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Steam - Windows Stuck in loading screen

lolno

lolno
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Parasoul Parasoul
Title says it all. When I boot the game, it runs fine for 1-2 seconds, then it's stuck until Windows opts me to close it by force. The thing is, both Skullgirls and Skullgirls ∞Endless Beta∞ suffer from this. Any solutions? I don't think this would help at all but:
Windows 10 Home Edition
64-bit
Intel Core i7 5500U CPU@2.40 GHz
Nvidia Geforce 820M
 
and this is just recently happening?

that you were able to play the game normally in the past?

if so this might be important to tag Mike with.
 
  • Like
Reactions: shoryusatsu999
and this is just recently happening?

that you were able to play the game normally in the past?

if so this might be important to tag Mike with.

Yes, this is just recently happening to me. I was able to play both Skullgirls and Skullgirls ∞Endless Beta∞ without any abnormality.

I though this might be because of Xbox DVR, disabled it and it still does it.

This is my log from Skullgirls ∞Endless Beta∞:
Code:
**********************************SESSION STARTED AT: Wed Jan 04 19:59:35 2017

**********************************BUILD: RETAIL-PUBLICBETA-15430
VFS: fullscreen.txt not found!

FILE OPEN: fullscreen.txt [0x00000000]

VFS: data\noMainMenu.txt not found!

FILE OPEN: data\noMainMenu.txt [0x00000000]

InitializingRenderer

Windowed 1

Windowed 2

Windowed 3

Windowed 4

Windowed 5

Windowed 6

Windowed 7

Windowed 8

Windowed 11

In AdjustWindow, primary area is 1920 x 1160

In AdjustWindow, primary area offset is 0 x 0

Windowed 14

Windowed 15

Windowed 16, style is 4194304

Windowed 17

Windowed 18, size 316, 205, 1602, 931

In AdjustWindow, SetWindowPos called with size 316, 205, 1602, 931

Windowed 19

In AdjustWindow, reinitializing viewport with size 1280.000000 x 720.000000

Windowed 20

Windowed 21

Windowed done!

Renderer::GetD3DPresentationParameters

Windowed, vsync!  vsync is 1

Initializing D3D with HARDWARE vertex processing, this is faster, yay!

Device refresh rate 59 Hz

D3D device capabilities:

Accelerated copy to vid mem: YES!

Accelerated copy from vid mem: YES

Video is plain old boring NTSC.

VFS: nomusic.txt not found!

FILE OPEN: nomusic.txt [0x00000000]

Number of controllers plugged in: 0

.\code\system\Network\NetworkManger.cpp, line 117:  mbPlayer2 = F.

Resetting default character order for both players.

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

CharSelect reading character info:

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/filia.foit:

My largest assist - 1061370

Name = Filia

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/cerebella.foit:

My largest assist - 906404

Name = Cerebella

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/peacock.foit:

My largest assist - 1090590

Name = Peacock

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/parasoul.foit:

My largest assist - 1071464

Name = Parasoul

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/msfortune.foit:

My largest assist - 1090932

Name = MsFortune

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/painwheel.foit:

My largest assist - 1066024

Name = Painwheel

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/valentine.foit:

My largest assist - 1073388

Name = Valentine

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/double.foit:

My largest assist - 854148

Name = Double

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/squigly.foit:

My largest assist - 992789

Name = Squigly

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/bigband.foit:

My largest assist - 1050721

Name = BigBand

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/fukua.foit:

My largest assist - 726123

Name = Fukua

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/eliza.foit:

My largest assist - 1016386

Name = Eliza

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/beowulf.foit:

My largest assist - 1087310

Name = Beowulf

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/robofortune.foit:

My largest assist - 901990

Name = RoboFortune

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/boss_marie.foit:

My largest assist - 0

Name = Marie

----------------------

CPU Mem needed for pt chars: 82 MB (44345123 + 41960070)

CPU Mem needed for 8-bit streaming help art: 11 MB (11543617 bytes) (1591738, 1808483, 1893922, 1919628, 2015523, 2314323 bytes)

