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Make your character broken with the least significant change(s) possible.

Yeah, i just checked training mode, now i'll mash gregor harder in clutch situations. =P
this is a really bad idea
 
Maybe I was thinking that Gregor used to have a shit ton more invincibility frames.
 
this is a really bad idea


As far as "supers that people get away with mashing" go, Air Gregor is pretty high up there. I'd say somewhere between Tympani Drive and Air Scalpels

Edit: lol, I think that might be me in the background going "you play that character, c'mon..."
 

As far as "supers that people get away with mashing" go, Air Gregor is pretty high up there. I'd say somewhere between Tympani Drive and Air Scalpels

Edit: lol, I think that might be me in the background going "you play that character, c'mon..."
Tympani is relatively easy to make safe, and last I remember Scalpels is 0 on block.

Gregor is -60.
 
Tympani is relatively easy to make safe, and last I remember Scalpels is 0 on block.

Gregor is -60.
But the mindgames tho. =P

Now people know that i said that i'll mash.

Now, will they expect the mash because i said that i would mash, or they will believe that i'll not mash because i said i'll mash? This is next level tech. =P
 
7 layer yomi cake right there
 
Tympani is relatively easy to make safe, and last I remember Scalpels is 0 on block.

Gregor is -60.

I admittedly haven't practiced punishing it, but Big Band is vulnerable on the way down if you block any of the hits. Maybe you're talking about if he's as close to the ground as possible when it ends? I suspect that's still punishable.

Can't test right now, but I can tell you from personal experience that point-blank Air Scalpels is minus. Wiki says -7, which sounds about right.

Anyway, we're getting off-topic.
 
Tympani is relatively easy to make safe, and last I remember Scalpels is 0 on block.

Gregor is -60.
Didn't Peanut's make a video about punishing Tympani, and he showed that no matter what you do you can only lessen how punishable it is up until a point (just above the ground at max range of Tympani) but even then, if your character has a fast enough attack with enough range it can still be punished.
 
Maybe you're talking about if he's as close to the ground as possible when it ends? I suspect that's still punishable.

its more or less only punishable if you pushblock before the end of tympani.

Give fortune the ability to zoom! twice even after the first is blocked.
 
Beowulf's grab stance time limit is completely reset after any attack.

WOOF

No!
...
...
...
No!
...
...
...
No!
...
...
...
No!
...
...
...
NOOO!!!


HUH?
PIPEBOMB!
HAMMER!
HEY, CATCH!


(hop) WHEW!
LONE BOOT!


WOOF

Yes!
...
...
...
Yes!
...
...
...
Yes!
...
...
...
Yes!
...
...
...
YESSS!!!


(c.mk)

No!
...
...
NOOO!!!
 
Last edited:
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How about something broken, like really BAD and like unfinished

When double does teacup and it whiffs completely, the teacup frowns, and then breaks. This instantly kills double.

Something good, Fridge is now the Jojo's steamroller, can be converted off of/into a super, and has no undizzy.
and can be looped.
 
Beowulf's grab stance time limit is completely reset after any attack.

WOOF

No!
...
...
...
No!
...
...
...
No!
...
...
...
No!
...
...
...
NOOO!!!


HUH?
PIPEBOMB!
HAMMER!
HEY, CATCH!


(hop) WHEW!
LONE BOOT!


WOOF

Yes!
...
...
...
Yes!
...
...
...
Yes!
...
...
...
Yes!
...
...
...
YESSS!!!


(c.mk)

No!
...
...
NOOO!!!
I feel like I read the script to a porno
 
Silver Chord ignores blocks/armor, will pull in the foe any time it touches a hurtbox
 
Parasoul's Silent Scope know takes away 50% health.
 
Bella's DD has a vortex effect on hit, allowing it to combo from midscreen.
 
Beo's chairless c.hp always launches at full height.
 
Beowulf can pick up his chair from anywhere/on screen as long as he is on the ground.

Squigly can store up to two charges.
 
Beowulf has more than one chair that he can throw
 
Beowulf has more than one chair that he can throw

Adding on to this:

Beo can rapid-fire chairs, cancelling each chair throw into the next.
Beo's chair moves have 2x, 3x, 4x, 5x, etc. the reach correlating to the amount of chairs he has.
 
As long as you can get the actual input in, canceling a taunt into a Blockbuster allows you to use the taunt's effects early
 
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Eliza's jHP is instant and can be used as a reversal. Why should Fukua have all the fun?...
 
I feel like a lot of people are forgetting about the "least significant change(s) possible" part...
Nah, just give 'em invincibility frames! Invincibility frames for everyone!
 
Bella's j.mp now causes ground bounce instead of OTG if chained into. The bounce sends the opponent up to the point where they were hit.

Using this, you can link j.mp into itself repeatedly after each bounce, dribbling the enemy like a basketball.
 
I feel like a lot of people are forgetting about the "least significant change(s) possible" part...
Well, technically, if a change makes a character broken then it's already incredibly significant...
 
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Holding LP during Bella's j.lp will consistently and automatically rapid fire punches at the fastest possible speed.
 
Bella jHP minimum height reduced to one pixel above the ground.
 
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During Wulfamania, you can use jazz hands in place of wulf press slam or diving wulfdog. The animation isn't any shorter.
 
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MK Egret blocks all assists too, projectile or not.