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Skullgirls Beta Aug 5th Patch Discussion

Ok I'm no champ at this game but peacock is like super annoying with the bomb teleport stuff now. As if I didn't have enough problems fighting her.
 
ok simple question are you ok with old M shadow being forever gone y or n
I don't know how okay you need me to be before continuing discussion. I'm okay enough with it to keep playing her and utilize her new options? Is that sufficient?

tell me why
I don't know how you want this question answered. Why I'm okay with Fukua as a character? I'm okay with it cause it's just a video game? I'm okay with it cause I can still have fun playing her? Basically, I'm okay with it in the same way I was okay when Bella lost hit invincibility on mgr. It's something I used for neutral and setups, but it's gone so I don't do that anymore.

If you want me to explain what about the changes to fukua outside of retail m shadow I like, I like all of them. I was unsure about holding shadows at first, but I'm mostly just not a fan of holding buttons while I have to move around a bunch (I couldn't play Juri in sf4 cause of this).

If you are asking me what I'm okay with in her game that makes not being able to throw out m shadow more palatable... with Fukua on point, I can maneuver around just fine. I can hold shadows and call assist. I can jump at them with j.lp. I can poke with c.hp fireball, I can retreat with kara shadows, I can poke with h fireball when I think they wanna jump, I can jumping h fireball or l fireball. I'm not having a problem playing the character, hitting things, or moving around.

NOTHING IS STOPPING YOU FROM PLAYING OLD FUKUA except m shadow

She has new tools. YOU ACTUALLY dont have to use them if you dont want to. they are "HEY you can add this to your game if ya want"
If you want to go back and play old fukua go ahead just be prepared not to do well. M shadow is gone.

I made this post a little while back. I don't know if you read it. It's not that I'm against the change because, as Fukua, I can't throw m shadow out. I'm against the change because, as Bella, I can't have m shadow assist. There is no other assist in the game that serves the same neutral purposes as m shadow did. Using m shadow assist, I got the freedom with a well timed m shadow to be mobile in the air. I could approach with a jump or approach air-to-air with more confidence. I didn't have to run myself ragged chasing people down, and I could force them to confront me by just making them block then moving closer. I had a lot more freedom and control over what went on in matches, and I found a way to play the game in a way I didn't think I could before then (hence me learning a team rather than playing 8 different characters solo). I literally had a playstyle with Fukua on the team that is no longer accessible to me. Nothing in Fukua's new kit and nothing in any other character's kit can replicate what retail m shadow does for Bella, no matter how well Fukua herself can still function without the move.

Please give me something you want changed because you are being super vague other than M shadow.
I don't want anything else changed. Do I have to? I have asked for everything I want with Bella. I asked for and got the Eliza grab servant buff. I made my thoughts on m shadow clear to Mike. Anything else I've had concerns about (Peacock stuff, Fukua hard knockdown+assist+shadow left/right/high/low mixup while Fukua blocks or goes for another mixup herself) I've brought up when I had them. I'm mostly satisfied as far as asking for things goes.
 
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I don't know how okay you need me to be before continuing discussion. I'm okay enough with it to keep playing her and utilize her new options? Is that sufficient?


I don't know how you want this question answered. Why I'm okay with Fukua as a character? I'm okay with it cause it's just a video game? I'm okay with it cause I can still have fun playing her? Basically, I'm okay with it in the same way I was okay when Bella lost hit invincibility on mgr. It's something I used for neutral and setups, but it's gone so I don't do that anymore.

If you want me to explain what about the changes to fukua outside of retail m shadow I like, I like all of them. I was unsure about holding shadows at first, but I'm mostly just not a fan of holding buttons while I have to move around a bunch (I couldn't play Juri in sf4 cause of this).

If you are asking me what I'm okay with in her game that makes not being able to throw out m shadow more palatable... with Fukua on point, I can maneuver around just fine. I can hold shadows and call assist. I can jump at them with j.lp. I can poke with c.hp fireball, I can retreat with kara shadows, I can poke with h fireball when I think they wanna jump, I can jumping h fireball or l fireball. I'm not having a problem playing the character, hitting things, or moving around.



