you mean the trash can snap?
Yeah
Mike already knows. I imagine this'll get tackled during this week's Beowulf polish that's supposed to happen.
Huh
I believe it is. I'm pretty sure that's what fenster was implying too, considering the strength of resets in this game.
can confirm it is only you. UNLESS you hit someone with M shadow already then you can't use the shadow anymore.
Teams already have this. It's called switching out.
The first and only thing I noticed (as I have 0 headless experience and no idea how to play it)
M/H work in Beta and I am pretty sure they don't in Retail.
Not gonna lie I almost fell for Spencer's post but in hindsight the sarcasm was pretty obvious.
Undizzy + head attacks counting as heavies + Punishing the head actually meaning something + Invincible Fiber Uppers not getting a follow-up on any number of hits keeps her in check.
Your title says super mod, but it should really say super mad.You're both overreacting. The new health/snap change helps to make solos more analogous to teams in that they can now heal red health if they snap and lose red health if they are snapped. That's fine, and I'm all for closing that gap as much as possible. However, the way a snap behaves should be consistent across all team sizes because it is a universal mechanic.
This has nothing to do with mechanics that Solos lack compared to teams, or vice versa, and has everything to do with a universal mechanic becoming inconsistent. A snap is a universal mechanic, that costs meter, available to any team size, so it should have the same value across team sizes. I don't want team snaps vs solo to be better than solo snaps vs teams, I want them to have the same value.
All I'm saying is a snap should universally give you some sort of oki situation if it doesn't refresh your otg (which it does in every case except vs solo).
This just in, we aren't a hive mind
HA AH AH AH AH AH HA HA HA HA HA HA HA
was hoping this is not the issue but its looking like it
I mean when basically everyone agrees that solos are weaker than teams....
It's hard for me to go back to playing retail in general after playing beta so much. I can't even begin to describe how much better the game feels.