• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Administrative PSA: Big changes are coming to Skullheart!

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Killing the off-topic. Insulting to think that the game and its players live in a bubble with no interaction with the outside world.
 
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Much like many people on Dustloop, I feel like you have the wrong idea about the gameplay discussion threads/forums. While it's true that sharing combos and tech is an important part of the discussion in these areas, helping beginners and weaker players is pretty much just as important a part of the gameplay discussion areas (in my opinion, it's the most important part)

You shouldn't shy away from posting in the gameplay discussion areas because you consider yourself crappy. You should use that as your excuse to post there. If you're having trouble with a combo, post about what's giving you trouble and ask for tips. If you are having a hard time dealing with a matchup or setup, post about what's troubling you and ask for advice. If you're reading a discussion and people are using terms you aren't familiar with or you aren't 100% clear about like chicken blocking, PBGCing, double snaps, etc, politely ask people to explain it to you. If you focus on posting about stuff that'll help you improve as a player, I'm sure you'll find plenty to post about in the gameplay threads.

If I want to know about a term used in a discussion I go to the beginner resources thread. If I have a problem performing a combo I try it on training mode until I can do it consistently (it took an entire month to learn Filia's midscreen BnB). If I don't know how to use my characters I watch videos and streams of people that use it. And I can also dig the forums to search about people who had similar problems instead creating new topics. I know how to take care of myself. I just don't have the skill nor the knowledge to take part of discussions about beta updates, combo creation or matchup/tier list threads.

Locking the OT threads won't make me unhappy. But instead watching useful threads and posting on the OT, I will now only watch useful threads. Maybe spending less time on this forum can be a good thing after all...
 
  • Removal of Off-Topic. In Off-Topic's place will be a Other Fighting Games subforum, where other competitive fighters can be discussed. Major fundamental issues with Off-Topic enabled users to freely create unpersecutable borderline-spam threads, and typical discussion was almost always low-quality (forum games being the majority). This discussion often dominated the Recent Posts and What's new? tabs, ensuring that they could retain momentum by being the first things that visitors to Skullheart see; this came at the expense of less exposure for topics related to Skullgirls.
Unfortunately, that isn't possible. I'd very much like for it to be possible, since it's an oft-requested feature.

I find it hard to believe it's impossible to make it so Off-Topic threads do not appear in that section. This data has to be read from somewhere and adding an exception to a sub forum shouldn't be impossible.

And what exactly do you expect of the quality of the OT section? An OT section is made so users can interact with each other and talk about subjects unrelated to the forum itself. People who come to a forum will not exclusively want to talk about what that forum is about. Yes, Skullgirls is the primary reason for people to sign up in this forum. But no, people will not only think about Skullgirls. For example, in a Beowulf discussion, people could start talking about the inspirations for his attacks and that discussion would become a small series of OT posts. If you have an OT section someone could say "Hey, those people like wrestling and I'd love to discuss wrestling with them." and make an OT topic about wrestling. Now if they don't have an OT section, they will have to abruptly cut that wrestling discussion, to go back to more important topics about Beowulf, and take that discussion to another site. The problem is: they wanted to discuss these things among Skullgirls players. If some of they went to a wrestling forum (and it's important to note not everyone who'd participate in this discussion in the OT section would go to said forum) to discuss wrestling and wonder about which moves Beowulf would get, they would not get what they want because most people in that forum don't even know Skullgirls.
And what is the problem with forum games? What do you have against people interacting with each other in a laid back manner other in this forum? Once again, the cool thing about having forum games in Skullheart is that it allows people with a common interest they love to play and interact with each other. Is it possible to take it somewhere else? Somewhat, yes. Would it work? Probably not. For a lot of these people, Skullheart is the only place in common they visit.
Are you guys only worried about the OT dwarfing other individual sections with its post count? It's only natural for the OT section to have more posts than the others. Take a look at the numbers @Zidiane posted some posts ago. Are those numbers making Sony/Capcom/Nintendo freak out and axe their OT section? No.

I feel like what @Squire Grooktook said needs to be restated
I mentioned this earlier, but I think it needs to be restated. Off topic forums can actually help the activity of "on topic" boards. People will check in on the forum more often and as a result will end up getting sucked into "on topic" boards more often. Getting rid of off topic means people are going to have one less reason to check in on the forum every day. Overall activity will drop.

