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Eliza's Hitboxes

Stuff

The guy who says the thing you might not like
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Something witty.

STANDING NORMALS

s.lp
aS8xGFR.png

All three hits are the same.
s.mp
Frame1
8Q1BBES.png

Every other frame

9h6E6bF.png
s.hp
o8gcwRl.png
oJOTVlj.png
S4CFrGB.png
s.lk
mtxRc6C.png
s.mk
T1olFGl.png
4ZMsY2m.png
s.hk
nvxiZYb.png
3xoRsRc.png

COUCHING NORMALS

cr.lp
9oC4uJ5.png
l6VTeqq.png
cr.mp
huP6gjB.png
8alVyOB.png
4GsqBWc.png
cr.hp
xOIa8OB.png
o26HD68.png
cr.lk
o9G7Y0N.png
cr.mk
lIJTCKb.png

Can't really get the other hit on whiff.
cr.hk
hsfmurm.png

JUMPING NORMALS

j.lp
LRJgZGl.png
j.mp
ilQfEDU.png
j.hp
RN6TO21.png
j.lk
Yn3VeT8.png
j.mk
jk6Iivz.png
j.hk
8oxaMag.png

SPECIALS

Osiris Spiral 214 L/M/H k qcb L/M/H k
4WdQjTf.png

Hitbox is the same for each hit

Upper Khat 623 L/M/H p dp L/M/H p (Lighter versions can cancel into heavier versions)
L
ORJOQrK.png


M
sDwjuis.png


H
dIhS63R.png

Throne of Isis 236 lk qcf lk
2AodgHX.png

Dive of Horus 236 mk qcf mk
0F4SH2f.png

Weight of Anubis 236 hk qcf hk
USC0DRc.png

Warrior's Khopesh 214 lp qcb lp as Eliza lp or lk as Sekhmet
xQaCXh0.png
aXSp7n7.png
1UWiCDW.png

Butcher's Blade 214 mp qcb mp as Eliza mp/mk as Sekhmet
41JE44M.png

All hits are the same

Carpenter's Axe 214 hp qcb hp as Eliza hp/hk as Sekhmet | Air Ver. j.214 mp j.qcb mp as Eliza j.mp/j.mk as sekhmet
94aIMIg.png

Sekhem Dive j.214 lp i.qcf lp as Eliza j.lp/j.lk as Sekhmet
RArMDZd.png

Signature Attack j.214 hp as Eliza j.hp/j.hk as Sekhmet
54Qre8w.png

Sekhem Lunge 2lp/lk down lp/lk as Sekhmet
RArMDZd.png

SUPERS

Lady of Slaughter 236 PP qcf PP (Can do as Sekhmet if taunted)
rtLBVSA.png

This the hit that matters since it's a hit grab

Nekhbet Breaker 236 KK qcf KK
VwGzojB.png

Khepri Sun 214 PP qcb PP

WZEuYyC.png
QU5PRXl.png
6lWzEmC.png

All hits will look like image two

THROWS

Ground throw
aAa9yzq.png

Air throw
KbtEjFM.png

OTHER

Tag
mfTFPIz.png

Snapback
q2cEBhb.png

Here's the album for whatever reason you need it for http://imgur.com/a/9VPuF


 
Last edited:
Stuff, you're a great guy and all. BUT... you know that you can get these from the game itself, right? :p
 
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Stuff, you're a great guy and all. BUT... you know that you can get these from the game itself, right? :p
How do you think he grabbed them?

Also, it's for quick and easy reference. Not everyone has the PC version or always by their consoles.
 
Why didn't you wait til she hit retail? @Stuff
She was submitted I figure that's close enough! The real reason is I want to be able to log changes for future reference and we can all reminisce on how a move looked like in the past.
 
She was submitted I figure that's close enough! The real reason is I want to be able to log changes for future reference and we can all reminisce on how a move looked like in the past.
I agree, if that means anything!
 
I was expecting more red in pretty much everything, but her j.hp impressed me, specially the lack of red behind her.
 
She was submitted I figure that's close enough! The real reason is I want to be able to log changes for future reference and we can all reminisce on how a move looked like in the past.
Seems weird to compare WIP/testing to what is final. Like I agree with changes between retail builds because that's public.

I do like how clean these boxes are getting compared to the early cast.
 
What, have you never stubbed your toe?

That shit hurts
Once a guy stubbed his pinkie toe so hard, it fell off... He never had the same balance ever again.

All characters need toe hitboxes. Period.
 
This must hurt to sit on.
vjdcnv.png
 
she's made of blood and can probably shape herself in a way that it wouldn't

why am I even answering this
 
It might be worth including a separate screenshot of s.MP's first active frame, because it's incredible. It's the reason that it's one of the best anti-air normals in the game:

lN5FJrz.jpg
 
Will do! Are there other moves that are different on the first frame like this one? I can just check as I update these but I'd like to narrow it down
 
im pretty sure the Twins' and Double's C.HP are different on the first frames
 
I could swear Parasoul's jHP has 2 different active frames, not completely sure but thats how I feel when I look at the picture vs when I try to use it.
 
It does but I never put it in because I forget why. I'll probably just include it later.

EDIT: I plan to do an overhaul with the older threads to match these screenshots so expect them maybe possibly by the end of January (maybe).
Edit2: Okay there's the s.mp
 
Last edited:
Will do! Are there other moves that are different on the first frame like this one? I can just check as I update these but I'd like to narrow it down
All of Elizas air normals have the hurtbox extend one frame before everything else, which is pretty notable
The opposite of s.MP, essentially