Tell that to w.e team runs hornet bomber with val on point against squigs cause that's awesome right?
When I at first said "slightly" I meant "not a complete bad idea, but still a bad idea," but after some thought and one comment on this thread, this turned into a garbage idea. The problem with being on teams is a few important things:
not sure about the unblockable super. like whats the start up? cause you should be able to block if you hold backWhen I at first said "slightly" I meant "not a complete bad idea, but still a bad idea," but after some thought and one comment on this thread, this turned into a garbage idea. The problem with being on teams is a few important things:
1. If she was on point, she would have a (near) guaranteed unblockable super at the start of the round and would STILL have the option of doing seria cancels.
2. If she was playing 2nd base (like most players like to place her at), all they need to just do is one small DHC set-up into sliver cord and then you'll be eating a seria cancel combo in no time.
3. Rounds can be finished in no time and one of the main points of Squigs is to find a chance to charge her up to be good. If she was to start off with both charges, that limit of hers pretty much becomes nonexistent.
If Mike were to program it to where you have only ONE free charge at the start (as in: If you use either one of the punch or kick moves, or start charging one of them anyway, you'll lose that free charge). That would remove the problem of #2, semi #3, and half of #1, since she would still have that unblockable super.
Yeah those two characters can be salt inducing, but as the one of the vote options says... "gitgood."
Charged sing + super is part of the 8 frame-up close-unblockable supers. Hard to say if the character will count as being able to block it if the player holds back before the round starts, 'cause it could possibly work just differently enough to point that it doesn't.
How does any team or character create space at the start of a game?
Seriously?! *Goes off to test that*
No, not quite the same. Having a stance charge makes essentially every one of your normals on the ground safe on block. Additionally, which charge would it be? Both charges? Because even moreso no.
I was told, but havn't looked into; Didn't Hakan (SSF4) start the round without being oiled and was updated to start with oil? Wouldn't that situation apply to the suggestion?
Wait, you can't stancel if your opponent blocks?No, not quite the same. Having a stance charge makes essentially every one of your normals on the ground safe on block. Additionally, which charge would it be? Both charges? Because even moreso no.
Dragon also gives Squigly two reversals AND unjumpable Daisy. And 7-hit Drag'n'Bite assist.
Just no. It's nothing like Hakan's oil.
What?
Y'know, when you overhead and the opponent blocks so you stancel into a low back into overhead over and over again?
The shortcut input is only on hit, but nothing's stopping you from doing qcf stancels.
ftfy
There are several ways to stance cancel:
b) and c) are better because they do the earliest stancel on hit or block.
So you've not been doing the "Overhead into assist call into Cremation into throw/feint into more shit until your opponent finally presses a button" mixup?