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Touhou Thread

Legacy of Lunatic Kingdom is indeed a hype title.

Zun said:
On face value it doesn't look much different from normal, but this time it will have a pretty daring system. It might turn out very different from the gameplay up till now.

Let's just hope he's talking about something actually interesting (see: Akashicverse, Final Boss, Blue Revolver)and not another convoluted scoring system.

By the way, speaking of Akashicverse, you should all go play that game. Best shmup with fighting game motions for specials.

I counter with a yes.

Alright cool! I hope some people will actually respond, particularly Jutsei since he mentioned liking the setting/characters, and I'd be interested if he can agree with this analysis.


Gameplay
:
Touhou got a lot of flack for being over-rated from shmup fans a while back, due to "Ikaruga syndrome" where non shmup players wouldn't shut up about it till it pissed off actual genre fans. It's faded a bit over time though. Overall, while not perfect, I think Touhou is essential for stg fans and brings some necessary things to the table.

Although deep and well designed, Touhou doesn't really have the same level of depth or polish that you'd find in near infinitely deep shooters like Cave games (Dodonpachi Doj, Ketsui, Mushihimesama Futari) or Crimzon Clover. They're also pretty much straight forward bullet hell shooters that don't bring anything particularly unique to the genre in terms of playstyle or mechanics (compare: Akashicverse, Eschatos, Battle Garegga, The Tales of Alltynex, R-Type, Radiant Silvergun, Ikaruga, Astebreed, Final Boss, etc.).

What Touhou does bring to the table though, is a huge emphasis on reflexes. Other bullet hell shooters, Cave games, etc. tend to be a lot more static. Touhou on the other hand has a lot of random elements in boss and enemy patterns (except maybe Imperishable Night), so pretty much every run is going to involve a lot of intense, twitchy improvisation and reflex dodging. Strategy matters too, but there is a lot of chaos to contend with

Touhou isn't the only shmup series that does this (Cho Ren Sha on hard, Eschatos, Biometal, some of Taito's shmups, etc.) but it's the best example of a fairly deep "traditional" bullet hell shooter that consistently has a strong reflex element throughout almost every game. So Touhou deserves a spot in every gamers library in my opinion. It may not have the depth or polish of say, Crimzon Clover, but it's a great go to game if you just want some non stop reflex driven action on top of some pretty nicely designed stages and boss fights.

Setting:
This is where things get a little interesting.

I personally think, if you go by just the games and official works at least, Touhou's story, characters, and setting is not all that interesting. I know it's not trying to be serious, but most of the humor is too bland and esoteric for me to really take seriously. I skip almost all the in-game dialogue because it just feels like a chore to read some of it.

What I think really drives the popularity of Touhou setting wise, is that it's a fan fiction writers wet dream. You have a gigantic library of people and places to draw from that receive little or no canonical characterization or plot development. You can basically interpret any character any way you like, imagine or write any kind of story around them with any kind of plot or tone.

Adding to this is how many fairly decent artists have drawn fan art and created fanworks for the game. It's kind of a snowball effect, because people tend to get interested in the characters/settings due to how good some of the fan art is, which in turn provokes more fan art and fanworks and spurs more interest in the characters and setting.

Basically, people are handling Touhou's story, setting, and characters the way they should be for an oldschool 2d game: with their imaginations. I think shmups are very immersive but they're like the opposite of oldschool rpg's: instead of having an in detail story where you use your imagination for the simulated combat, you have in depth manual combat where you use your imagination for the story and setting.

My biggest complaint, is that I feel that this is kind of wasted on a universe which isn't that interesting on its own. Touhou is basically interesting setting-wise entirely because of what fans have done with the universe over time, but there are shmups out there that have inherently cool settings and stories just begging to be explored in similar ways:

-R-Type's bleak, Lovecraftian space biohorror story
-Mahou Daisakusen's quirky sci-fantasy d&d world
-Armed Police Batrider's colorful, sunny cyberpunk New York.
-Blazing Star's Matrix-esque transformation-redemption and escape from a mad Ai.
-Sengoku Ace and Gunbird's raunchy, politically incorrect sense of humor
-Dragon's Saber's radioactive, post apocalyptic high fantasy
-Dragon Breed's "Nausica meets Death Metal" aesthetic
-etc.

So I'm glad people have the right idea with Touhou's setting, I just wish they'd picked a better place to start!

Music:
I like Touhou's earlier ost's. The problem with the music imo, and what makes it feel a bit over-rated for me, is that for a shooting game they don't sound like battle music.