And an extra 5MB CPU mem for the PC decompression buffer

VRAM max needed for always loaded art: 135 MB (16, 17, 18, 21, 22, 38 MB)

VRAM max needed for assists PER TEAM: 3 MB (1087310 Beowulf, 1090590 Peacock, and 1090932 MsFortune)

VRAM max total needed: 141 MB (148102678 bytes)

----------------------

--------Character select order-------------

Index -1: Marie (Hidden)

Index 0: Filia

Index 1: Cerebella

Index 2: Peacock

Index 3: Parasoul

Index 4: MsFortune

Index 5: Painwheel

Index 6: Valentine

Index 7: Double

Index 8: Squigly

Index 9: BigBand

Index 10: Fukua

Index 11: Eliza

Index 12: Beowulf

Index 13: RoboFortune

-------------------------------------------

Allocating always-loaded sprite art memory: 141 MB (148102678 bytes), 135 MB for always loaded art and the rest for assists

Allocating art memory for point char sprites/temp storage: 16 MB (16777216 bytes)

Reserved 1593 K (815847 x2 bytes) for previous-point-char frame storage.

Reserved 11273 K (11543617 bytes) for 8-bit art storage.

Mem allocated!

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-art.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

Name = Hitspark

Reading 21 frames...

ReadSoundFX:  Foit file name is temp/hitspark.foit

Fixed-up sound file name is temp/hitspark.snd-wav

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-win.gfs [0x00E66390]

Max slideshow frames 14

Loading Truecolor: temp/true_color_sprites/screen_effects.spr.msb

Loading Truecolor: temp/true_color_sprites/pushblock.spr.msb

Loading Truecolor: temp/true_color_sprites/infinite_spark_a.spr.msb

Loading Truecolor: temp/true_color_sprites/infinite_spark_c.spr.msb

Loading Truecolor: temp/true_color_sprites/infinite_spark_letters.spr.msb

Loading Truecolor: temp/true_color_sprites/silentscope.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_blunt_shockwave_h.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_blunt_shockwave_h_gr.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_assist.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_h_yellow.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_h.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_wall_impact_h.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_wall_impact_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_omni_l.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_omni_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_omni_h.spr.msb

Loading Truecolor: temp/true_color_sprites/throwtech2.spr.msb

Loading Truecolor: temp/true_color_sprites/grab.spr.msb

Loading Truecolor: temp/true_color_sprites/block.spr.msb

Loading Truecolor: temp/true_color_sprites/radial_halo_flat.spr.msb

Loading Truecolor: temp/true_color_sprites/miss_spark.spr.msb

Loading Truecolor: temp/true_color_sprites/dust.spr.msb

Loading Truecolor: temp/true_color_sprites/extradust.spr.msb

Loading Truecolor: temp/true_color_sprites/infinite_burst_break_gold.spr.msb

Loading Truecolor: temp/true_color_sprites/infinite_burst_break_blue.spr.msb

Loading Truecolor: temp/true_color_sprites/super_spark.spr.msb

Loading Truecolor: temp/true_color_sprites/super_spark_lightnings.spr.msb

Loading Truecolor: temp/true_color_sprites/dustplume.spr.msb

Loading Truecolor: temp/true_color_sprites/groundrush.spr.msb

Loading Truecolor: temp/true_color_sprites/airrush.spr.msb

Loading Truecolor: temp/true_color_sprites/slash.spr.msb

Loading Truecolor: temp/true_color_sprites/shampoo.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_blunt_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_directional_l.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_directional_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_directional_h.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_slash_l.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_slash_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_slash_h.spr.msb