There's really only so much you can discuss one game to be honest. Unless your spamming and posting garbage and redundant threads, but don't expect to get half as much activity now.

To all SH users that feel they are negatively affected by these changes, please understand that they were not carried out in malice, nor were they a knee-jerk reaction. These alterations are the result of months of critique and feedback from community members both new and old, and self-reflection on the inadequacies of how the forum was laid out. We don't wish to create a divide in the Skullgirls community or favor one group over another. The overhaul is ongoing so expect more changes in the upcoming days, some of which will address complaints that the community has recently voiced.

This has been asked multiple times in this thread but you never gave us a clear answer.
Who is requesting these changes? What kind of feedback have you been receiving? How is it possible for you to be helping the community when less than 5 members have voiced their opinion in favor of the change in 12 pages of discussion? How can you say you don't wish to divide the Skullgirls community when you are quite clearly doing that?
 
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If I want to know about a term used in a discussion I go to the beginner resources thread. If I have a problem performing a combo I try it on training mode until I can do it consistently (it took an entire month to learn Filia's midscreen BnB). If I don't know how to use my characters I watch videos and streams of people that use it. And I can also dig the forums to search about people who had similar problems instead creating new topics. I know how to take care of myself. I just don't have the skill nor the knowledge to take part of discussions about beta updates, combo creation or matchup/tier list threads.

I disagree? If you knew how to take care of yourself, going from a self-proclaimed "crappy" player to good player or at least decent player doesn't actually take much time at all and you would be a good player by now. I'm not saying this to insult or disrespect you in anyway but to highlight something I feel not enough people take seriously: a 10 minute talk with someone knowledgeable can be far more valuable than literally just training by yourself every day for a year. To go over somethings you said:

1) Not all terms are covered in the beginner resources thread, especially more advanced general fighting game terms that aren't really SG specific.
2) Why spend a month learning a BnB by yourself when if you ask for advice, you could probably get a good feel for it in a day? That's a lot of time you could've been spending on learning neutral and getting matchup XP, which is more important.
3) Watching videos is good for understanding basic, general stuff but without a great knowledge base of the game, a lot of the things that players do will probably just go over your head and you'll miss out on learning a lot of stuff. Watching videos of good players doing match analysis can usually be more valuable to you but they're more rare than regular videos.

If you're really this determined to do everything on your own, I'm not going to stop you. It's just...somewhat sad since a lot of the fun to be had when playing and getting better at fighting games comes from interacting and socializing with other players. But to each their own, right? Guess a lone wolf like me shouldn't nag too much about these sort of things.

Also, nothing I said is in relation to the OT stuff. I was just trying to point something out. Sorry if this all came off as a "Don't care about what's going on with the OT threads, just use the gameplay threads more" thing.
 
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So, I guess I'll post my two cents.

I've never gone to the OT forums, but I get why everyone's upset. There are good reasons to keep it around. Personally, I think it's sort of strange to get rid of it. This is how I see it with some of the reasons for this action I have come across: People complain about it for whatever reason and they leave because of it. You close OT off to attract these people, but... they've already left, so they're not going to see these changes anyway...

Now, I can imagine it from this point of view: "This site is cool. Let's go to OT. Oh my god, this is an absolute mess. How can the rest of the site be great and then this is just like this? Why don't the mods clean it up?" *Sends reasonable compliant*

Reasonably, after such a compliment, you just clean things up, but closing them completely makes it sound as if no one could figure out how to clean it up and thought closing it was easier, as if you've just given up on dealing with it.

And yes, I understand that you want this place to be centered on the game, because, as I read, you feel like no one took this place seriously. But if that were true, would anyone be here? It seems as though to me, someone may be over reacting to what a few people said. Do we even know if we can take these people seriously? I've GLANCED through this entire thread (so yes, I may have missed something) and don't recall seeing anyone say anything like, "this is exactly what I wanted." I've seen mostly people really upset or neutral and maybe one or two not get why people were upset. Where are these people with their compliant? With their suggesting of closing it down or their remarks of "I can't take this place seriously because X." I'd like to hear their side of the story, at least just to hear it. But then again, if they have a legit complaint and then see this, I can understand why they would keep quiet. And if they're trolls, we are entertaining the hell out of them right now.