Eosd, PCB and IN are the pinnacle of the franchise musically imo, and they do a good job of setting the mood for a fantasy game. The stage themes have a nice melancholy, magical mood, and the boss themes are pretty diverse and have enough tension to actually sound like boss music.

After that however, starting particularly with Mountain of Faith, there are too many slow, waltz-esque songs that neither set a particularly magical mood nor get the blood pumping for a battle. That and Zun started abusing the shit out of that awful (imo) farty sounding trumpet of his.

Not to say that the later games don't have some amazing tracks (Fires of Hokkai, Suwa Foughten Field, Forgotten Hell, Nuclear Fusion, Heian Alien, etc.) but imo the soundtracks overall don't have the kind of perfect consistency and don't gell with the games as well as the first 3 windows games do.
 
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ULiL has gone gold!

Also, a single new screenshot.

20150423180433.jpg
 
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Sorry for the double post, but ZUN brought a playable build to the Chou Nico Nico conference today that has all currently revealed characters playable and we've got a bunch of new info (and videos!) now.

Videos

Mokou

Shinmyoumaru

Kasen (you can clearly hear her new theme here)

Koishi

The new music is all made by ZUN, but the remixes of old themes are all done by guest musicians:

Reimu: Buta Otome
Marisa: ?
Ichirin: ShavaDava (Sound CYCLONE)
Hijiri: NYO (Silver Forest)
Futo: Tai no Kobone (Azure&Sands)
Miko: Taka (CROW'SCLAW)
Nitori: Yuuyu
Koishi: Kishida (Kishida Kyoudan)
Mamizou: Shuzou (Sekken'ya)
Kokoro: Dobu Usagi (dBu music)
Mokou: ziki_7
Shinmyoumaru: Akiyama Uni

Kasen's theme is currently being translated as "Battlefield of Hanahazama"

Occult Special: Every character has an Occult Special move that's activated by holding the Special button down. It requires at least one Occult Ball.

Fast-Talk Declaration: Spend one Spell Gauge to cancel any action into a spell card.

Mystery Spot: similar to weather from SWR

-Pyramids: Both sides' Occult Specials are at maximum power.
-Stonehenge: Stage becomes gradually narrower.
-Tower of Babel: When touching the Occult Ball, you can use it to attack the opponent.
-Yomotsu Hirasaka: Health decreases the closer you are to the center of the stage. All damage incurred during the time this effect is out disappears when it ends.
-Nazca Lines: Restores health and spell gauge when touching the Occult Ball.
-Hell Valley: Turns the bottom of the screen into a damage zone that obscures characters' animations.
-Lunar Capital: Reduces bullet speed. (Some bullets are immune this this effect.)

Movement
-You can no longer move up or down while dashing. Instead, you can jump up or down during a dash.
-Your dash changes based on your vertical position. You can only jump while in the middle.
-Dashes move you towards the center of the stage (IE, if you are in the bottom left corner, dashing will move you diagonally up and to the right). Because you cannot jump cancel a dash unless you are in the middle, you cannot brake if you dash while at the top or bottom of the stage.
-You can still fly if you are at the top or bottom of the stage. You can also move in a zig-zag pattern via a series of short dashes and jumps.
-Visual Aide: http://i922.photobucket.com/albums/ad70/cucuct/Touhou/con2_zpsdd6a67f3.jpg

Reimu
Occult Phenomenon: Gap Woman
Occult Special: Gap of the Great Hakurei Boundary
Kai Last Word: "There's a shrine maiden in the gap!"

Marisa
Occult Phenomenon: Seven Mysteries of the School
Occult Special: True Horrors of the School (rotates through different objects
Kai Last Word: "So great! Ms. Hanako of the Toilet!"

Kasen
Occult Phenomenon: Monkey's Paw
Occult Special: Inescapable Monkey's Paw (summons a giant arm that can be extended and controlled vertically)
Kai Last Word: "Monkey's Paw! Crush the enemy!"

Specials:

Side Special: Houso - tiger summon
Up Special: Kanda - eagle summon
Down Special: Mukou - thunder beast summon
Spell Card: Dragon Sign "Dragon's Growl"

Shinmyoumaru
Spell Cards:
-Fishing Sign "Adorable Taigong Wang"
-Mallet "Lavish Banquet of Legends"

Titles
Ichirin: Astonishing! The Tall Nyudou Handler
Byakuren: Extreme Speed! The Rider Monk
Futo: Banchou! The Plate-Breaking Shikaisen
Miko: Bizarre! The Fiend in Two-Colored Mantle
Nitori: From Time Immemorial! The Triassic Kappa
Koishi: True Horror! Right Behind You
Mamizou: Invade! The Youkai Tanuki from Space
Kokoro: Shiver! The Noh Mask Woman of Nightmare

All of this was obtained from this thread:

https://www.shrinemaiden.org/forum/index.php/topic,17762.0.html
https://www.shrinemaiden.org/forum/index.php/topic,17762.900.html

EDIT: Shakycam PV

 
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Woah. Those are some pretty big names doing music.