I made this post a little while back. I don't know if you read it. It's not that I'm against the change because, as Fukua, I can't throw m shadow out. I'm against the change because, as Bella, I can't have m shadow assist. There is no other assist in the game that serves the same neutral purposes as m shadow did. Using m shadow assist, I got the freedom with a well timed m shadow to be mobile in the air. I could approach with a jump or approach air-to-air with more confidence. I didn't have to run myself ragged chasing people down, and I could force them to confront me by just making them block then moving closer. I had a lot more freedom and control over what went on in matches, and I found a way to play the game in a way I didn't think I could before then (hence me learning a team rather than playing 8 different characters solo). I literally had a playstyle with Fukua on the team that is no longer accessible to me. Nothing in Fukua's new kit and nothing in any other character's kit can replicate what retail m shadow does for Bella, no matter how well Fukua herself can still function without the move.


I don't want anything else changed. Do I have to? I have asked for everything I want with Bella. I asked for and got the Eliza grab servant buff. I made my thoughts on m shadow clear to Mike. Anything else I've had concerns about (Peacock stuff, Fukua hard knockdown+assist+shadow left/right/high/low mixup while Fukua blocks or goes for another mixup herself) I've brought up when I had them. I'm mostly satisfied as far as asking for things goes.
So you are against it because of the team you opted to play. Thats not a fukua problem. Thats more of YOUR problem. Look at fukua as a character and not the assists she gives others. M shadow by herself was too strong. Its gone and probably not coming back so if thats all your worries are
STOP
 
I want Fukua to not lose a shadow when she has to blocK when shadow is active.
 
so fukua can approach with LITERALLY no risk? nope
even headless fortune the head deactivates if fortune gets hit or blocks, fukua shouldn't get to be a better puppet character than fortune
 
You can still hit the shadow just don't make it disappear when Fukua is forced to block. She already loses health when she holds a shadow why make her lose the shadow when she blocks after activation? Literally every character can get in with no risk with a lock down assist. Filia gets in for FREE with airball. Fukua should have a way of getting in your face to start her game. As it stands now all you have to do is force Fukua to block and she loses a lot of her options due to shadows having hitboxes.

Also fortune can do a move pre block stun and have it continue
 
So you are against it because of the team you opted to play. Thats not a fukua problem. Thats more of YOUR problem. Look at fukua as a character and not the assists she gives others. M shadow by herself was too strong. Its gone and probably not coming back so if thats all your worries are
STOP
It's a team game, how a character stacks up as an assist is important. What they offer to teammates is an important part of their identity. You're the one grilling me on my personal preferences, I'm not shoving them down anyone's throat. All I said was she's different then she was and, when grilled, that I like how she used to be. I got my point across clearly to Mike, then cleanly stopped talking about it. I wasn't the person who brought up m shadow in the first place.

But alright. I'll stop. We're changing Robo to make the cast more diverse, but unique assists that generate unique playstyles are not really important, apparently.
 
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Literally every character can get in with no risk with a lock down assist.

every assist call is a potential risk of getting your assist beat up or worst case scenario happy birthdayed

Filia gets in for FREE with airball.

false, airball has no invuln so it can be anti-aired (though to be fair it trades well) and while you can dash cancel on block now you can't cancel the dash with block so you're still vulnerable afterwards, not to mention how easy airball is to pbgc. i think we had this discussion a few pages back already

Also fortune can do a move pre block stun and have it continue

also false, you can go into training mode and see for yourself
 
If we are trying "crazy" things can Squigly's flames from c.lk, c.hp and the tips of j.mp and j.hp be a projectile hit box? Idk what other viable changes could make Squigly more interesting tbh. Maybe give her the move that Double uses in her lv 3.
 
Filia gets in for FREE with airball.
This is not free. It has a mediocre hitbox; you can spend 1 meter to punish it on block; you can pushblock the last hit, so there is no mixup to take, and at that point you can pb her out. Also its can be antiaired relatively easily if you are being mindful at neutral (which you always should be).

Fukua should have a way of getting in your face to start her game.


J.hk the god, j.lp the god, her rapid fire light buttons, combined with l shadows and fireballs are way more than enough to get in
As it stands now all you have to do is force Fukua to block and she loses a lot of her options due to shadows having hitboxes.

