I feel like this hits solo play pretty hard
?? I feel this change is a tremendous buff to Solos (and by extension, Duos) since they still manage to kill 1 character largely unaffected by it, and then just lose out on an incoming mixup.
3v1 on the other hand now has to reset every 5 hits because else you WILL hit 240 Undizzy and then they just never die (and every reset risks you getting hit by a mashed super which means you lose a character)
***** ***** *****
What this change does to the general gameflow & when looking from a raw "logical standpoint", I *really like*;
Undizzy currently doesn't really do its job, and this quite feels like it fixes the most glaring issues.
What this does to the balance of characters who are less reliant on combos/resets (Peacock, Robo), the differing team sizes (duo & solo buffed as they're less likely to fill Undizzy through "normal" gameplay), and characters who sport high damage supers and are thus less affected (Peacock, Robo, Band, ..), I am much less sure about.
In particular Peacock strikes me as a problem here, since she is IMO already very, very strong in current Retail & now got "two buffs" (less affected by the change than everyone else since she is more neutral bound than other chars; and doubly less affected because a big part of her damage comes from Argus and by extension Argus-Lenny-Argus and the like, which aren't touched)
Big Band also still gets 6.7k with Taunt at 235 Ud with just [cLK cMK sHP - jHK - SSJ]..
.. But I don't think I'm "in" the game enough anymore to really judge how much this affects things, so I'll have to defer judgement of that to other people.
Good players, please fight some against Peacock and Solos/Duos, to see if you feel they might be too strong now!~
You can say "just don't fill up all the undizzy", but why wouldn't you if you have the resources to kill a character.
Well, because it makes the incoming for the next character THAT much easier.
I *love* that there can now actually be a thought process involved in
"Do I just kill this character for 1 meter /
do I super early and DHC to kill it for 2, but have some Ud to work with on the next char /
do I risk going for a reset, even though I could kill, to preserve both meter and undizzy",
rather than always going for the kill if possible.