So it's your opinion that a conversion that she should have had from the beginning imo (throw conversion that does little damage, yet allows more reset opportunities: wasn't her "thing" being good up close and pressuring her opponent? ) is a willing tradeoff for a fix that makes her moves, which overall have short range, trade like everyone elses (this was also a long time coming)? For her nerf of j.hk which was, OP or not, one of her best overhead pressure tools? That's great
So it's your opinion that a conversion that she should have had from the beginning imo (throw conversion that does little damage, yet allows more reset opportunities: wasn't her "thing" being good up close and pressuring her opponent? ) is a willing tradeoff for a fix that makes her moves, which overall have short range, trade like everyone elses (this was also a long time coming)? For her nerf of j.hk which was, OP or not, one of her best overhead pressure tools? That's great
All I'm saying is in my mind, the throw conversion, hitbox correction, and updo change were "fixes", while the j.hk change is a "nerf".
I'm all for the changes and the updo one will take getting used to, but it is too soon to determine if she's better now. If the j.hk change was not in effect she would be though
So characters with overheads shouldn't be able to convert off of throw without meter, got it
Well crud, that means Big Band is too OP. Ain't gonna stop me from playing him.
I like it a lot, however I think if we want to add more survive-ability to everyone, the problem lies in meter, not health. It occurred to me the other day that the meter gain in this game is why it feels like a two touch game sometimes. It feels like people have the meter to kill a character (speaking in 3v3) at least 70% of the time.
It ruined one of my combo > reset > combo kills so
A lot of characters in SG have a ton of really really good stuff. Filia's forte was just more annoying than the others.
But she did lose options. s.HP was a great anti air and j.HK dodged a lot of stuff, it also made a really easy safe jump against Parasoul's Napalm Pillar (She can only cancel into Bikes on block but Filia dodges Pillar and you can punish)As far as im concerned she has resulted in a net buff.
Shes lost no options at all and has gained some. Her assist has been changed. Not so good at neutral because of loss of range, but easier to confirm off of cause of that resultant lack of range. I would call this a buff for the assist if i were being real to how i feel. But in the interest of fairplay and not wanting to argue about it, i will just call it a change.
So all in all it seems like she got buffed cause of the spike buff making her ability to confirm from spikes so much better and also making her able to convert throws meterlessly.
Basically the nightmare of every SG player
ok i'll have to correct you.