Loading Truecolor: temp/true_color_sprites/snapback.spr.msb

Loading Truecolor: temp/true_color_sprites/prism.spr.msb

Loading Truecolor: temp/true_color_sprites/skullheart.spr.msb

Loading Truecolor: temp/true_color_sprites/lamia.spr.msb

Loading Truecolor: temp/true_color_sprites/lamia_glow.spr.msb

Loading Truecolor: temp/true_color_sprites/radial_long.spr.msb

Loading Truecolor: temp/true_color_sprites/superthrowdust.spr.msb

Loading Truecolor: temp/true_color_sprites/dustcyclone_right.spr.msb

Loading Truecolor: temp/true_color_sprites/dustcyclone_left.spr.msb

Loading Truecolor: temp/true_color_sprites/dustspecial.spr.msb

Loading Truecolor: temp/true_color_sprites/auto_recovery_effect.spr.msb

Adding palette effect AllBlack

Adding palette effect MostlyBlack

Adding palette effect HalfBlack

Adding palette effect SlightlyBlack

Adding palette effect Dead_Pallor

Adding palette effect Armor

Adding palette effect ParasoulFlame

Adding palette effect ValentineElectrified

Adding palette effect ValPoisonA

Adding palette effect ValPoisonB

Adding palette effect ValPoisonC

Adding palette effect HatredGuard

Adding palette effect HatredInstall

Adding palette effect Lv2Stance

Adding palette effect SquiglyFlame

Adding palette effect CounterHit

Adding palette effect Parry

Adding palette effect FukuaShadow_L

Adding palette effect FukuaShadow_L_Herself

Adding palette effect FukuaShadow_M_Herself

Adding palette effect FukuaShadow_H

Adding palette effect FukuaShadow_H_Herself

Adding palette effect FukuaFireballReturn

Adding palette effect SekhmetAllBlack

Adding palette effect SekhmetEnemyAllBlack

Adding palette effect PushblockGuardCancel

Adding palette effect RoboFortuneElectrified

Adding palette effect Robo_DetMode

Adding palette effect Robo_DetMode_ShineSpark

Adding palette effect Robo_DetMode_HyperBeam

Adding palette effect Beo_HypeLv1

Adding palette effect Beo_HypeLv2

Adding palette effect Beo_HypeLv3

Adding palette effect Beo_EX_GrabFinish

Adding palette effect Challenge_HealthDrain

Adding palette effect Challenge_HealthRegen

Adding palette effect Challenge_Locked

Adding palette effect Survival_Boss_Red

Adding palette effect Survival_Boss_Gold

At shader compilation

Attempting to compile first shader

OK!  Attempting to compile second shader

OK!  Attempting to compile third shader

OK!  Attempting to compile fourth shader

OK!  Attempting to compile fourth-and-a-half shader

OK!  Attempting to compile fifth shader

OK!  Attempting to compile sixth shader

OK!  All shaders compiled!

Init sound device...

**********************************SESSION STARTED AT: Wed Jan 04 20:00:27 2017

**********************************BUILD: RETAIL-PUBLICBETA-15430
VFS: fullscreen.txt not found!

FILE OPEN: fullscreen.txt [0x00000000]

VFS: data\noMainMenu.txt not found!

FILE OPEN: data\noMainMenu.txt [0x00000000]

InitializingRenderer

Windowed 1

Windowed 2

Windowed 3

Windowed 4

Windowed 5

Windowed 6

Windowed 7

Windowed 8

Windowed 11

In AdjustWindow, primary area is 1920 x 1160

In AdjustWindow, primary area offset is 0 x 0

Windowed 14

Windowed 15

Windowed 16, style is 4194304

Windowed 17

Windowed 18, size 316, 205, 1602, 931

In AdjustWindow, SetWindowPos called with size 316, 205, 1602, 931

Windowed 19

In AdjustWindow, reinitializing viewport with size 1280.000000 x 720.000000

Windowed 20

Windowed 21

Windowed done!

Renderer::GetD3DPresentationParameters

Windowed, vsync!  vsync is 1

Initializing D3D with HARDWARE vertex processing, this is faster, yay!

Device refresh rate 59 Hz

D3D device capabilities:

Accelerated copy to vid mem: YES!

Accelerated copy from vid mem: YES

Video is plain old boring NTSC.

VFS: nomusic.txt not found!

FILE OPEN: nomusic.txt [0x00000000]

Number of controllers plugged in: 0

.\code\system\Network\NetworkManger.cpp, line 117:  mbPlayer2 = F.

Resetting default character order for both players.

