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Five Nights at Freddy's

Jutsei

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So, I've seen this game talked about a few times in the Video Game Horror thread, and since there's a sequel coming, thought I'd make a thread about it

Five Nights at Freddy's is a horror game where you're a night security guard at a Chuck-E-Cheese knock-off, at midnight, the Animatronics get up and start walking around, and they don't quite see you as normal, if they get into your office they'll stuff you inside a metal animatronic suit, painfully killing you.
So what can you do? Basically, look at cameras, see where they are, and close the doors if they get close.
Naturally, you also need to manage power and make it through six hours of that.
There's the trailer

And needless to say, it kind of took off as a hit, a bunch of let's players played it, and it got extremely popular.

Popular enough to already warrant a sequel with more animatronics, no doors, and various other imporvements
Which also already has a trailer

I'm pretty looking forward to it, looks like it'll be radical.
Sooo talk about Five Nights at Freddy's here, theories, fan stuff, how badly it frightened you, stuff like that.
 
Foxy is the only good part of this shit and he looked like the only good part of that trailer too
 
The mask concepts sounds cool in the sequel game, just adds more tension to it in that you only means of survival is not a door but a disguise which can't stop them stuffing you into a suit anyways.
 
you know, I give five nights at freddy's a lot of crap, and I'll admit I am a bit hard on it. I'll just leave a spoiler of my thoughts about it, just to give my 2 cents

I guess the main reason I don't like it is because the horror aspect of it is thrown at you from the start. I feel it would have been a much better if they never told you that the mascots were gonna kill you. it would have given a better atmosphere for the game if you ask me. like, have the robots whisper things like "get back in your suit, the kids are coming" and things like that. keep the player in the dark and don't tell you that they're coming to kill you.

I've just been thinking about it today and have been wanting to talk about it since.
 
Your points is fair enough on why you have dislikes for FNAF.

So in a sense to try and fix the issue you have with it Sano you could have a tutorial night for just getting used to the layout, getting tips from phone guy and you catches glimpses of the suits doing stuff they are not meant to do and then the game starts, how would that sound?
 
I think I heard about something about a combat system in the sequel???

Is that true?

Because I kinda wanta CQC the shit out of some Animatronics
 
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I actually like how the game just tells you "heeeeeey, soooooooooo thesethingsaregonnakillyoutryandstayalivefriend"
it felt kinda tongue-in-cheek, made the player question what the hell was wrong with the security guy, then built up for an amazing anticlimax

it's just a shame that everything in between is utter shite aside from Foxy
 
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I think I heard about something about a combat system in the sequel???

Is that true?

Because I kinda wanta CQC the shit out of some Animatronics
It seems like it would go against the ideas of the game to have combat system given how the main point of the game is that you are super vulnerable even more so in the sequel.

So while I highly doubt the vase of having combat system, I would probably but in a trap based system where you block off or ward up some of the suits in advance, but then even that feels like it takes away from the helplessness the game tries to create.
 
This game made me feel queasy for a week, and I have a huge resistance to horror games.
Guess I'll find someone to watch when it comes out.
Isn't it extremely early to announce a sequel?
 
This game made me feel queasy for a week, and I have a huge resistance to horror games.
Guess I'll find someone to watch when it comes out.
Isn't it extremely early to announce a sequel?
Yes
 
I guess it was popular enough to make it a sequel, that would be my guess.
 
I guess it was popular enough to make it a sequel, that would be my guess.
I hope that this guy dosn't overwork himself to death.


Because that would be a shame to all thouse big masses of fans...
 
Why Bonnie

Why'd they have to do this to ya
 
Why Bonnie

Why'd they have to do this to ya

Which one the faceless bonnie or the okay bonnie was a girl and I didn't really make that obvious in the first place so let us smother make up on with big eyelashes Bonnie ?
 
I was one of the ones who watched others play it and who actually get pulled in by the fear. But now, I feel like most of that has worn off (with the original, at least) and now I'm starting to see the faults the game seems to have. :/

In particular, the huge amounts of RNG the first game had, to the point where it makes me wonder if you doing anything in the first game really mattered to your safety.

Like, sometimes the animatronics will mess with the doors. Sometimes, the Golden Freddy nonsense can occur. You can accidentally unleash Foxy on Night 1 if you get too paranoid. Freddy can teleport into the room when both of the doors are closed! That last one makes no semblance of sense to me, even if these animatronics are supposedly possessed or something; the animatronic is still a solid object, it should obey the laws of physics, too!

Then there's also that thing that Sano mentioned where it shoves the horror into your face and down your throat, rather than build up to it.

Seeing how it's not even been half a year and he's already making a sequel, I don't have good feelings. I have no good feelings at all about this.
 
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The new freddie designs are kawaii as hell (๑′ᴗ‵๑)
 
Then there's also that thing that Ruin mentioned where it shoves the horror into your face and down your throat, rather than build up to it.

I guess the main reason I don't like it is because the horror aspect of it is thrown at you from the start.

:l
 
Which one the faceless bonnie or the okay bonnie was a girl and I didn't really make that obvious in the first place so let us smother make up on with big eyelashes Bonnie ?
Faceless

She was what freaked me out the most in the first game.

THEN IT GOT EVEN WORSE.
 
@Ruin

My bad, thought you said it. Going to edit.
 
