or....? (I play the xbox version, by the way.)
    This has never happened before and shouldn't since the cigar is cr.lp and and triple bang hp. Either there is something wrong with your controller or worst case scenario there is something wrong with the xbox patch. For future reference there are no stupid questions in the skullheart forums. we are all kind and sincere(except maybe the people in the voting forums) :p

    Adeveis, May 16, 2013

    #19

    Location:
    Ohio
    Team:
    Peacock
    Steam ID:
    superkarissa64
    Adeveis said:
    This has never happened before and shouldn't since the cigar is cr.lp and and triple bang hp. Either there is something wrong with your controller or worst case scenario there is something wrong with the xbox patch. For future reference there are no stupid questions in the skullheart forums. we are all kind and sincere(except maybe the people in the voting forums) :p
    The same thing happened when I played on my friend's PS3, it's definately something I'm doing wrong. :c I turn the control stick down then right and hit the trigger three times, is that the wrong way to do it? The move does happen but only after a few tries, and by then my opponent is already beating the crap out of me. ono

    The same issue also occurs when I try to do specials, as well. Grabs only work 75% of the time too.

    I'm almost certain I'm doing something wrong to have to try so hard to get moves to work. ;n;

    superkarissa64, May 16, 2013

    #20

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    @superkarissa64
    Well then it is defenitly something you're doing(no offense intended). those are the right motions so maybe you're accidently hitting buttons? If you play on xbox controller easiest thing is to slide your thumb from down to up rather than individual presses. If you use a joystick try using your palm to motion it. Other than that I have no further advice.

    Adeveis, May 17, 2013

    #21

    Fatal_Poke likes this.

    Location:
    Ohio
    Team:
    Peacock
    Steam ID:
    superkarissa64
    Adeveis said:
    @superkarissa64
    Well then it is defenitly something you're doing(no offense intended). those are the right motions so maybe you're accidently hitting buttons? If you play on xbox controller easiest thing is to slide your thumb from down to up rather than individual presses. If you use a joystick try using your palm to motion it. Other than that I have no further advice.
    I'll try that, thank you!

    superkarissa64, May 17, 2013

    #22

    Pick a better title for this thread :|

    Mr. X, May 18, 2013

    #23

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    @Mr. X
    ouch. it's still a guide the cisco part is just a joke

    Adeveis, May 18, 2013

    #24

    Location:
    North Carolina
    Team:
    Cerebella, parasoul, Peacock
    Do y'all have any suggested combos? Right now I can't do those air dash cancels so I'm using the item drop assist one.

    S-wo, May 19, 2013

    #25

    Location:
    NYC
    Team:
    Ms. Fortune, parasoul, Peacock
    XBL ID:
    Sloth112
    Fortune's Fiber Upper covers a great space that Peacock can't really do anything about outside of item drop. Will probably end up being more useful in Squigly Edition.

    El Sloth, May 19, 2013

    #26

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    S-wo said:
    Do y'all have any suggested combos? Right now I can't do those air dash cancels so I'm using the item drop assist one.
    I'l post combos soon maybe monday so just hang tight til then. to be honest tho you kinda need to learn the air dash cancel combos in order to get decent damage. Best trick to get the timing down is when you do your air combo and get to the air dash part, air dash then count to 1 1/2-2 then do your next attack and it should connect.

    Adeveis, May 19, 2013

    #27

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    @El Sloth
    Thanks for the tip glad someone read my plea:D

    Adeveis, May 19, 2013

    #28

    Team:
    Valentine
    You never really touched on the most important part of any peacock guide, #WhensCiscoKid? Also, I have the guide CiscoKid wrote and its pretty legit. Peacock manifesto ftw.

    Hopscawtch, Jul 14, 2013

    #29

    PrettiestMedic likes this.

    Team:
    Cerebella, parasoul
    PSN ID:
    sabaku45dahaka
    Hopscawtch said:
    You never really touched on the most important part of any peacock guide, #WhensCiscoKid? Also, I have the guide CiscoKid wrote and its pretty legit. Peacock manifesto ftw.
    lol ah how could i forget, and she finally wrote one about time. :)