But I feel like anyone really interested in OT's best interest would simply want it cleaned up with maybe better moderation, as opposed to just closing it, and it feels like just by closing it, the mess is simply being swept under the rug-- out of mind, out of sight.

On the flip side, there's always a chance to bring it back if things really get that bad and if it really is that much of an eye sore, a single link leading to its own page might be in order, if we can spare the room for it. It could be like it's own mini forum, I suppose.

Personally, I feel neutral about the whole thing and I'm just trying to see things from everyone's point of view. However, I have a hard time supporting people who would go to the OT and then turn around and complain about it being OT or some other nonsense because it reminds me of those people who post on Youtube videos they don't like (and I feel like some of the people we're dealing with may be in this group, based on other things I've read). No one needs to know you don't like it, UNLESS you have legit suggestions to improve such threads. If not, you can just turn around and go the other way. On the flip side, it's also hard to support people who are generally upset, but then turn around and call the mods dictators and tyrants. Please don't do that, not when such things exist and people die because of it. You are talking about people who watch a single web site, not governmental leaders.

So, while I do feel like this is an extreme course of action, I think we should see where it goes first before we all implode and/or migrate.

But hey this is just my opinion and you can do what you want. If this forum falls, another one will just take its place because that's just how these things work out. *shrug*
 
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Insighful stuff

It's OK, that's no disrespect. The way I approach most competitive games is rather unique. I hate getting advice from other people, and I also hate asking, unless is very necessary. I like digging up information and discovering things by myself. That's why I'll never make a training diary. Maybe if i took more advices (and had more time to practice) I could get better, but that's no big deal. I'm not planning on attending next EVO anyway.

I apologize for derailing this thread, but what I'm saying is: all parts of this forum are useful for me. And they just removed the part that I'm more likely to post. I'll just post less from now on. Maybe there's people on the same situation.
 
Just so everyone knows the context of this post, people went into the non-gameplay squigly thread to bully and harass again and mods wont play favorites.

At this point, we now have mods saying that you can't post any Christmas art of Squigly in the Squigly Appreciation question.

This is astounding.
 
Removal of Off-Topic
Major fundamental issues with Off-Topic enabled users to freely create unpersecutable borderline-spam threads, and typical discussion was almost always low-quality (forum games being the majority).

Okay wait, so there's always been an easy fix to forum games, and that's just making a quick rule that they're not allowed.
I don't know how many forums I've been to that just make a rule against it, and everything's hunky-dory.
Secondly, why not make it clear to the entirety of OT regulars that essentially, most of the threads come off as spam? Why not bring it to their full fucking attention that they're doing something wrong instead of just nuking the entire place?

I'm sorry that casual players and Skullfans are no longer appreciated on this site, because that's seriously what it's coming off as. Like you only have room and interest for those that want to "git gud" 24/7. I gave up on that whole shtick after about two years of playing; it's just not fun anymore to be serious all the live-long day, but it is fun to be able to sometimes reply to actual SG threads or just jump into the lore to take a break. Even then, I get tired of it and just want to go look at OT or something. When I get tired of that, I go back because it gets my interest going again. It's a pendulum that keeps me interested in this game.

I know there are probably people who've played for way longer and still enjoy it, but that's on them. I'm not a huge fighting game player, and no, I don't share whatever keeps you liking this game that much after a million years. Just a board like OT was a breath of fresh air when I was tired of strictly SG.

It's just a personal opinion, but still. I won't be able to fathom this sudden change, not now nor never.
And at this moment, if there are people out there besides the moderators and MikeZ that are agreeing with every single change being made, they're currently being outnumbered by those who don't agree with it.
If we, those who don't agree with all that is happening, supposedly have a voice, why is none of what we're saying being taken into consideration? If it is, it doesn't appear to be.
 
I consider the destruction of Off-Topic and the ensuing salt from it an early Christmas present.
 
But I feel like anyone really interested in OT's best interest would simply want it cleaned up with maybe better moderation, as opposed to just closing it, and it feels like just by closing it, the mess is simply being swept under the rug-- out of mind, out of sight.
I don't know why this wasn't the first course of action. The mods aren't payed AFAIK, so if the problem is lack of bodies to help keep things clean why not just get more volunteers to help keep the table clean? And it's still to be determined if the OT threads were in need of more frequent mod action than the main threads.

