• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

What am I even doing anymore?(Kyu's Diary)

Okay Squigly didnt turn out the way I wanted to. Now I want to go back and play Peacock with PW and maybe a third of either Cerebella or BB.

I just want to ask whats the frame advantage of point blank L george on block?
 
Hmm interesting. I needed to end a string to see the frame data. It's kind of interesting to see that if you push the enemy far enough with your block string it becomes much more positive.
 
Hmm interesting. I needed to end a string to see the frame data. It's kind of interesting to see that if you push the enemy far enough with your block string it becomes much more positive.

all projectiles are like that, since the blockstun isn't affected by distance traveled it will be more plus the further away from you they are (since the travel time is during your recovery), double M gun is safe on block at pointblank but still minus, but at further distances it gets plus
 
Ya know as I keep playing PW more, the more I understand her. And maybe I'm coming off a bit bias, but I'm seriously thinking that PW is actually insanely good. It's just flight, flight cancel and armor moves is insanely good. Are there characters from other games that have flight, flight cancel and armor at the same time? Genuinely curious.

When I play Beowulf I always get hit by dp so I had to try baiting out a dp assist. I found it really difficult to do so. At that point I thought wow. Double jump is really strong tool. Then I started to rely less on j.hp and started using super jump more. I still think double jump is really powerful and flight gives me even more control. So yeah. Flight is amazing.

Sent from my SM-G386W using Tapatalk
 
I wish I could find a bit more info about sentinel because I see in the wiki that he has armored mediums and specials in MvC3 and I want to see how similar they are. MvC2 sentinel wiki says hes god tier cool. That wiki is also hilarious.

Anyways I'm starting to understand why H shot is so good. It feels like it has almost twice as much hitstun as L. Also it feels like it will actually hit the opponent when they are fullscreen. I'm trying out Para/PW/Cere. I realize that I'm totally fine without a DP for PW and I am less okay without a horizontal assist for neutral. But that seems to be okay. I am liking this team so far.
 
I was suggested to not play Parasoul. I am really not a Parasoul player. By that I mean I feel like I really actually shouldn't be trying to learn her. I just liked her for her overheads + napalm shots.

I want to keep PW and Cerebella together on a team and for my third I think I want a horizontal assist, but I'm really not sure. Been having a bunch of mixed feelings. Played with Eliza as a third with Horus assist. It isn't much of a horizontal assist, but it was pretty fun. Getting a very high vertical assist was why I liked Beowulf's H Chair assist. Maybe I should try Beowulf again or I'll just keep testing with Eliza. I enjoyed playing Cerebella + Eliza.
 
Man I have things to write but keep forgetting to write them. I played a set with @Beefy Heropon and didn't win any games against his peacock team, but won a few against his beowulf team. Really fun games. I really need to practice my reflector with Cerebella because I messed it up more times than I counted. I got it to work about 2 times. I actually had very little confidence in playing my Painwheel team for awhile and usually played Beo/Band, but stepped it up for this set and enjoyed it a lot. I should stop fking around too much when I'm flying above peoples heads and actually properly cross them up.

Here's a few things I want to work on in general.

1. Work on conversion to full combos with PW/Cere/Dub with certain buttons like PW's j.mp->flight cancel -> j.mk or j.hp->j.mk or cerebella's j.hk or double's cilia slide.

2. Heavy counter hit combos off of charged heavies.

3. Sometimes its a good idea to press a light air move when mixing up with an empty jump as it is quick and sometimes less likely to be anti-aired.

4. I had a good time mixing up my approaches with Painwheel, but it wasn't varied enough. I didn't use air grab after j.mp pushblocked at all even though I was quite used to doing it a month ago. I often either fly canceled and backed off or used j.hk hoping I'd get a CH. However, sometimes I wouldn't be able to convert off of it. I'm not to sure what to do to convert off an air j.hk. I know its probably possible to call assist beforehand to help with that. If I have a flight cancel left, I can do j.lp, j.hk I believe. I'll lab if I can do any buers. Otherwise I have no other idea. I also hit with air crossup j.hk a lot, but couldn't convert it alone. I think I need assist to help with that.

5. Convert off of M bomber. Seriously. I think I managed to do it once.

I have two questions. Does Cerebella's reflector have any startup vulnerable frames(assuming projectile is nearby) and what is flight's startup frames?
 
Hello! After a very long away time from the game because I went to discover other fighting games and school stuff, I have returned! I could not help comparing other fighting games to this game. It really made me realize how amazing Skullgirls design is both the inner and outer workings of it. I'm not returned a scholar, but I feel like I can appreciate this game even more than I have before. I played Killer Instinct, Chaos Code, BB, GG, UNIEL, SFV. Out of all those I only really liked KI, BB and UNIEL mostly due to their combos, battle system and in general how the game felt. I wanted to like GG, but realized the execution was too heavy for me. Now I REALLY appreciate how powerful PBGC is and chicken blocking. The only thing I actually dislike about SG is PW's 11 frame cr.lk. I think I rely on it too often as its speed can make it a bad option to default to. I would also love Hatred Install super cancels that basically cancel the end of the super into Hatred Install. It would look really cool, but I have no clue about the balance :P

I FINALLY FIGURED OUT HOW TO DO Big Bands lvl 5. OMG I have never felt more like a big band player until I pulled it off. I mean the command list tells me, but it felt really weird pressing the buttons because I would split it into 4 sequences and that made me input it much slower to the point that I couldn't pull it off. Now I split it into two sequences.

Do I still have a team crisis? Idk. If I played 3s, I play PW, Cere, DB. Double still doesn't sit well with me. I'm playing Double because of M bomber giving me the pushback and lockdown PW benefits from to charge nails which I love making part of my gameplan. I don't really like the way she approaches or her resets too much. Her pressure is fun though. I did try experiment with Fukua with H drill, but I'm not a fan of the move or Fukua's approach either.
 
If you like guard cancels and chicken blocking I'd recommending giving Arcana Heart 3 a shot as well, just to round things out further, but I'm sure you already have.