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

CharSelect reading character info:

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/filia.foit:

My largest assist - 1061370

Name = Filia

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/cerebella.foit:

My largest assist - 906404

Name = Cerebella

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/peacock.foit:

My largest assist - 1090590

Name = Peacock

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/parasoul.foit:

My largest assist - 1071464

Name = Parasoul

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/msfortune.foit:

My largest assist - 1090932

Name = MsFortune

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/painwheel.foit:

My largest assist - 1066024

Name = Painwheel

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/valentine.foit:

My largest assist - 1073388

Name = Valentine

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/double.foit:

My largest assist - 854148

Name = Double

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/squigly.foit:

My largest assist - 992789

Name = Squigly

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/bigband.foit:

My largest assist - 1050721

Name = BigBand

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/fukua.foit:

My largest assist - 726123

Name = Fukua

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/eliza.foit:

My largest assist - 1016386

Name = Eliza

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/beowulf.foit:

My largest assist - 1087310

Name = Beowulf

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/robofortune.foit:

My largest assist - 901990

Name = RoboFortune

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

For file temp/boss_marie.foit:

My largest assist - 0

Name = Marie

----------------------

CPU Mem needed for pt chars: 82 MB (44345123 + 41960070)

CPU Mem needed for 8-bit streaming help art: 11 MB (11543617 bytes) (1591738, 1808483, 1893922, 1919628, 2015523, 2314323 bytes)

And an extra 5MB CPU mem for the PC decompression buffer

VRAM max needed for always loaded art: 135 MB (16, 17, 18, 21, 22, 38 MB)

VRAM max needed for assists PER TEAM: 3 MB (1087310 Beowulf, 1090590 Peacock, and 1090932 MsFortune)

VRAM max total needed: 141 MB (148102678 bytes)

----------------------

--------Character select order-------------

Index -1: Marie (Hidden)

Index 0: Filia

Index 1: Cerebella

Index 2: Peacock

Index 3: Parasoul

Index 4: MsFortune

Index 5: Painwheel

Index 6: Valentine

Index 7: Double

Index 8: Squigly

Index 9: BigBand

Index 10: Fukua

Index 11: Eliza

Index 12: Beowulf

Index 13: RoboFortune

-------------------------------------------

Allocating always-loaded sprite art memory: 141 MB (148102678 bytes), 135 MB for always loaded art and the rest for assists

Allocating art memory for point char sprites/temp storage: 16 MB (16777216 bytes)

Reserved 1593 K (815847 x2 bytes) for previous-point-char frame storage.

Reserved 11273 K (11543617 bytes) for 8-bit art storage.

Mem allocated!

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-art.gfs [0x00E66370]

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]

Name = Hitspark

Reading 21 frames...

ReadSoundFX:  Foit file name is temp/hitspark.foit

Fixed-up sound file name is temp/hitspark.snd-wav

FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-win.gfs [0x00E66390]

Max slideshow frames 14

Loading Truecolor: temp/true_color_sprites/screen_effects.spr.msb

Loading Truecolor: temp/true_color_sprites/pushblock.spr.msb

Loading Truecolor: temp/true_color_sprites/infinite_spark_a.spr.msb

Loading Truecolor: temp/true_color_sprites/infinite_spark_c.spr.msb

Loading Truecolor: temp/true_color_sprites/infinite_spark_letters.spr.msb

Loading Truecolor: temp/true_color_sprites/silentscope.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_blunt_shockwave_h.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_blunt_shockwave_h_gr.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_assist.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_h_yellow.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_h.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_wall_impact_h.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_wall_impact_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_omni_l.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_omni_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_omni_h.spr.msb