On the flip side, there's always a chance to bring it back if things really get that bad and if it really is that much of an eye sore, a single link leading to its own page might be in order, if we can spare the room for it. It could be like it's own mini forum, I suppose.

So, while I do feel like this is an extreme course of action, I think we should see where it goes first before we all implode and/or migrate.
Unfortunately I already am aware of a few people, myself included, who have already begun setting up shop on other forums. Since the OP stated that this will be a steady procession of updates and the nuking of the OT thread was among the first changes it doesn't seem like a satisfactory conclusion will be reached any time soon. With the current setup the SH forum only favors people who want to talk about gameplay exclusively and the small community of artists and lore speculators that have kept up their own sub-forums since the site overhaul.
 
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Unfortunately I already am aware of a few people, myself included, who have already begun setting up shop on other forums. Since the OP stated that this will be a steady procession of updates and the nuking of the OT thread was among the first changes it doesn't seem like a satisfactory conclusion will be reached any time soon. With the current setup the SH forum only favors people who want to talk about gameplay exclusively and the small community of artists and lore speculators that have kept up their own sub-forums since the site overhaul.

welp, i certainly won't have anywhere to go when it happens.
but that doesn't matter if you're not a hardcore SG player, right? i mean, a little birdy on another thread basically said that if you didn't really contribute to actual SG threads/stayed in OT and such, and you only posted maybe once in one, you're not really apart of the community, and they see nothing wrong with getting rid of you.
and i ain't gonna dig into when/where it happened. if you saw it, then you'll know what i'm talking about.
 
I'll be back a week from now when everything's less bullshit around here.

Have you guys seen the Squigly thread? It's like a daycare in there.


Edit: Can I like my own post? I want to like my own post.
 
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And with all this backlash they haven't even considered a better approach.

This is getting weird.
That part at least is probably happening behind closed doors. If they come to a different decision in the future we'll probably get a more formal news release. Hopefully sooner than later.
 
Why spend a month learning a BnB by yourself when if you ask for advice, you could probably get a good feel for it in a day? That's a lot of time you could've been spending on learning neutral and getting matchup XP, which is more important.

Alright, you raised this point in response to me too, but I feel the need to say this and it's not to get all defensive or anything: some people are just not as good at video games as others. Things such as getting the timing for a combo are just going to take more time for certain people than others. Actually executing a combo in a match instead of dropping it because your opponent isn't a training dummy is a different story. All I'm saying here is for a beginner, the learning cliff is steep, and that goes for any fighting game, just because of the careful execution required and the amount of information you have to process.

Think about any other kind of game that's popular. First-person shooters. Point-and-click. Easy. You don't have to teach yourself that. It's something you can get a feel for during a match. Not dropping combos? That takes practice, and having someone describe easier ways to execute something can certainly help but it all still comes down to practice. Hours and hours of practice, time you don't spend talking to other people. And during a match you have better things to focus on, like not getting reset or burst-baited. You're not worried about execution; you're expected to already have the execution perfected by the time you play against a human opponent because otherwise how would you fight back? This is especially the case in today's combo-intensive games.

Unfortunately I already am aware of a few people, myself included, who have already begun setting up shop on other forums. Since the OP stated that this will be a steady procession of updates and the nuking of the OT thread was among the first changes it doesn't seem like a satisfactory conclusion will be reached any time soon. With the current setup the SH forum only favors people who want to talk about gameplay exclusively and the small community of artists and lore speculators that have kept up their own sub-forums since the site overhaul.

Exactly, the damage has already been done and no amount of apologizing from the mods is really going to do much for the people who were already mad enough to leave.
 
Unfortunately, that isn't possible. I'd very much like for it to be possible, since it's an oft-requested feature.
@Flotilla This forum software supports plugins, right? Have you looked into what's available, or if someone could write one?
 
Think about any other kind of game that's popular. First-person shooters. Point-and-click. Easy. You don't have to teach yourself that.
Based on this, I'm going to assume you've never played FPSs or RTSs competitively.

Serious players of FPS games do tons of aiming and movement drills in "out of game" scenarios that are the equivalent of training mode; likewise, RTS players grind build orders over and over to hit particular timings.
 
Alright, you raised this point in response to me too, but I feel the need to say this and it's not to get all defensive or anything: some people are just not as good at video games as others. Things such as getting the timing for a combo are just going to take more time for certain people than others. Actually executing a combo in a match instead of dropping it because your opponent isn't a training dummy is a different story. All I'm saying here is for a beginner, the learning cliff is steep, and that goes for any fighting game, just because of the careful execution required and the amount of information you have to process.

