Broken Loose
Costumed Adventurer
What?
She's purposely designed to be so negative that you can throw her out of most of her move recovery times. Armor has nothing to do with it.
What?
Honestly, I'm not super content with how sekhmet works atm. The only real application it has is for converting into combos and a few resets. Sekhmet is almost always a complete waste to try to use in neutral (and block) due to having no actual mixup other than L > H on the ground and everything being unsafe. You can avoid pretty much any threat sekhmet can muster by just being in the air and letting it waste meter as it is forced to get back to Eliza.
Maybe allow her to do an actual mixup of some sort by giving her a low outside of only being a chain starter? Like maybe have c.HP/HK be a low with the same animation as her s.LP/LK, but maybe a tiny bit slower and act like val's bypass in the sense that it passes through them if it connects and stops in front of them if it doesn't, and maybe sort of hit upward like the axe. In exchange, make this attack and j.MP and s.HP be significantly more punishable on block. This way its more of an actual gamble to try to use instead of "hold back if sekhmet was used on you on block and wait for free punish/ hold upback every other time"
This would obviously be a net buff since axe is already punishable on block and it gives her more options, but I do feel like sekhmet is lacking a little something.
Overall most people will probably disagree with this since hating Eliza is the new trend and she honestly doesn't need it, but Val didn't need half the stuff she got and I feel like this would make her a little more complete.
......ok guy not even gonna try anymore. i said my thoughts on sekhmet.I don't want to see Sekhmet being used only as a combo extender and even riskier crossups. She puts some pressure but she's already a big gamble.
I'd like to experiment on s.H being easier to react because you're kind of supposed to get a throw after that. But then again, if it's too easy, no one will want to get to that point.
It beats virtually every jump-in or approach outside of throw if you've decent yomi. Should it really be a move that you can spend 3 bars in just chilling at neutral? Absolutely not since it is literally weak to only throws and waiting it out. Is it good, yeah I think it is.
Just curious, who wins when you trade with Sek?
How are you getting hit low? As soon as you see Sekhmet on screen, it can't really frametrap you into getting hit with the low. For that situation to come up, it would mean that sekhmet had already been on screen for a bit, which means you could have been jumping earlier to avoid anything it does and just have it waste meter. If they throw sekhmet at you on block, you really just have to block high because the only time it can use a low is if it was sent out in neutral and used it as the beginning of a chain.I've tried this. I got hit low into axe lmao. So idk. I'm still learning the match up, and it feels worse than fighting prepatch Fukua.
I'm not fond of how small the window is to punish ground axe. Not fond of how small the window is to punish her when sek runs back to eliza. It also sucks having to block eliza from like half the screen away high because she does j.mk or iad j.mk, which leads to a 50/50 because it has a ridiculous amount of blockstun, and can also be confirmed into sek on reaction.
I mean its a little better now in retail because the hitstun on that move was reduced a bit but for how active it is and how far it goes idk. Its like Filia if she had good neutral.
That's why you're losing to Eliza. Let Sekhmet go.
Throws.
.....sorry can you repeat that answer one more time?
Fukua has BFF though. So it's a worse Fukua weakness in that regard.so we're back to a fukua like weakness with tons more options and mixups and with parasoul range normals? Interesting thank you very much @guitalex2007
yeah worse............. yeah.......um thanks? i'll give the matchup more thought but right now my stand on eliza since day 1 was as i predicted.
Oh, I'm not saying BFF is good in the matchup! I'm saying that Eliza is weaker to throws than Fukua because Fukua has more tools like instant j.HK counterhits, command throw (although it's slower now) and BFF.
but bff and cmd grab is just not gonna cut it. cmd grab gets beaten by normal grab. Bff if you meaty grab you're still all good.
Double post: