ShadowCircus
Sexy magician
This thread was made to complain about Double and how she rolfstomps you with stupidity ask for advice on dealing with that one character you specifically have so much trouble fighting for whatever reason.
Head off means you're forcing them to waste all their bombs on the ground to keep the head away or a free nom for you if they don't do that. The damage will add up but it more or less removes one of her zoning tools so make of it what you will. Sneeze is also fully invincible so consider using that to get the head around bombs.
Fiber upper or sneeze should pretty easily deal with Filia IAD j.HP approaches, but Double's j.HP/Painwheel's j.MP is a different story since it has such a mean disjointed hitbox. A well-timed fiber upper will beat a careless j.MP/HP but a well-spaced j.MP/HP will just go through fiber upper's invincibility and put them on the ground next to you while you recover. It's risky. You can try to bait them but at the same time they're probably trying to bait you since any Painwheel should be looking for DPs when they go in.
I've found that when dealing with P-bombs; head off is a good position to be in. Like the post above me said it means that your head blocks the bombs but since this is the case, it also gives you a means to air dash in and hit one of your air normals(preferably j.HK) provided the peacock in question is using one of the ground bombs
j.HKj.HKj.HK
Seeing as we don't have a standard match up thread this will have to do.
I want to make the case that head on vs peacock is actually pretty good, or at the very least it is good for ruining patterns. Headless has taken a big nerf with the cooldown on hit, but more importantly she is missing invincibility on fiber. I was getting a lot of mileage from pbgc'ing hk fiber while head on to bust out of a pattern and get to midscreen pretty easily. There are a lot more holes in her patterns once you start using this. If you want to headspike as soon as you follow up on the fiber then you can, but pbgc fiber is my new favorite way to move vs peacock. At the very least head on should be in the coversation.
I think you're in the wrong character forum, heh.I need some advice...
I run point Fukua (sometimes Parasoul), with Parasoul, and Squigly in the back. And I have the hardest time against any Peacock. Should I do some team swapping, or am I doing something wrong? Because I can't really see an opening anywhere, I'm not that great. Any advice would be appreciated.
TL;DR
You CAN combo into headspike and that's the more reliable way to get her in a sandwich. The problem with trying to blockstring with catspike is that they can just pushblock you and double jump away. And of course... you still need to get the hit first which is the whole issue.TL;DR
when you get near peacock and do your combo exchange it for cat spike because it won't combo and because it won't combo it will be a block string and since its a block string and you're headless so pretty much you set yourself to a sandwich.
other TL:DR if you want to keep head on Reset with j lp j lk>crossover jlp and more resets. this is not a game for combos but more for resets and keeping close to peacock.
i know full well that you CAN. but i want more of the pressure which in exchange for the damage i could've done and keep her close...i'd trade. of course they pushblock T_T...welp that blew a hole in my system
yes i agree its a very attentive match up for fortune and it sucks with assists like........brass and what not...i dunno i feel like i have to counter pick.....i hope you guys find something interesting tho.Yea and you can't rely on just going through bombs because they will adapt in 3 seconds and start calling m item drop. That's also why pbgc hk fiber isn't free, you have to guess what part of the pattern they are on and avoid getting hit by the item drop or flying george, or the assist, or a walking george, she has a lot of ways to stuff the fiber but the holes will sometimes exist. It is by no means an extremely consistant option, its safer to chicken block to midscreen and go from there.
typical parasouls just napalm shot....simple the good ones will do napalm toss. And then use j mp to set off the tosses... for peacock...beats me
For Squigly's stancel combos, that is true, but getting the hit in the first place with Fortune and threatening Squigly with the head when she has to land is more important, I'd say. Really, with Squigly you can go either way, but I think headless is the better option against her.Are you sure about Head off against Squigly? Stopping her from gaining charges is good but alot of her stance cancel combos do a ton of damage to you and your head. Also the matchup against cerebella should be head off in almost all situations. You can stay on the other side of the screen and fiber upper, dash or jump away from here approach while nom can grab here out of normal, her throw command throw as well as the startup of her level 3. For Double you said head on but the head off make her car super much harder to utilize and she has to burn two bars for catheads which makes it alot less threating than it used to be and having the head off limits her zoning.