Blocking in most cases removes most options in general regarding neutral (you just lost neutral if you were forced to block lol)

If they are using moves to hit your shadows, you can always hit them/force them in a bad position while they do it

Also fortune can do a move pre block stun and have it continue

fortune also takes alot more damage than fukua if her "companion" is hit. Fukua doesnt have to worry about being TOD by having shadows out. They are also different characters

Edit: If every character can use a lockdown assist to get in, then use one
 
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how do you punish a projectile when you are forced to block? Can I ask that shadow isn't negated if the move is a projectile or an assist? That seems pretty fair
 
if fukua didn't lose shadow when having to block an assist then lockdown assists would basically be useless against her as long as she was holding a shadow, if it didn't go away on projectile hit then she could just throw out any assist to eat something long enough to hold a shadow and then projectile chars don't get to keep her out anymore. Not to mention she would then be the only character (besides maybe peacock with item drop? but idk exactly how item drop works not to mention item drop covers significantly less space than shadows) who would have these options which no I would not say seems fair.
 
how do you punish a projectile when you are forced to block? Can I ask that shadow isn't negated if the move is a projectile or an assist? That seems pretty fair
no one mentioned punishing projectiles while blocking.

You did mention that shadows lose their hitbox if they get hit, which last i checked, required the opponent to be pushing buttons. In the time they finish hitting it, you could already be in their face with assist and half of her buttons
 
If we are trying "crazy" things can Squigly's flames from c.lk, c.hp and the tips of j.mp and j.hp be a projectile hit box? Idk what other viable changes could make Squigly more interesting tbh. Maybe give her the move that Double uses in her lv 3.
No.

Also I have no suggestion for fukua. Most people think she's fine so by virtue of that, isn't she "fine"?
 
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What are you crazy? After grueling neutral to even get in on her you want me to finally start pressure just to get my ankles clipped, Whacked on top of the head, or slammed on the ground after forcing her to block? In no way is that unfair *insert kappa*
You can still hit the shadow just don't make it disappear when Fukua is forced to block. She already loses health when she holds a shadow why make her lose the shadow when she blocks after activation? Literally every character can get in with no risk with a lock down assist. Filia gets in for FREE with airball. Fukua should have a way of getting in your face to start her game. As it stands now all you have to do is force Fukua to block and she loses a lot of her options due to shadows having hitboxes.

Also fortune can do a move pre block stun and have it continue
 
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If peacocks bomb>teleport stays she shouldn't get invincibility on the start up of teleport when doing bomb>teleport. It's already really good without that.
 
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It's a team game, how a character stacks up as an assist is important. What they offer to teammates is an important part of their identity. You're the one grilling me on my personal preferences, I'm not shoving them down anyone's throat. All I said was she's different then she was and, when grilled, that I like how she used to be. I got my point across clearly to Mike, then cleanly stopped talking about it. I wasn't the person who brought up m shadow in the first place.

But alright. I'll stop. We're changing Robo to make the cast more diverse, but unique assists that generate unique playstyles are not really important, apparently.

I definitely understand your point. I also ran shadow M as an assist for my point (Filia) for a good while and developed a very interesting style of gameplay.
I'm curious though, would you be willing to keep playing Fukua if her shadow M assist wasnt changed but the point one was?
 
I'm curious though, would you be willing to keep playing Fukua if her shadow M assist wasnt changed but the point one was?
I would looooove if that was the case. Every complaint I have about it currently would be gone if the neutral functionality of retail was kept as an assist.

To be clear, though, I'm probably going to keep playing Fukua, at least casually. I just don't get to have the same playstyle is all.
 
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I would looooove if that was the case. Every complaint I have about it currently would be gone if the neutral functionality of retail was kept as an assist.

To be clear, though, I'm probably going to keep playing Fukua, at least casually. I just don't get to have the same playstyle is all.
This has already been discussed. Why should every character except Fukua have access to old m shadow's functionality?
 
What are you crazy? After grueling neutral to even get in on her you want me to finally start pressure just to get my ankles clipped, Whacked on top of the head, or slammed on the ground after forcing her to block? In no way is that unfair *insert kappa*
If we're talking about held shadows, shouldn't this be a situation where you had enough time to see it and then block? and aren't shadows still pretty bad on block as well?
 
Yeah, good point Duck. I know it was just hypothetical but if Fukua got something like that, then people like me would ask for things like Peacock getting her old H item drop back (my god the dream).

