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Platinum Games

I started on Hard. I switched after my third redo of the prologue. I talk to my friend who's playing it on Hard still, and he says bosses after the tutorial have to one-hit kills, as well as some particularly strong normal enemies.
I think the game is still pretty challenging on normal.
 
Honestly I thought the game was kind of a joke on normal, I can only think of two fights where I had any trouble whatsoever and one of them is supposed to be bullshit since it's a level 99 fight that you can take on pretty much whenever after route A and it's in a small enclosed space and the boss just sprays bullets everywhere that bounce around.

And that was in my rushed run where I was technically underlevelled for everything. This run where I'm doing every sidequest and collecting everything (Just started route C have like 85% quest completion and all but three weapons) and with no grinding I'm level 65 so now nothing can touch me (until I try that level 99 fight I imagine).
 
Okay good to know. I'll set it to hard.

I'm tempted to do a replay of the prologue now, but I'll probably pass because I want to get into the game, and having to play through that segment over and over (with the unskippable opening cutscene) is just too time consuming.
 
Was surprised by the giant rock formations in the back of the desert shaped like a certain character and then that same character showing up in spectacular fashion lol. I wonder if those rocks play into anything or if theyre just there to be fucking creepy.

I'm lvl 30 and still on route A. I hope i dont have to relevel myself after route A. Game is giving me a hard time at points. Haven't really had any trouble with bosses. The most difficult thing so far has been these lvl 26 shiny enemies that appeared near the path to the abandoned factory (the road between it and the path to the desert) that I couldnt damage basically at all, and those stupid fucking worm enemies that are a pain the ads to damage.

Anyone know effective ways to kill either of these? I had to run from the lvl 26 ones and spend way to much time on the drill worms
 
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I wonder if those rocks play into anything or if theyre just there to be ducking creepy.

Anyone know effective ways to kill either of these? I had to run from the lvl 26 ones and spend way to much time on the drill worms
Those uh, those aren't rocks. If you do an obvious sidequest you'll get the back story for them. If you acquire and upgrade all weapons you'll get an event in that area.

As for an effective way to kill those gold enemies? Get to route B. I was honestly baffled when they showed up on route A for me this time since the best way to damage them isn't available.

Also you retain your level no matter what, even when you have chapter select and jump around.
 
Thanks. That makes things easier for me. I appreciate it.
 
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I've honestly played a lot more of this game than is probably healthy, I can answer whatever other than where some upgrade materials are. Like I have no idea where to find meteorite, but I've also never really found myself lacking it, so it's somewhere.
 
you can buy it from the scientist robot in pascals village after you build his space tower.
 
you can buy it from the scientist robot in pascals village after you build his space tower.
He sells shards, not meteorite thus far, though I assumed he sells meteorite post game like how all the vendors get everything rare post game.
 
My biggest problem with the game is how long it took to unlock fast travel. Also the map in the start menu is garbage and makes finding some of these side quests a nightmare
 
Endings A-E, JKNOSTUZ with 95% quest completion and all but one weapon in 35 hours. I know where most of the other ends are too since they're mostly obvious.

I have to say, my second run was a lot better and I enjoyed almost every moment of the game, other than some sidequests I was super underlevelled for so the fights would be several minutes long since I wasn't doing any damage. My only narrative complaints were fixed by some sidequests, though one arguably... I don't know that locking it behind 2 sidequests is a great idea.
9S saying goodbye to 2B really felt like it was missing during my first run, so when I found that it does happen during this run I was pretty happy, it's like 2 seconds but it's exactly what was needed. I get that the area for it is locked behind one side quest and the second makes 9S think to do it, but still.
Also the story for the twins this round hits hard as a fan of the first game.
1488972450943.jpg

My biggest problem with the game is how long it took to unlock fast travel.
I felt that way the first run where I rushed but during the second where I made a point to do all sidequests as they appeared, meaning it took forever to get fast travel, I didn't mind it honestly.

