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Double Tips and Tricks


blue and gold bursts and badly executed ideas, you see the template, you know if you're cool with gold burst mixups or not etc, w/e, have fun
 
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FYI, @gllt, since nobody seems to know this? You will only burst from hitstun if you aren't invincible. Meaning, if you already used your OTG (as in these examples) and you knock them down again, they can ground tech off the small bounce after they land. So most of those no-burst setups don't really work. If they try to tech before they hit the floor they'll burst, but if they know, they can always tech late.
 
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FYI, @gllt, since nobody seems to know this? You will only burst from hitstun if you aren't invincible. Meaning, if you already used your OTG (as in these examples) and you knock them down again, they can ground tech off the small bounce after they land. So most of those no-burst setups don't really work. If they try to tech before they hit the floor they'll burst, but if they know, they can always tech late.

thanks! I'll add this to the video description and throw in an annotation to look at the beginning of the video

EDIT: done
 
Heya, can anyone tell me if this is actually usable?

cr.lk st.mk(2) st.hk
j.lp j.mp j.mk(1)
J.hk fastfall
cr.lk st.mk(2) st.hk
H Luger
L Luger
[Non-Convertable Burst]
Assist Call, Flesh Step

I'd have a video of it but I still don't know how to record with OBS :c
 
Try to get a chairless Beo to block catheads. It's beautiful.
 
Yeah, I saw the AI do that once, then never did anything with it because I didn't know what to do with it.
Simplicity sometimes is the best answer. Nice work as always.

Seriously, saw the AI do that link.. I swear.
 
usually I dont like to post in these threads without something to offer but I have a question. So most people (i think? maybe not) know that you can buffer H gun after throw on some characters (I had been told it was only lights but it works on a bunch of non-lights but not on fortune who I thought was a light) in order to preserve OTG. Normally this isn't SUPER useful because getting a combo after that h gun without using your OTG is difficult. I've been trying to play with it though, and it seemed to me like the best way to get it would be to dash up c.hp after H gun and cancel into either flesh step or slide->monster. I have not been able to get this with anything REMOTELY resembling reliability, but I did get it once on val so I know it's possible. FWIW I can't reliably do the dash c.hp after the s.hk-> luger in the max damage BNB which seems like it should be much easier since the gunshot hits them closer to the center of their body in that combo. The question basically is, am i right that this is the best way to get an OTGless combo off of throw (midscreen of course), if not then what's a better way and if so is there a trick to the timing?
 
You can buffer Fleshstep and start the ground chain with c.lk without using your OTG on lights. But that's all I got aside from buffering H luger.
 
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things

hi @Pickles I dunno who found ground throw into gun but I found it for myself on my own
Yes it whiffs on Fortune and maybe sometimes Peacock, no it's not lights only, I found it on Double herself IIRC
Works on a large portion of the cast

HLuger > dash sMP is my go to conversion, it may not work on everyone
You can possibly link sHP straight off the gun on like Big Band
Throw > Flesh Step > cLK OR sMK can save otg from throw at least on Fortune, dunno who else.
Max damage from throw last I checked was flesh step > sMK

I dunno if you can cancel throw with puddle and if that makes a difference or not
You can cancel throw into tag (like bella tag)

Good luck
 
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conversions

dash s.mp is a good idea I didn't think of it
dash s.hp is actually universal as far as I can tell, though maybe you meant s.hk cause you can't get a combo off of s.hp at midscreen

the particular reason I want this is because with double/filia I like slide -> monster, tag in filia and dash up s.lp into combo, but usually I don't have a lot of undizzy at this point so I like the idea of being able to end in IPS j.hk backdash and get an untechable kd. I get a lot more throws than hits as my combo starter with double so being able to do this off of a throw as well would be super useful. The reason I mention this is because I can do throw gun dash up s.hp car gregor to get filia started easily but I like the idea of being able to do it with only 1 bar.
 
Don't quote me on this but one might also be able to save otg via throw>h bomber xx cats. I know bomber works I just don't know whether cats is possible to pickup without using otg.
 
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dash s.mp is a good idea I didn't think of it
It's my HLuger conversion even mid-combo.

dash s.hp is actually universal as far as I can tell, though maybe you meant s.hk cause you can't get a combo off of s.hp at midscreen
No but I save OTG to get sliding, so on chars I can't save OTG from gun dash sMP, I just go for sHP and then start flesh stepping towards them immediately so that the screen moves and pushes them as far as possible to the corner.

the particular reason I want this is because with double/filia I like slide -> monster, tag in filia and dash up s.lp into combo, but usually I don't have a lot of undizzy at this point so I like the idea of being able to end in IPS j.hk backdash and get an untechable kd. I get a lot more throws than hits as my combo starter with double so being able to do this off of a throw as well would be super useful. The reason I mention this is because I can do throw gun dash up s.hp car gregor to get filia started easily but I like the idea of being able to do it with only 1 bar.

i'll see what I can do.
 