On the topic of Peacock, just wondered what people would think on a slight alteration on her L item drop as it's arguably even less used than L teleport in retail. Would it be too crazy if the shadow simply followed her? Would be similar to M item drop for cross ups and such but could act like a wonky anti air as M item can whiff on incoming airdashers sometimes. If the damage scaling on her item drop is staying (which I really hope it doesn't as the other utility moves with it were removed) it would be nice to have her least used version serve a little extra purpose.
 
If you want to go back and play old fukua go ahead just be prepared not to do well.
Sonic, you can't tell people her neutral is "The same" or "better" than it is now, and then say "playing old-style Fukua with beta Fukua is now suboptimal and you should not play Fukua that way if you want to do well" because retail Fukua actually let you zone, which is much better neutral than not be able to zone.
Beta Fukua does not let you zone and I fail to see how lack of zoning = better neutral.

The lack of a supplementary long-range move to go with her Fireballs has clearly limited her options in neutral. Shadow M happened to be that supplementary move. Perhaps it is too good as a reset tool, and I will even accept the argument that Retail Shadow M might even be too good as a zoning tool on its own since it covers so much space in a single move, but the problem isn't that she lost an "every-use tool," it's that she completely lost the zoning aspect of that type of tool, which drastically changes how her neutral game is played, and it involves a lot less zoning, which is clearly worse neutral. You claim she somehow has better neutral in her Beta version yet lacks the ability to zone in any way remotely near the level she used to in retail.

And then you say things like this:
Her neutral is the same. She now gets better pressure and better setups, at the cost of losing damage and pressure.
And you're just going around in circles contradicting yourself.

She is not different and the same at the same time, and she is not better in every respect while being worse in those same respects. The changes in how her tools work clearly suggest the contrary.

I like being able to zone with Fukua, and her losing that changes her playstyle even if you think it doesn't. Just because she still has everything else with some new twists to her existing tools doesn't mean what she lost didn't impact how you have to play the character.

The fact of the matter is, Beta Fukua is simply a different character; maybe not by much, but she is clearly different now from what she was in retail, and everyone who liked her Retail playstyle, for better or worse, will not all agree with the Beta playstyle and may drop her. Those who played her more rushdown or footsie-based are less likely to be negatively affected by these changes because the changes to her tools are more geared towards pressing her advantage after already winning the neutral game, and her footsies and rushdown have been largely untouched with these changes. Her zoning, on the other hand, has been severely hindered.

I'm not saying Old Shadow M needs to come back, which you seem to insist that is what others want, but in order to give her back some of her zoning that she lost when new Shadow M was introduced, I think she should get something to allow her to reliably zone, even if it means losing something new she got recently in beta to balance her out.

The fact that she changed so drastically so quickly with the final patch of the game leaves me concerned.
 
This has already been discussed. Why should every character except Fukua have access to old m shadow's functionality?
Honestly, can't other characters set up similar situations to the Fukua loop with the right assists anyway?

In retail, Fukua's loop is netting 3.2k (c.lk, c.mp, c.hp, c.lk, c.mp, c.hp, m shadow), but with Bella and h osiris I can get 4.5k off of a similar setup midscreen (c.lk, c.mp, s.hp, runstop, c.lk, c.mp, s.hp, mp lnl+osiris). In the corner I can make it pull them out of the corner (c.lk, c.mp, s.hp, runstop, c.lp, c.mk, kanchou+osiris) for 3.9k. After the osiris I can air grab, hit left, hit right, go high, go low, s.lk to catch buttons, or burst bait.

I feel like the question is really less "why should every character except fukua etc.", but "is it okay for characters to use assists to make loops, and if so how good can the loop be before it's too good". Because if this Eliza loop is fine, I don't see why the Fukua assist creating a similar loop is not okay.
 
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Sonic, you can't tell people her neutral is "The same" or "better" than it is now, and then say "playing old-style Fukua with beta Fukua is now suboptimal and you should not play Fukua that way if you want to do well" because retail Fukua actually let you zone, which is much better neutral than not be able to zone.
Beta Fukua does not let you zone and I fail to see how lack of zoning = better neutral.

