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Scientist Documentation

I want to use pea/filia/x

What could be the x i was thinking para or double tbh

ONE BIG MAN
ONE BIG AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW HORN CRUSH
 
@mcpeanuts

Its time. Its fucking time.

As a pad player do i have rearrange my button layout to play peacock?

What are the important parts of peacock to learn.

Whats special attack limitations regarding bombs? 2 i assume?

I want to use pea/filia/x

What could be the x i was thinking para or double tbh
Aha Skullheart never notified me that I was tagged in a thread, very nice.

I don't honestly know anything about playing Peacock on pad, I have no idea how anyone does that. I think TJ uses a LP+MP+HP macro to charge items, but if you're playing 3 characters that would mean you don't have macros to call both assists, which you probably need on pad. I would ask either TJ or Lawnba.

I guess if you're just starting out I would recommend making sure you know how to do the good spam, which is H Bomb xx M Bomb > s.HP xx H item > s.HP repeat. If you have a zoning assist I normally call it right before the H item. M Bomb can be replaced with L Bomb if they're closer, same with H item. This isn't exactly hard to do, but if you aren't used to doing it, it can be easy to mess up after a few reps, so make sure you have that part of the character down. You don't really need resets with this character when you're just starting out, ending combos with L Gun > M Gun burst bait into zoning if they don't burst should be good enough, but you should probably know at least one combo.

The limits on bombs are you can only have 2 on the screen at once and after you use one you can't use that same kind for a few frames after it explodes.

Peacock/Updo/H Bomber would be pretty lit, that's my old SDE team actually. I dropped it because I hate Filia but it's a fine team.
 
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Thanks a billion.

Don't know what else to say other than i am getting tired of having para problems against fortune and val.

Cloud has been saying its even and i keep thinking he is legitimately out of his mind and only has been beaten by stronger players not particularly para.

Tired of my max range s.lp not amounting to anything unless i do assist with it. tired of dealing with double jumpers while lonely ol para is committed in the air.
Not enjoying the game atm.
Tiem 2 sleep.
 
Ooo, I played Peacock on pads (360, PS2, PS3) and I can tell you you don't have to mess with that at all, just careful which assist buttons you pick to make certain assist-based links and combos easier if you use them, Peacock's a little particular on links. I used LP MK for 1 and MKHP for 2 because of certain links and setups involving LNLH assist with Item Drop M or s.MP, like s.MP assist call c.HP SOIDM charge LNLH hit j.mk j.hp SOIDM2 drop c.mk, and more combo shenanigans for damage.

Important things:
  • Great bomb usage and patterns (i.e. H George M/L George s.HP Item Drop M/H as McPNuts said above) and general harassent and spacing with item drop.
  • Item Drop is your go to move to shutdown an opponent quickly from doing something really dumb midscreen or fullscreen, can confirm with Lenny Argus on hit, if airblocked blockstun immediately land cancels so throw and/or low is good option, also airgrab read if not confident with either of those options, she has a great airgrab.
  • Her combos are pretty funky, especially with her forward airdash having startup, and it'll take some getting used to timingwise; you gotta pay attention to the gravity of characters.
  • c.HK Banjo + Item Drop charge is a good incoming ambiguous-ish crossunder tool on anyone that doesn't have a good air to ground option. Alot of people said it was good when I came up with it after c.HK got more distance in a patch.
  • SOID3 does hit overhead and sometimes people forget about it, and SOID2/3 is a good mixup tool in general if you can have the time or situation/combo to set it up. It's a decent crossup tool too if you say, hit them with j.HP and airdash while dropping SOID2/3 for an ambiguous crossup (that may be baited, sure, but it does work)
  • j.HP is a great movement and spacing tool that combined with her back airdash can have her move a huge amount of space back. j.HK is great for maintaining space and forcing the player to move around the projectile or stop, things that chars like Filia or Fortune just don't want to do and get past in order to do their thing. jHK also good in blockstrings.
  • c.LK is a great anti air against airdashers such as Filia and Head-on Fortune. Unknown results against Eliza but I assume they aren't good. I know you've seen this.
  • Rushdown is just as important a part of Zoning Peacock, she has big girl damage and her up close harassment game is pretty good. She can definitely keep a character in the corner with momentum and break someone's guard almost as well as some of the cast and moreso than others. SOID2/3's and George's can make pressure safer if you want to charge in at any time.
  • Instant Overhead j.LK, j.MP, j.HK, j.HP are things.
  • 2Bomb limitation McPeanuts already said. The limitations on item drop is that you can't call another item drop until the current item drop has despawned after having dropping, which increases in time depending on what level it is. SOID3's stay on screen for a few seconds or so after landing, something like that, i.e., while SOID1 despawns in a second or less.