Still, kinda ehh on the return of random stage effects. Wasn't really that great in SWR (curse you typhoon!) but since this isn't a traditional fighter, I don't really know...

On a final note, Mokou incinerates herself. HOLY SHIT.
 
Iamp was still the best fighter imo. Aside from a few problems, but hey, 8 minute rounds aren't so bad when you have lots of sparkles and decent music.

The weather effects were really bad (basically smash bros items you couldn't turn off. A little better than that analogy because they effected everyone, but still a serious random element), but that's not the only problem with SWR and onward IMO.
 
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I've been meaning to get into this series (both shmups and fighters), where's a good place to start? I'm a scrub at Shmups.
 
I've been meaning to get into this series (both shmups and fighters), where's a good place to start? I'm a scrub at Shmups.

A friend of mine wrote an excellent article on this subject *edit* for shmups in general, but definitely applies to Touhou as well with 1cc philosophy and scoring.

My personal recommendations for starting out would be:

(for Touhou)

-Touhou 10: Mountain of Faith (easiest and simplest, also the most fun imo)
-Touhou 7: Embodiment of Scarlet Devil (random as fuck, great level design, personal favorite ost)
-Touhou 12: Undefined Fantastic Object (One of the hardest, but also one of the deepest and best imo)

*EDIT* misread this about getting into Touhou and shmups in general, ignore this part if you don't care
(for non-Touhou bullet hell shmups)
-Crimzon Clover (probably the best shmup you can buy legally right now via Steam)
-Dodonpachi
-Dodonpachi Dai-Ou-Jou (harder, stronger, and faster then DDP. Often considered one of the best games of all time)
-Guwange (dat atmosphere)

(for non bullet hell shmups)
-Cho Ren Sha 68k
-Darius Gaiden
-R-Type
-Gradius III (SNES version only, arcade version is rediculously hard and not a good game imo)
-Einhander (will need a ps1 emulator, but it's worth it)

Everyone has different tastes and there's no perfect place to start for everybody, so try a bunch of stuff. Mame and emulators in general are nice because you can play tons of stuff. Just remember not to credit feed! Sucks all the fun/tension right out and invalidates your scores...
 
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I am also looking at some games for Touhou. Some of the fan games and main games have caught my interest, but I have not tried the shmups yet. Thanks for the recommendation, Squire Grooktook.
 
I am also looking at some games for Touhou. Some of the fan games and main games have caught my interest, but I have not tried the shmups yet. Thanks for the recommendation, Squire Grooktook.

You're Welcome.

In the fan game department, Touhouvania 2 aka Koumajou Densetsu II are probably better than anything Konami has done with Castlevania for the past few years.

There are also the shooters made by Len, including Last Comer and Riverbed Soulsaver, which are extremely professional and good in terms of gameplay, music, presentation. The former includes a rule 63 Jesus as the final boss. Not even an expy, she's literally stated to be Jesus.

I'm not sure if that's a selling point or not. But it does result in one of the few lines of dialogue related to the series that has made me laugh
Iesua

乾く者には、命の泉から値無しに飲ませる

To the thirsty, I will give freely from the fountain of life.

Marisa

おうおう、最終ボスは水属性か
いいねそのいつになく涼しげな感じ

Ooh, is the final boss a water-type?
You don't see that too often. Feels refreshing.
 
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I'm a huge fan of Metal Slug, and was happy to see that said experience is a schmup? I dunno, its a massive article. I also grew up playing some Schmups and stuff, so hopefully I'll enjoy it. Now to find downloads when I'm more awake....
 
Dammit I can't hear Sekkenya without some sort of silly lyrics automatically going off in the back of my mind.

Miko looks like she picked up some kind of grab move that strengthens either melee or projectiles according to the color you pick since there's no more popularity mechanic.
 
Official profiles from the site have been translated.

Here are the other characters' urban legends:

-Ichirin: Hasshaku-sama
-Byakuren: Turbo Granny (no idea what this is based off of)
-Futo: Banchou Sarayashiki
-Miko: Red Mantle, Blue Mantle
-Nitori: Loch-Ness Monster
-Koishi: Ms. Merry's Phone Call (no idea about this one either)
-Mamizou: Men-in-Black
-Kokoro: Kuchisake-onna

https://www.shrinemaiden.org/forum/index.php/topic,17762.msg1180688.html#msg1180688

That link also has some info on character movesets.