I think he's making the sequel so soon because I can't imagine it takes very long to make.

Really? What makes you think that? I mean, granted, it probably doesn't take much longer than a year to put this whole thing together yourself, but I'm still curious. Did he use on of those premade engines to make it? If that's the case, I would imagine that would cut down time.
 
Well I dunno, I mean he managed to churn out models and a trailer in two and a half months, he's got game making experience.
He must have mojo.
IT is impressive how much he has done already though.

Also a thing I appreciate about Five Nights at Freddy's is the setting and all the story details hidden beneath the surface, as well as the things open to interpretation.
Like before I thought the idea that the animatronics are haunted by dead kids was stupid, but when you think about it, that's really really sad.
Basically, according to a news paper, a guy lured five kids into the back with a Gold Freddy suit, killed them, and then stuffed their bodies in the suit.
That on the other hand is spooky and fucked up and I love it.
 
While I'm a big story guy, I feel like gameplay can either help a story or hurt it, depending on how it's designed. And as I said, based off what watched now that the initial fear has passed, I feel like the gameplay elements might be somewhat irritating for me to deal with should I ever get the game, for reasons that I've already posted.
 
Five Nights at Freddy's is
interesting.
The concept behind the game is really smart and unique, a horror game where you're stuck in one spot and can only watch the monsters and close doors for limited amounts of time is really smart and really scary.
But I think the gameplay is too repetitive to carry on the scary atmosphere that it wants to build.
I mean, look at Markiplier playing the 20/20/20/20 mode (and if you don't like Markiplier just mute the video and watch the first minte or so of gameplay), there's really a pattern to get down and once you've gotten that pattern it's pretty much just a roll of the die if you can get it or not. It takes a smart idea but somehow it ended up that the dominant strategy is two of the biggest game design sins, doing the same thing over and over and picking a god and praying. And that doesn't really facilitate the horror that I think this really smart dev wants to create, so I'm curious to see how FNaF2 handles this.
 
Some people think that the new Animatronics have face recognition and won't touch you if you have the mask on, while the old ones will still kick your shit in.
That's one idea I think could be neat if they're doing it.
 
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That would mean you would be completely screwed if one of the older animatronics decided to take a stroll towards the office, considering that it doesn't look like any of the entrances can be blocked off.
 
Wait wait, I misworded that.
What I meant to say is
People think New Animatronics won't touch you will not touch you if you dn't have the mask on, but will if you do.
And the old ones will kill you if you have no-mask on, but won't if you wear the mask
 
Wait wait, I misworded that.
What I meant to say is
People think New Animatronics won't touch you will not touch you if you dn't have the mask on, but will if you do.
And the old ones will kill you if you have no-mask on, but won't if you wear the mask

That's sounds REALLY confusing, and more so than it needs to be.
 
So lemme get this outta the way; I'm a little bitch.
the trailer for the first one? I was scared to watch it. even the trailer was scary to me. This second trailer? seemed like a commercial for a bad action game.

Also, since people are sharing why they didn't like the first one, I'll put in my two cents:
The atmosphere was really cool and I loved the story stuff. The game itself was boring. It was hard when you are like "OH SHIT IM SCARED" but as soon as you look at it like a game, and rationally think, it was super easy, hardly a game. just click here, click there. I dunno, maybe I didn't word that exactly how I mean it, but I was just unimpressed, and it didn't feel like much of a game.
 
Honestly liked this much much more than most of the similar monster horror games.

Instead of distracting you with a pointless task it had you do something that made you directly interact with the threat while managing other resources.

However it, like most of these games did have pretty basic rules that you learn reasonably quickly. Once you know A leads to B, B wont scare you any more. I found this game had me strung along for much longer than games like Slender which I figured out on my first play through and was therefore never really tense.

With Five Nights at Freddy's I at least made it to about the last night before I really understood all the different rules of each creature, but then it did sort of become pretty mundane and became more of a flowchart.

I hope the sequel manages to keep a few tricks in its bag to always keep you tense, if it is still quite simple to figure out it probably will grip me less than the original, because I kind of already know how the game goes, now.

EDIT: I wish the phone calls never happened, that alone would have made the original game tense for longer. Though it did help set the scene...
 
FNAF is definitely 2spoopy4me, considering I handle horror and jumpscares immensely well. And by immensely well, I mean FUCK I can't even watch more than a straight minute of it on Youtube.

But with that said, I'm morbidly curious about its sequel. LIVE ON FOXY, YOU GLORIOUS BASTARD.
 
EDIT: I wish the phone calls never happened, that alone would have made the original game tense for longer. Though it did help set the scene...

Hnn,
I dunno.
It's a fairly trivial point but I don't know how much people would have understood Foxy's gimmick without someone actually telling them. That was probably the best way to do it while maintaining a scary atmosphere.
And also the little message in the second trailer was pretty funny.
 
So lemme get this outta the way; I'm a little bitch.
the trailer for the first one? I was scared to watch it. even the trailer was scary to me. This second trailer? seemed like a commercial for a bad action game.
Can't blame you. The trailer doesn't exactly convey horror too well, especially with the music.

Looking closely, though, they can come crawling out of the vents.
 
For some reason broken Bonnie doesn't make make me feel as uneasy as old non-broken/withered Bonnie.