Have you been riding animals around? They make getting places fast pretty easy and once you do it a few times tame ones just appear at all the save points anyway as well as at major locations, so you don't even need bait after a bit
 
YOU CAN RIDE THE ANIMALS?! I feel like an idiot now...
 
YOU CAN RIDE THE ANIMALS?! I feel like an idiot now...
I didn't know until this playthrough. I never looked at the animal bait because I assumed it was just for hunting for materials.

You could ride boar in Nier so I spent the whole first run thinking I missed a sidequest for it. We can be idiots together.
 
PSA for ending Y since it the only missable ending.
Let the Emil heads self destruct.
 
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About 20+ hours in rn, only material i am so struggling on is Natural Rubber, the only place i can seem to farm it is the factory entrance which i guess works... just gonna take a long ass time.

Anyways I love 9s I'm gonna marry him that is all.
 
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So anybody know about that sidequest that looks like it's UNDER the factory on the map?
It's been fucking bothering me since Wednesday
 
Got platinum at 40 hours, only materials I know of that need to be farmed and can't be bought are gadgets and pure water. Fuck gadgets to hell. 2 sidequests left but they're fill out your bestiary and find the random crap ones, so... eh.
Trophies can be bought with in game money, I admit to buying the look up 2B's skirt 10 times and leave 9S busted for an hour trophies because who the fuck cares.
About 20+ hours in rn, only material i am so struggling on is Natural Rubber
Clown shop sells it in late game.
So anybody know about that sidequest that looks like it's UNDER the factory on the map?
It's a terminal/whateverthefucksavepointsarecalled. They all show up with the same dot as sidequests until you find them, as do wise machines.
 
Platinum Games creative producer Jean Pierre Kellams, or JP Kellams (pictured center), is leaving the company, he announced in an Instagram post.

JP-Kellams-Leaves-Platinum.jpg


“15 years ago, I came to Japan to fulfill my childhood dream of making games with my heroes,” Kellams said in the post. “No matter how hard the day, I always walked into the office in awe of the creativity around me, and with the joy that working with each and every one of my coworkers brought me. It is hard to say goodbye to them, to Platinum Games, and to Japan. Yet, embracing new challenges is part of my DNA, and after almost 10 years of working with the team (more with my Capcom / Clover days), it is time to move on to new challenges that I’m excited to share soon. I’ll be forever grateful to all people who have touched this journey, because they’ve shaped who I am.”

Kellams concluded, “Platinum maintains its luster forever.”

During his tenure, Kellams was the write for Vanquish, creative producer for the cancelled Scalebound, and worked on the English adaptation for various Platinum Games titles, including Bayonetta. While unrelated to Platinum Games, he was also the English voice for Apollo in 2008’s Apollo Justice: Ace Attorney.​
 
Good, that guy is a dumbass. While the fact he wrote Vanquish is credit enough to that I present the following evidence.
The problems with Japanese games aren’t that they are JPN games or that they are Westernized games. The problems with JPN games are simple: Most of them aren’t very good games. People don’t buy those. Most games from anywhere aren’t good. That’s why exceptional means exceptional.

Most Japanese publishers/developers can’t invest money/manpower enough to compete with exceptional Western productions. Risk is too high. It costs money and sweat to make things stand out, but it also raises the risk. Then marketing is crazy expensive after that.
This reads like a troll post.
 
Well no he's kind of right. In a market of oversaturation you need an exceptional game to make it. There's too many subpar games so when you make a game you need to put A++ effort into it or else it will come out forgettable, bad, or disappointing.

And of course marketing is a whole another beast.
 
If your point is about market over-saturation you don't wrap it in "Japanese games are bad, especially compared to western games".
 
A lot of Japanese games are very samey unfortunately. sure western games are too but Japanese games are way more.
 
If your point is about market over-saturation you don't wrap it in "Japanese games are bad, especially compared to western games".
I think you're reading way too hard into this.
 
Only thing that stood out to me was

Most Japanese publishers/developers can’t invest money/manpower enough to compete with exceptional Western productions

>Implying budget is what makes an exceptional product

Literally what's killing both Hollywood and the gaming industry. Budget is nice but it means nothing if you don't put it where it matters.