A couple of things that stuck out to me:

-Byakuren now just has chant charges that can be used for any attack, instead of a separate charge for each move.
-Koishi, Futo, and Kokoro seem to be keeping their unique mechanics from HM.
-Miko's crowd mechanic seems to be gone. BTW, her occult attack gives her a large buff to either her projectiles or her melee attacks, but her opponent gets to choose which.
 
By the by, just as an archive/for those not in the know, Touhou has been in the news three times as far as I know. Weather or not intentional they're there.
3:07
 
Is that blood on her mochi mallet?
She's a murderer, but GODDAMN IT SHE'S ADORABLE
 
Obviously, her name is
Tewi Inaba II
 
Goddamn it she's adorable
Zun's art really improved after all this time, didn't it?

If she's a playable character, I hope the hammer means that there'll be some kind of melee system this time around.
 
ULiL final boss!

Her name is Sumireko Usami.

1431223851558.jpg


Her theme roughly translates to "Last Occultism ~ Esotericist of the Real World"

And yeah, I'm pretty sure that they're fighting in the outside world
 
Our new bunny girl from LoLK is named Seiran.

th4_6113.jpg


EDIT: Stage 2 boss

Ringo

1431228178585.jpg

EDIT: Stage 3 boss

Doremy Sweet

1431229281223.jpg


She has the power to eat dreams.

NEXT DAY EDIT: All last words


Also, big things are happening storywise between ULiL and LoLK.
 
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No kidding. What happens in ULiL is...pretty damn huge. I can't say I can read it the story completely (ages since I've read vertical script) but it happens pretty early on...?

On a completely separate note, Mokou is kind of...rough? I was going to say tricky, but that's more Koishi's thing.
Most of her specials and her forward shot burn health for more damage. To top it all off, her Occult special isn't a move; It's a mode toggle that burns your health away for more damage.
The good news is that burned health is just temporarily lost (won't get taken away when hit) and can be restored with Ressurection (neutral special) but that has a very long recovery time. The bad news is that until that health is recovered, it's not really there. In short, it's possible to get poked one and die because you burned away too much health.

Pretty much Health Management: The Game.

Obligatory mention of Byakuren's new sweet ride.
 
Yo, anyone else up for a ULiL tourney when it gets rollback?
The netplay right now is... not fun.
 
Gameplay:

Haven't been in the shmup community long enough to know about that, but I sure noticed that the first game people would mention if you ask them about "shmups" or "bullet hell" is Ikaruga; despite it being a really particular game of it's own genre.
I do believe Touhou's over-rated reputation comes more from the fandom than the actual game, which is a shame. Skullgirls suffers the same problem, imo.

Agreed with the emphasis on reflex and patterns, though I sometimes think some of the games or some parts lack a lot of rhythm and are boring as shit (especially if you don't play on lunatic, the game might as well be a boss rush because stages are useless).

Setting:
Music:

The problem I have with the setting, is that it seems like it's stuck between two chairs: delivering a setting where you only give a part of the answers so you can complete it as you imagine it is nice, but why then write walls of dialogs between the characters that have little to no impact on it? All I see is girls spouting snarky comments at eachothers most of the time, which I find pretty obnoxious. Ikaruga, or REFLEX, make a much better job at it imo.

The music is the only side of the game, other than the gameplay, that interest me.
SA is probably my fav, I do feel TD or EoSD have better musical progression through the stages though.

=================================================================================

Anyone tried that Touhou 15 demo? What do you guys think?

I'm pretty disapointed, actually...
ZUN announced something very different, and all I see is another episode where grazing is the key factor for both score and ressources (even though TD and DDC already had that emphasis on farming ressources).
Game is hard as shit though, and I must admit that the stages are pretty well designed.
 
Agreed with the emphasis on reflex and patterns, though I sometimes think some of the games or some parts lack a lot of rhythm and are boring as shit (especially if you don't play on lunatic, the game might as well be a boss rush because stages are useless).

IMO, Touhou is definitely meant to be played on Lunatic. Not to say that there's anything wrong with playing on normal or easy or whatever. But I think it definitely shows that a lot of them were designed specifically with Lunatic in mind, as the "arcade" difficulty mode, and they tend to really "click" on lunatic.