Squigly: HLuger sMP. Dash a bit more..? Or some sort of delay or.. How do I even put this. But, you need to be a bit closer for sMP to hit after HLuger.
Big Band: HLuger sMP works fine, sMK is one frame easier but restanding with delayed sMKs to not slide beneath them from cHP ground bounce is annoying.
Eliza: But you'll have to do that for Eliza, but it doesn't feel as bad. Also you can still land Clide during bounce if you time it right.
Fortune: Thanks @noaa. Step > cLK. Dash cLK works too. Step sMK is tight, etc. No need.
Peacock: Fuck this character. Everything whiffs or OTGs. Step into sMK...
Painwheel: HLuger sMP works fine!
Valentine: Feels like Squigly. HLuger sMP.
Parasoul: HLuger sMP, looks tight, doesn't feel as tight, watch out for ground bounce whiff.
Double: Nothing? :( I was wrong about Luger. I can't find anything..
FilFuk: HLuger sMP. Feels like Squig/Val but I can explain it better? Walk a bit before you dash.
Bella: HLuger sMP. Everything seems cool.
Beowulf: STOP GROUND BOUNCING HOLY SHIT. Delay sMK restand or cry. Nothing feels tight though.. As much as I hate delaying my dash normal after HLuger, it might help.
Robo: Dash cLK and it's incredibly tight. Doesn't feel worth it..

Video incoming. Placeholder while I put the clips together.
Edit: Rendering then upload.

@Pickles

Edit:

 
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super great conversions

<3333333333

also in my own experiments earlier I did found that with beo you can buffer step into s.lp but its tight and beo only
 
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something interesting: I had also remembered h gun buffer working on double so i was trying it now, i can get it like 5% of the time i'm not sure why it's so unreliable now cause I think i was getting it better earlier today, but the interesting thing to note is that if you backthrow they're closer to you and it's MUCH easier to get the h gun, i have yet to test if this makes gun work on the people that it doesn't w/ front throw
 
You can combo with luger, but what's the point? Normal combo that uses otg will do more damage than combo from luger.
 
You can combo with luger, but what's the point? Normal combo that uses otg will do more damage than combo from luger.

the particular reason I want this is because with double/filia I like slide -> monster, tag in filia and dash up s.lp into combo, but usually I don't have a lot of undizzy at this point so I like the idea of being able to end in IPS j.hk backdash and get an untechable kd. I get a lot more throws than hits as my combo starter with double so being able to do this off of a throw as well would be super useful. The reason I mention this is because I can do throw gun dash up s.hp car gregor to get filia started easily but I like the idea of being able to do it with only 1 bar.

I'm sure there are multiple other applications for wanting to preserve OTG and due to lack of safe overheads throw is a particularly important mixup tool for double so it's good to have options off of it.
 
You can combo with luger, but what's the point? Normal combo that uses otg will do more damage than combo from luger.
The point being OTG is very important for Double to get set ups off a hard knockdown rather than squeezing out as much damage as you can off a throw.
What I do is after a successful throw I luger then dash and link with s.mk to preserve OTG and either decide to go into air vortex, reset, or combo as you would after launching during a Cilia Slide combo. Yes there's better damage dealing stuff, but sometimes doing the most damage isn't the most optimal play all the time, I feel this is the very case for Double.
 
good points and things

On the other hand, while I'm the one that made the otg saving stuff, and I agree with this, it's worth saying that if you can learn a max damage combo off a throw and you get in a situation where throw is your opener midscreen and that combo would kill: do it.

tldr; all material here is good situationally, so learn and use all of it. saving otg/burning otg is a decision.
 
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<3333333333

also in my own experiments earlier I did found that with beo you can buffer step into s.lp but its tight and beo only
Literally just dash c.LK. its alot easier
 
does this save otg?
Yes, I have a list of what to do with Luger and entering 3rd stage.

Filia/Fukua: Grab xx Flesh step > c.LK / Or do Flesh step > dash s.LP
Cerebella: Flesh Step > dash s.LP
Peacock: Flesh Step > dash s.LP
Ms. Fortune: Flesh step > c.LK / Or do Flesh step > dash s.LP
Parasoul: Flesh Step > s.LP (Very tight link.)
Painwheel: Flesh step > dash s.LP
Valentine: Flesh step > c.LK / Or do Flesh step > dash s.LP
Double: Doesn't work without Luger.
Squigly: Flesh step > c.LK / Or do Flesh step > dash s.LP
Big Band: Dash s.MK
Eliza: Doesn't work without Luger.
Beowulf: Like Pickles said, Flesh step > dash s.LP / or just dash c.LK after grab
Robo: c.LK after grab
 
Yes, I have a list of what to do with Luger and entering 3rd stage.
Double: Doesn't work without Luger.

video of you doing it with luger please.
 
Literally just dash c.LK. its alot easier

"easier" is relative I guess, maybe it's easier to buffer dash if you button dash (I play on pad so I double tap directions) but I can't get it reliably. I can do gunshot into s.mp c.hp slide fine though, I hadn't tried it on beo before today but I can do it pretty reliably. I also found with fil/fuk at least (haven't tried others) doing luger dash c.mp instead of luger dash s.mp is easier because you move forwards, but that might be personal preference
 
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Tap dash has 10 frame buffer, button dash hsd no buffer, according to mike.

My numbers might be off though or he may have changed it up somewhere. But i think thats how it still is.
 
"easier" is relative

no need to guess this is just the truth, which is also why im 100% cool with lux posting their routes
i avoid stuff other people say is easy when its not easy for me like all the time.
 
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who even plays double amirite

 
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So check this out.
S.hk into monter:
1.) flesh step cross under (+6 on block)
2.) dash under (depends)
3.) walk a little and do nothing (same side)
4.) jump and grab (you lose monster but who grabs after monster?)
5.) walk a little bit s.hk (cross under)
6.) cilia slide cross under (-4)

Like Jesus so many options