Think about any other kind of game that's popular. First-person shooters. Point-and-click. Easy. You don't have to teach yourself that. It's something you can get a feel for during a match. Not dropping combos? That takes practice, and having someone describe easier ways to execute something can certainly help but it all still comes down to practice. Hours and hours of practice, time you don't spend talking to other people. And during a match you have better things to focus on, like not getting reset or burst-baited. You're not worried about execution; you're expected to already have the execution perfected by the time you play against a human opponent because otherwise how would you fight back? This is especially the case in today's combo-intensive games.

Off topic but w/e, learning footsies is way more important than combos, and learning a few basic combos with a few reset points as a beginner does way more than learning optimized stuff anyway. Combos are easy, footsies are the hard part. A lot of new players seem to think you can't play UNTIL you have optimal confirms and that's really not the case. You need combos, sure, but you just need basic stuff and its optimal when you're learning to do less damaging combos because it forces you to get more hits in neutral.

This mentality keeps a lot of people from playing and enjoying fighting games more which is really unfortunate.

chicken fingers ayy lmao analogy comparing mods to dictators etc etc

Based on this, I'm going to assume you've never played FPSs or RTSs competitively.

Serious players of FPS games do tons of aiming and movement drills in "out of game" scenarios that are the equivalent of training mode; likewise, RTS players grind build orders over and over to hit particular timings.

I was gonna say this is/was DEFINITELY the case with games like Unreal Tournament/Quake/CS/Tribes/whatever, maybe not so much with modern shooters which are basically just "point and shoot".
 
Alright, so the removal of OT has been mentioned, but I still don't get the OT cluttering the main page, because if you want to just talk about, say, Cerebella resets, then the process of doing so is, quite literally, just three clicks.

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It's not madness, it's science basic.
Even then, if your main issue is clutter of forum games, then I think the way to fix that problem and not have the entire community at your neck would be to just lock the forum game threads and just say "No more forum games". People wouldn't have been mad, or at the very least not as many as are at you guys's throats as locking OT has done.
Also, I understand that you maybe don't want to say which players were asked about this and who said that this was a good idea and such, but could we at least get the number of people who were for and against? You keep talking about the members of the community that were asked about this, but so far on this thread I've seen maybe seven people completely for the change, and of those seven, four were moderators, and one seems to be backpedaling at least a little bit. Everyone else seems to be neutral or against, and I refuse to believe that the decision to lock OT was reached by a few 'mehs' and a 'sure'.
 
Based on this, I'm going to assume you've never played FPSs or RTSs competitively.

Serious players of FPS games do tons of aiming and movement drills in "out of game" scenarios that are the equivalent of training mode; likewise, RTS players grind build orders over and over to hit particular timings.

Not the kind people play and talk about today (hint hint). If people were still playing Quake/UT then this would be a different story, but they're not. In fact old FPS communities are infamous for being better at bitching than they are generating interest in their game. Either way, every minute you spend training is a minute you aren't spending on a forum. You can spend hours practicing strafe jumps, watching videos with inputs in slow-motion, having people describe to you how the physics of the engine work that allow you air control. And then what? Once you learn that skill, there's not much to be said about it. Spending any significant measure of time on FPS forums has taught me the only thing they discuss there is game balance. Seriously, competitive RTS/FPS players? They're very few in number. Their forum activity reflects this. Most of their games are not growing, and the ones that are (CSGO for example) have serious cash influxes and community interest. Does Skullgirls have that? Don't bring up Tribes. It's the very example of a dead game where the elitist community (and in Ascend's case, idiotic developer support) drove casual observers away.

The point here isn't that people who play other games don't have to practice, it's that there's not much to be said about practicing. You can discuss RTS strats but the vast majority of players are followers and not innovators. You can discuss map control in an FPS but again once you put that stuff on a wiki there's not much the majority of players are going to be able to contribute.

Let's bring it back to fighting games. Most of the body of knowledge for any fighter is going to be written up by the few players who understand their game on such a level and are articulate enough and enthusiastic enough to create content. And then after that? Why would you talk on a forum, when you can play matches instead? You're not going to create a thread talking about something that was already discussed a year ago, you're going to be told to go search for it.
 