Touhou is kind of like a lot of the older console shmups in that way. Most of them are not terribly difficult on default settings, and are easily outclassed by their arcade brethren in that respect, but often offered harder difficulties to compensate. If Touhou was a CAVE shooter, lunatic would be "normal" mode, and normal would be a novice mode included with the 360 port. And they'd probably also include a "death label" where you can't take two steps if you haven't memorized them yet, heh.

But yeah, on Lunatic at least I found the level design pretty coherent. I don't think RNG does a ton to interfere with rhythm if you do it right. Even games I've played that handle it somewhat poorly still can get that part right.

The problem I have with the setting, is that it seems like it's stuck between two chairs: delivering a setting where you only give a part of the answers so you can complete it as you imagine it is nice, but why then write walls of dialogs between the characters that have little to no impact on it? All I see is girls spouting snarky comments at eachothers most of the time, which I find pretty obnoxious. Ikaruga, or REFLEX, make a much better job at it imo..

Yeah, that pretty much nails it. Most of the characters are kinda jerks and there's no reason to really care about them or get invested in todays nonsensical quest to find out who's wrecking the tea party or some shit.

Since you mentioned RefleX and Ikaruga, a few other examples of story style in shmups: Radiant Silvergun (Ikaruga's spiritual predecessor, or maybe direct prequel depending on how you interpret the whole Stone-Like thing) uses cut scenes and dialogue, but it's generally brief and too the point. Manages to be entertaining, since the story has some nice twists, including that the whole game is basically a
cosmic horror story with an incredibly depressing ending
.

Alternatively there's the Armed Police Batrider approach, where there's zero dialogue in game at all, but the developer website has a fucking HUGE amount of information about everything. Bio's on every character and machine, year by year timeline of how the game world diverged from ours, etc.

R-Type Final, even though it kinda sucks, had a neat beastiary and tuns of little lore tidbits hidden away on the ship selection. Felt like a nice way to flesh out the game world.

Anyone tried that Touhou 15 demo? What do you guys think?

I'm pretty disapointed, actually...
ZUN announced something very different, and all I see is another episode where grazing is the key factor for both score and ressources (even though TD and DDC already had that emphasis on farming ressources).
Game is hard as shit though, and I must admit that the stages are pretty well designed.

Jaimers had some pretty nice things to say about the scoring system in his recent videos.

I'm kind of scared about the whole "pointdevice" mode though. I really, really, really hope Zun hasn't gone and decided that we need to bring back checkpoints to shmups. I fucking hate checkpoints and will quit the series if "legacy" mode gets phased out in favor of that flow breaking shit.
 
Not really Touhou stuff, but a highly inspired shmup suddenly appeared on steam:

http://store.steampowered.com/app/368950/

It's free to play (and not "free to play" as in lolol, paymoar to get mah big lezor), and more than decent.
The only drawbacks I would express are how hard it is to tell when you get hit (probably due to the game being pretty greedy on sound fx), and how the characters are unbalanced (well, at least I can finally play a marisa-like character again, without feeling like I'm not hitting anything...)
 
^^^I remember following that game a bit on the shmups dev forum. Amazing how fast they got it on Steam. One day they were just finishing it up, then BOOM, Steam.

Actually quite a few interesting games on the horizon for shmups lately. Final Boss, Blue Revolver, Zengeki Warp, Ubusana, and a few others. Lots of surprising new ideas with a lot of promise (I've fallen in love with Final Boss's stage-by-stage evolving mechanics, almost feels like a Metroidvania or adventure game the way your ability roster becomes more complex over time, and Blue Revolver's promise of daily challenges and remixed stages in the vein of Spelunky has me intrigued as well). I should bump the shmups thread.
 
Got into this a few months ago. Can't get past stage 3/4 in the shooters in normal.
 
Got into this a few months ago. Can't get past stage 3/4 in the shooters in normal.

Remember, a good beginner strat is just to remember when and where you died, and use a bomb there next time to skip that section. Touhou is notorious for giving players a LOT of bombs, so you can cheese past a lot of hard stuff on normal.

Other then that, skills improve with time and practice, and transfer between games. The better you get, the better you'll get at all shmups.
 
get good, become proficient, improve your skills, etc, etc
 
LoLK is out! Prepare thyselves!

Sagume Kishin

RI5TjMT.jpg

EDIT: Someone just ripped the art from the game.

Clownpiece

1439522126359.jpg

Junko

1439522187783.jpg

Hecatia Lapislazuli

po2iUOc.jpg

http://tieba.baidu.com/p/3971028692?pn=2

EDIT 2: Updated with hopefully more stable images.
 
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I love Reimu's "Ugh, gettin sick of this shit" look