Aside from Mcpeanuts old team, there's also Peacock (George L)/Updo/H Shot shell, which essentially allows you to do a really dirty zoning wall game and just berate a player with projectiles to death. I don't think you should give up on the team idea, because it's a really good idea; you may like it, and Peacock's incredibly flexible with other characters imo.

All I gotta say so far at 4:20am, post-work shower and my bed calls.
 
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@mcpeanuts @Zephyrel

When do i use M item?
Is there a reason to use L item drop?


I will strim a peacock learning strim and message you guys on what i've been doing.
You use M item to rush down, basically. If you get that feeling like "I'm not going to be able to keep zoning them out, they're about to get in", you throw two bombs or call your assist for cover then start charging the M item. Once it's level 2 you dash or jump at them, then you have a few options. If you think they're going to push buttons, you let go of M item and it beats anything they were doing and you get a combo. If you think they're going to respect the item, you can either dash up grab (which you can convert off cause you're holding an item), or dash up air grab. The neat thing about the latter option is if you're wrong and they stay on the ground, sometimes you leap over them and the item crosses up.

L item drop... I don't really use this. There might be situational uses for it, but for a fledgling Peacock player I would say for now don't worry about it.
 
L item drop... I don't really use this. There might be situational uses for it, but for a fledgling Peacock player I would say for now don't worry about it.
I'm kinda surprised to hear you say this because L item drop is probably the one I use the most.
 
Well TJ also think L drop is not that good. so what exactly do you use it for?
I find my self not needing M item as much because the assist I run beside Peacock (hornet bomber H/L shot) are good at keeping them full screen for longer periods of time and they make it alot harder to dodge L item when I get them there. But if my assist are dead or on low health and I can't call them as much I do tend to go back to using M item drop a bit more like Peanuts said.
 
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but in some MUs like Bella or Filia even with the assist I try to use M item more because I feel it's better for those match ups. also what is the team you are running with Peacock?
 
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oh wait I confused LP and MP item drop for level 1 and 2 item drop whoops. sorry, forget every thing I just said lol. there are some situations that I use LP item drop but they don't come up that often so yeah don't worry about it.
 
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idk if they need to be that exactly, the macro set up that works for me is LP+MP+HP and LP+MK.

you're a pad player correct?
 
idk if they need to be that exactly, the macro set up that works for me is LP+MP+HP and LP+MK.

you're a pad player correct?

I always wanted to ask, so do you use this when you do trio? How do you call the other assist with this setup? Just the normal assist command?
 
I always wanted to ask, so do you use this when you do trio? How do you call the other assist with this setup? Just the normal assist command?
yeah, this is the setup I use on my trio team. I use my macro that's set to LP+MK to call my first assist and the right analog stick to call the second assist.
 
Sorry to hear it. I know I'm late, don't really be reading SH much at all anymore. I've never really used item drop L. Item Drop M is yeah, good for rushing down and punishing buttons on reaction or just forcing them to block and get grounded. It took me some days just to get her combos and an understanding of her links down when I first picked her up, she's an odd cookie execution wise. The macros don't really need to be anything, whatever you want em to be to make things work for you. Depends on what combo extensions you make off of what normals, that sorta thing.
 
What's your Peacock team and what do you want out of playing her?

The macros I use for Peacock are lp/mk and lp/hk since I rarely use L item drop.
 
What's your Peacock team and what do you want out of playing her?

The macros I use for Peacock are lp/mk and lp/hk since I rarely use L item drop.
L bomb/updo/m bomber

Meter gain. For double level 5.

@mcpeanuts the fact that she's difficult but yields satisfying results when she gets a hit and doesnt require so much configuration like robo is what brought me back.

Ironically i do want to try out

Double/filia/peacock for your gameplan
 
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Meter gain. For double level 5.
Oh, if you're playing for level 5, it would help to have a way to tag to Double, right? I found this with Beat Extend, dunno if it works with Updo but you may be able to figure something out.

c.LP c.MK c.HP s.HK + call Beat Extend + charge M item,
j.LK j.HK, land, rejump,
j.LP j.LK j.HK, land,
release level 3 item,
Double tag,
etc
 
Does s.mk > tag not work?
What about combo into L bang then tag?
 