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So. Throughout this thread I've been drawing comparisons in my head to this and Civil War. Decided I had some time to kill, so I made this.
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Excuse me. No more generic posting of Skullgirls Community art please. This thread is for ranting about the moderators, not chatting or posting streams of fanart.
 
Not the kind people play today (hint hint). If people were still playing Quake/UT then this would be a different story, but they're not. Either way, every minute you spend training is a minute you aren't spending on a forum. You can spend hours practicing strafe jumps, watching videos with inputs in slow-motion, having people describe to you how the physics of the engine work that allow you air control. And then what? Once you learn that skill, there's not much to be said about it. Spending any significant measure of time on FPS forums has taught me the only thing they discuss there is game balance. Seriously, competitive RTS/FPS players? They're very few in number. Their forum activity reflects this. Most of their games are not growing, and the ones that are (CSGO for example) have serious cash influxes and community interest. Does Skullgirls have that? Don't bring up Tribes. It's the very example of a dead game where the elitist community (and in Ascend's case, idiotic developer support) drove casual observers away.
I haven't played a multiplayer FPS since UT2K4, but I was under the impression that Titanfall and CoD: Advanced Warfare were reversing the recent trends?

At any rate, competitive RTS players, "few in number"? Go have a look at Team Liquid's forum.

(Oh, and my experience is that the main topic of discussion on FPS forums is shit-talking other players, not balance).
 
So. Throughout this thread I've been drawing comparisons in my head to this and Civil War. Decided I had some time to kill, so I made this.
Damn, am I Daredevil?
 
I haven't played a multiplayer FPS since UT2K4, but I was under the impression that Titanfall and CoD: Advanced Warfare were reversing the recent trends?

At any rate, competitive RTS players, "few in number"? Go have a look at Team Liquid's forum.

(Oh, and my experience is that the main topic of discussion on FPS forums is shit-talking other players, not balance).

(going further off-topic)

If you haven't played Titanfall or Advanced Warfare: It's just Modern Warfare with double-jumps/wallruns. You never need to lead your target. You never need to practice map control. The mechanical skill ceiling is still low and rife with stupid eccentric bullshit that the developers left in because they don't know how to practice good game design.

Team Liquid is mainly for Starcraft from what I remember and then, Starcraft is a dying game. Not dead yet, but in the process of dying for a variety of reasons. Certainly better than any fighting game by any stretch of the imagination but I'd argue because those games have more to discuss than fighting games. There's greater potential for emergent/alternative strategies and play styles. But other non-SC RTS? Dead. And let's look at TL's forums for a moment (they're messier than Skullheart's):

W3JIMlY.png

Gee, I wonder what that is.

You haven't played a multiplayer shooter since UT2k4. And that game fought valiantly too, but it's on it's last legs and you'd be hard-pressed to find serious competition or even discussion outside of small unwelcoming circles.
 
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Was Mr. Fantastic in the Iron man side? Haven't read Civil War in awhile. I know Spider-man was on both sides which I don't think would apply to dekill lol
 
Was Mr. Fantastic in the Iron man side? Haven't read Civil War in awhile. I know Spider-man was on both sides which I don't think would apply to dekill lol
Well, Civil War's been over for a minute. Pretty sure Mr. Fantastic was just like one of the sideline-but-still-sorta-relevant members of the whole thing. And Spiderman is the most lovable guy who is trying to do the right thing, which I thought was Sage until I typed out "trying to do the right thing".
 
@gold163

I'm not going to break your post down into quote wars, but even though TL does have an off-topic section, that forum is also moderated far more heavy-handedly than Skullheart. (And these days, it covers more than just Starcraft/Starcraft 2.)

I haven't played Titanfall/AW, so I'll take your word for it when you say the mechanical skillcap is still lower than in a Quake or a UT. That said, more mobility does make aiming more difficult, even with hitscan weapons (both because you're moving more and because your target is more unpredictable), so it's still a step in the right direction.
 
@Cynical Sure, and I'm generally not against having heavier moderation on Skullheart if the mods are up to it. But getting rid of OT entirely is overkill and driving people off (then apologizing afterwards) because they're more inclined to post "not-Skullgirls" than "Skullgirls" instead of slowly easing in changes is one way to make people bitter about your forums.
 
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