Loading Truecolor: temp/true_color_sprites/throwtech2.spr.msb

Loading Truecolor: temp/true_color_sprites/grab.spr.msb

Loading Truecolor: temp/true_color_sprites/block.spr.msb

Loading Truecolor: temp/true_color_sprites/radial_halo_flat.spr.msb

Loading Truecolor: temp/true_color_sprites/miss_spark.spr.msb

Loading Truecolor: temp/true_color_sprites/dust.spr.msb

Loading Truecolor: temp/true_color_sprites/extradust.spr.msb

Loading Truecolor: temp/true_color_sprites/infinite_burst_break_gold.spr.msb

Loading Truecolor: temp/true_color_sprites/infinite_burst_break_blue.spr.msb

Loading Truecolor: temp/true_color_sprites/super_spark.spr.msb

Loading Truecolor: temp/true_color_sprites/super_spark_lightnings.spr.msb

Loading Truecolor: temp/true_color_sprites/dustplume.spr.msb

Loading Truecolor: temp/true_color_sprites/groundrush.spr.msb

Loading Truecolor: temp/true_color_sprites/airrush.spr.msb

Loading Truecolor: temp/true_color_sprites/slash.spr.msb

Loading Truecolor: temp/true_color_sprites/shampoo.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_blunt_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_directional_l.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_directional_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_directional_h.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_slash_l.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_slash_m.spr.msb

Loading Truecolor: temp/true_color_sprites/hitspark_slash_h.spr.msb

Loading Truecolor: temp/true_color_sprites/snapback.spr.msb

Loading Truecolor: temp/true_color_sprites/prism.spr.msb

Loading Truecolor: temp/true_color_sprites/skullheart.spr.msb

Loading Truecolor: temp/true_color_sprites/lamia.spr.msb

Loading Truecolor: temp/true_color_sprites/lamia_glow.spr.msb

Loading Truecolor: temp/true_color_sprites/radial_long.spr.msb

Loading Truecolor: temp/true_color_sprites/superthrowdust.spr.msb

Loading Truecolor: temp/true_color_sprites/dustcyclone_right.spr.msb

Loading Truecolor: temp/true_color_sprites/dustcyclone_left.spr.msb

Loading Truecolor: temp/true_color_sprites/dustspecial.spr.msb

Loading Truecolor: temp/true_color_sprites/auto_recovery_effect.spr.msb

Adding palette effect AllBlack

Adding palette effect MostlyBlack

Adding palette effect HalfBlack

Adding palette effect SlightlyBlack

Adding palette effect Dead_Pallor

Adding palette effect Armor

Adding palette effect ParasoulFlame

Adding palette effect ValentineElectrified

Adding palette effect ValPoisonA

Adding palette effect ValPoisonB

Adding palette effect ValPoisonC

Adding palette effect HatredGuard

Adding palette effect HatredInstall

Adding palette effect Lv2Stance

Adding palette effect SquiglyFlame

Adding palette effect CounterHit

Adding palette effect Parry

Adding palette effect FukuaShadow_L

Adding palette effect FukuaShadow_L_Herself

Adding palette effect FukuaShadow_M_Herself

Adding palette effect FukuaShadow_H

Adding palette effect FukuaShadow_H_Herself

Adding palette effect FukuaFireballReturn

Adding palette effect SekhmetAllBlack

Adding palette effect SekhmetEnemyAllBlack

Adding palette effect PushblockGuardCancel

Adding palette effect RoboFortuneElectrified

Adding palette effect Robo_DetMode

Adding palette effect Robo_DetMode_ShineSpark

Adding palette effect Robo_DetMode_HyperBeam

Adding palette effect Beo_HypeLv1

Adding palette effect Beo_HypeLv2

Adding palette effect Beo_HypeLv3

Adding palette effect Beo_EX_GrabFinish

Adding palette effect Challenge_HealthDrain

Adding palette effect Challenge_HealthRegen

Adding palette effect Challenge_Locked

Adding palette effect Survival_Boss_Red

Adding palette effect Survival_Boss_Gold

At shader compilation

Attempting to compile first shader

OK!  Attempting to compile second shader

OK!  Attempting to compile third shader

OK!  Attempting to compile fourth shader

OK!  Attempting to compile fourth-and-a-half shader

OK!  Attempting to compile fifth shader

OK!  Attempting to compile sixth shader

OK!  All shaders compiled!

Init sound device...

@Mike_Z
 
yeah, okay. I was talking to someone who also is going thru the same problem where the game used to work but then recently would crash just as it's going thru the first loading screen.

this is pretty weird...