The lack of a supplementary long-range move to go with her Fireballs has clearly limited her options in neutral. Shadow M happened to be that supplementary move. Perhaps it is too good as a reset tool, and I will even accept the argument that Retail Shadow M might even be too good as a zoning tool on its own since it covers so much space in a single move, but the problem isn't that she lost an "every-use tool," it's that she completely lost the zoning aspect of that type of tool, which drastically changes how her neutral game is played, and it involves a lot less zoning, which is clearly worse neutral. You claim she somehow has better neutral in her Beta version yet lacks the ability to zone in any way remotely near the level she used to in retail.

And then you say things like this:
And you're just going around in circles contradicting yourself.

She is not different and the same at the same time, and she is not better in every respect while being worse in those same respects. The changes in how her tools work clearly suggest the contrary.

I like being able to zone with Fukua, and her losing that changes her playstyle even if you think it doesn't. Just because she still has everything else with some new twists to her existing tools doesn't mean what she lost didn't impact how you have to play the character.

The fact of the matter is, Beta Fukua is simply a different character; maybe not by much, but she is clearly different now from what she was in retail, and everyone who liked her Retail playstyle, for better or worse, will not all agree with the Beta playstyle and may drop her. Those who played her more rushdown or footsie-based are less likely to be negatively affected by these changes because the changes to her tools are more geared towards pressing her advantage after already winning the neutral game, and her footsies and rushdown have been largely untouched with these changes. Her zoning, on the other hand, has been severely hindered.

I'm not saying Old Shadow M needs to come back, which you seem to insist that is what others want, but in order to give her back some of her zoning that she lost when new Shadow M was introduced, I think she should get something to allow her to reliably zone, even if it means losing something new she got recently in beta to balance her out.

The fact that she changed so drastically so quickly with the final patch of the game leaves me concerned.
Me saying her gaining pressure at the cost of losing pressure is an input error. I meant to just say damage

Also to regulate you real quick, Fukua's zoning is even BETTER than before. Yes shes now sub optimal from playing her old. but that doesnt mean you cant. You literally want a tool that you dont have to think about anymore. Her style is literally the same. She is a neutral character thats amazing with pressure. Her Pressure got BUFFED at the cost of losing damage. Thats it. Just maybe if you would think a little bit more, you could discover that her zoning is better as opposed to "Oh i dont nkow what to do here, so im going to M shadow and get free pressure/zoning setups"
She did not change drastically. she lost M shadow got a new one and can now hold it. holy shit Look into this character for about hours like I did and then youll realize her everything in neutral is BETTER than before.
Edit: do not pop off on me when you still havent even figured out how to properly use retail fukua zzzzzz
Double edit; and before you come back and say i contradicted myself again actually think about whats slightly different about her and whats actually better about her
 
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ALso fukua is her OWN character. I actually dont care if you hate fukua now because your team lost M shadow assist. IT just tells me you literally used her for once special, which tells me you dont understand the character. #UnpopularOpinion
 
If we're talking about held shadows, shouldn't this be a situation where you had enough time to see it and then block? and aren't shadows still pretty bad on block as well?

I'm not sure about beta or held shadows, but on retail at point blank L shadow is like +0 and the other two are like +10 or more. If held shadows have different frame data let me know, but if they don't her keeping shadows while blocking means your pressure instantly stops and Hers instantly starts​
 
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@SonicFox5000, you're not listening to me at all. You have these blinders on that anyone who dislikes Beta Fukua or speaks out against her CLEARLY must not be a "True Fukua Main" because those players "don't want to think" and want to spam Shadow M.
I have already explained to you that that is not the case, at the very least, for myself.

I could point out the contradictions in your latest statement, but I'd just be repeating myself, and because you won't listen, this cycle will never end, so I won't bother.

Instead, I implore you to answer the question you so adamantly insist is true:

If you have such divine insight on Fukua, then please explain to everyone how losing Old Shadow M made her zoning better.
Being able to convert, set up, mix up, and pressure are NOT benefits of neutral game and zoning. They are benefits when at an advantage.

Please, and thank you.
 
If we are trying "crazy" things can Squigly's flames from c.lk, c.hp and the tips of j.mp and j.hp be a projectile hit box? Idk what other viable changes could make Squigly more interesting tbh. Maybe give her the move that Double uses in her lv 3.
Try to refrain from "Oh someone said something wacky so now I can." : (
Would have been fine with some explanation though!

v
Explain why you think the change is necessary or worth investigating.