Hire better writers and game designers you nerds.

Like the thing that offends me more then anything else about Final Fantasy 13 is that some asshole was payed to write that plot. This multi-fucking-million dollar game couldn't spare a fucking dime to commission a half-decent writer.
 
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Paying a lot for a writer doesn't magically makes the plot good. Bioware was known for its good writing and fucked up royally on the latest baldur's gate in a lot of amateur ways
 
Exactly. Hence budget isn't necessarily what makes a game exceptional.

I could probably go onto a random "writefag" thread on 4chan right now and find someone capable of writing a more coherent plot then FFXIII. Granted, that's not exactly high praise...
 
A game is a composed art. So it needs synergy, competence and innovation in different areas.

A batshit crazy plot can still back a mechanically great game. A plot that makes perfect sense can harm it.

It's complicated.

All in all, fun and immersion wins in the end. Even in games with unbelievably incoherent plots (digital devil saga 2 and the sun's corrupted data turning people into sand for example) or with an absurd logical flaw (spider man swinging between buildings while throwing web in the clouds... And hanging from it)
 
A batshit crazy plot can still back a mechanically great game. A plot that makes perfect sense can harm it.

It's complicated.

All in all, fun and immersion wins in the end. Even in games with unbelievably incoherent plots (digital devil saga 2 and the sun's corrupted data turning people into sand for example) or with an absurd logical flaw (spider man swinging between buildings while throwing web in the clouds... And hanging from it)

I never said otherwise, but the specific game I pointed to is an example of grave incompetence resulting from a deficit of "giving a fuck" rather than any stylistic creativity. An example of a massively funded title who's graphical budget could probably feed a third world country but for which nobody apparently thought of proof-reading the script.

Now...NieR. Here is an example of a game that's wonderfully weird, and simply wonderful.
 
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A batshit crazy plot can still back a mechanically great game. A plot that makes perfect sense can harm it.
I think he meant that the plot was bad, not just that it was incoherent or crazy.

Batshit insane is perfectly fine for some games, I consider myself a Yoko Taro fan, I wouldn't have said he was capable of delivering good writing until Nier and Automata had some good stuff, but I enjoyed the lunacy that was DoD. I don't think Swery65 is a good writer but the man delivers stories that have charm and are pretty damn entertaining due to how unhinged they are (or how hard they rip off Twin Peaks). I think most people feel this way about Suda51 as well, but honestly I think his good games (killer7, No More Heroes) actually have a lot more going on under the skin than people seem to think.

FF XIII's story comes across as uninteresting on top of its other problems, and then I personally didn't find the gameplay that compelling (fucking hallways).
 
having a good staff doesn't mean anything if you have no management or coordination too
sometimes different departments on a game won't even interact with each other, even when you think they would
 
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having a good staff doesn't mean anything if you have no management or coordination too
sometimes different departments on a game won't even interact with each other, even when you think they would

Yup and developmental issues like stuff needing to get scrapped or restructured on deadlines can seriously screw with the project.

Never4Get Too Human, the game that proved that you can be in development for 10 years and still be shit.
 
Bitch, please. Duke Nuken forever and Daikatana
 
Sartre's name was changed due to copyright in the US

You'd have to have some brass to be like, "Being and Nothingness? Bitch please, I wrote [insert generic pop sonog here]".
:PUJNA:
 
Is that why Beauvoir becomes Simone, too?
 
Either the copyright is on Sartre and Beauvoir as a couple in some way or they changed her name to go with his, since they were a couple, the video doesn't say.
 
Playing Nier right now. Having a good old time. 2B is a hottie. Gameplay is fast and action packed.

I have barely even scratched the surface of this game yet lol
 
Sartre's name was changed due to copyright in the US


:PUJNA:

The biggest mistake I made was assuming that the world we live in is not as fucking absurd as it actually is.
 
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Just beat route b. Started route c and promptly died cajse i fell into the pit in the middle of the map and the
virus infection
kept me from climbing out the short way and I got killed by enemies...frustrating.