Oh, if you're playing for level 5, it would help to have a way to tag to Double, right? I found this with Beat Extend, dunno if it works with Updo but you may be able to figure something out.

c.LP c.MK c.HP s.HK + call Beat Extend + charge M item,
j.LK j.HK, land, rejump,
j.LP j.LK j.HK, land,
release level 3 item,
Double tag,
etc
Ooooooo I'm sure i can think of something!
Let me write out what i want out of this team.

What I wanted was filia bomber. but judging from how well i want to play peacock i want filia in with atleast 2-3 bars. then i can reset till i get 5 bars or something.

Last night i figured out how to use L bomb with filia properly. so that makes me happy. i will drop footage of my rather baby peacock or strim it and drop it off here and tag you for help.

Edit: @Dhoppler

it sounds like a rather tight link if someone is willing to stagger shake i will test right now.
 
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Ooooooo I'm sure i can think of something!
Let me write out what i want out of this team.

What I wanted was filia bomber. but judging from how well i want to play peacock i want filia in with atleast 2-3 bars. then i can reset till i get 5 bars or something.

Last night i figured out how to use L bomb with filia properly. so that makes me happy. i will drop footage of my rather baby peacock or strim it and drop it off here and tag you for help.

Edit: @Dhoppler

it sounds like a rather tight link if someone is willing to stagger shake i will test right now.

i don't think you can do it unless you can cancel specials into tag (which i didn't think you could). Bella can do stagger -> double tag because she can start the tag before s.mp finishes recovering. I assume you know the filia > double tag combo because you talk to wing a lot and I learned it from him but you do launcher into j.hk j.lk j.hp s.lp (s.mp? s.mk? maybe i dont remember) c.hp tag, you have to make sure they bounce enough so the timing is weight dependent and there might be some chars it doesn't work on that i don't remember so play around with it
 
I was in the lab for a few minutes looking for some ideas to set up the item drop raw tag thing, here's one of them.

 
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I was in the lab for a few minutes looking for some ideas to set up the item drop raw tag thing, here's one of them.
Oh cool, it does work! So this means you can also do the patented Peanuts Setplay with this assist too. Just stop the combo after j.LK j.HK ADC j.HK and drop the item on either the left or the right for the dumbest reset in the game.
 
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@mcpeanuts
Just wanted to let you know that i did pick up peacock again and i REALLY enjoy her.

Questions:
1. who does peacock suck ass at roundstart against? i felt this vs parasoul immediately. Filia i either shotgun her in the face or toss a bomb in her face

2. what is a useful thing for peacock to do and is it hard?
 
@mcpeanuts
Just wanted to let you know that i did pick up peacock again and i REALLY enjoy her.

Questions:
1. who does peacock suck ass at roundstart against? i felt this vs parasoul immediately. Filia i either shotgun her in the face or toss a bomb in her face

2. what is a useful thing for peacock to do and is it hard?
Parasoul is really tough at the start of the round yeah, that one actually might be the worst. I would say the annoying ones are like, Parasoul, Double, Painwheel, Valentine, Big Band (although this is annoying for everyone), Eliza, and Beowulf. Basically if a character can hold upforward, press a normal, and hit you, that's an annoying matchup. It's Skullgirls so like half the cast can do that.

A useful thing for Peacock to do? Boy that's a vague question. Uh... well, being able to hit confirm H Gun into Lenny > Argus is pretty useful. H Gun is sort of a risky move but being able to convert off it like that makes the risk/reward more favorable. It's not that hard a hit confirm if you practice it, however the closer you are to your opponent, the more difficult it is.
 
Parasoul is really tough at the start of the round yeah, that one actually might be the worst. I would say the annoying ones are like, Parasoul, Double, Painwheel, Valentine, Big Band (although this is annoying for everyone), Eliza, and Beowulf. Basically if a character can hold upforward, press a normal, and hit you, that's an annoying matchup. It's Skullgirls so like half the cast can do that.

A useful thing for Peacock to do? Boy that's a vague question. Uh... well, being able to hit confirm H Gun into Lenny > Argus is pretty useful. H Gun is sort of a risky move but being able to convert off it like that makes the risk/reward more favorable. It's not that hard a hit confirm if you practice it, however the closer you are to your opponent, the more difficult it is.
I was trying my absolute best not to make a vague question. Is m bang into lenny into argus a MUST? i will continue to watch your matches so i can learn more on how to land a hit and zone more efficiently
 
I was trying my absolute best not to make a vague question. Is m bang into lenny into argus a MUST? i will continue to watch your matches so i can learn more on how to land a hit and zone more efficiently
Wouldn't say it's a MUST, no, just something that makes your H guns more dangerous.