This would make those attacks reflectable, miss Double's flash step, miss Kancho, get absorbed by Eliza's cHK, not beat out Parasoul's erget, etc.
I don't think her normals need to be nerfed.
I think Squigly is pretty good in her current beta version.
 
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@SonicFox5000, you're not listening to me at all. You have these blinders on that anyone who dislikes Beta Fukua or speaks out against her CLEARLY must not be a "True Fukua Main" because those players "don't want to think" and want to spam Shadow M.
I have already explained to you that that is not the case, at the very least, for myself.

I could point out the contradictions in your latest statement, but I'd just be repeating myself, and because you won't listen, this cycle will never end, so I won't bother.

Instead, I implore you to answer the question you so adamantly insist is true:

If you have such divine insight on Fukua, then please explain to everyone how losing Old Shadow M made her zoning better.
Being able to convert, set up, mix up, and pressure are NOT benefits of neutral game and zoning. They are benefits when at an advantage.

Please, and thank you.
WOOOOOW NOW your finally asking the smart questions. Thank you thank you.


Her being able to hold shadows in neutral now setup guaranteed chip setups all around. She can now use any of her shadows (specifically M shadow works best here) as a means with her IAD j.HP fireball or st.MP. Because Of her holding shadows out. She can now do things like

Fireball Shadow fireball for guaranteed chip.
Setup a mind game where she can do fireball, into another fireball into shadow into fireball
Or get about 5K of GUARANTEED Chip doing Fireball super Clone Fireball Super.

It took you about 3 pages to figure out how to actually ask smart questions. So before you roll your sleeves up again and attempt to pop off again, answer me this.

What has changed about Fukua other than losing M shadow? I dont care if your team changed. I've stated holding shadows now gives her an extra option but since you like to throw around words like "drastically different" please flatter me.

EDIT: ON TOP OF THIS AMAZING ZONING, you cannot afford to get clipped by a single fireball or its a free combo.
 
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also if you need me to show you how to actually zone with this character you can send me an invite anytime so i can teach you how to properly use this character rather autopilot in m shadow zzzzzzzzz
 
You guys I need help with Fukua. SHe's still really good in this game and I have trouble beating a lot of people on quickmatch.... >_> I think it's relaly good if you nerf FUkua's up punch move and her purple....

Also I think it's important that you keep zoning in this game... there are people who need to play their own ways and make it more fair to do it.... thanks for listening guys even tho im just a noob.... :)
 
I autopilot my posts alot
too much filia lmfaooooo
im fairly certain its because the literally two players who I felt didnt know how to play fukua were the first ones to comment on me and make me lose a couple brain cells
 
Sonic's point is, if you don't see a problem with retail M Shadow, then you're not good with Fukua enough to make your input matter.

Given that the move is great for zoning, gives you another ground chain, and leads to an ambiguous 6-way mixup if you choose to reset off of it, he has a point. It's trivial to find tournament footage this year of sage and Sonic wrecking people in pools with lmhslmhs 6-way mixup. For a character to have the equivalent of Beowulf's vortex off of any fireball or normal confirm while dominating in neutral as much as she is allowed to (holy shit you want 2 fireballs what the fuck is wrong with you) is a tad bit extreme.

If you don't think retail M Shadow doesn't come a little FOO too often, then you clearly don't know how to use it properly. It took a year or two to get to this point, but this is the state of the game.

Altering or removing this shadow allows Fukua players to actually come up with new answers to situations. It's a nerf, but the new utility added by holding shadows more than provides Fukua players (A) new avenues through which to come up with those answers and (B) options that trend closer to the "strong before she gets a hit, standard after" concept of the rest of the character than having an extremely versatile vortex does.
 
BL is the goat. Sorry you cant autopilot anymore. If you think fukua has changed drastically then you are a fool. She has new options on top of her previous already existing options. nobody says you have to learn them although I recommend you spend more than 10 minutes in training mode with her
 
I think that Squigly could use a knockdown on her level 3. Would let it be much more consistent to combo off of and help prevent the need to use another bar to combo off of it at weird times.