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Indivisible: Lab Zero's Action-RPG! (General Discussion)

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welp you all have fun I guess I'll just sit here in my corner and cry myself to sleep
 
Yeah I was playing the proto too XD Also I changed mine at the last second to Ps4 code instead of Steam. Would be easier to manage video trimmings from my Ps4
 
I'm still pending. Have fun.
 
Ok got my code and downloading now :D
refresh button destroyed.
 
Well, it's 4 AM and mashing refresh for 20 minutes has done nothing, guess I'm off to bed.
 
Well, it's 4 AM and mashing refresh for 20 minutes has done nothing, guess I'm off to bed.
Yeah, looks like it takes Backerkit about 10 minutes to distribute 4000 codes and there's over 20,000 from steam alone.
 
Code GET

Now to download the game :p
 
I think I found all the secrets. And yet... hmmm. >_>
 
Oh man, I knew this would happen.

I just had a ton of fun for about 40 minutes, but I had to make this game look like ass to get a playable framerate. 800x450 windowed, everything off and old, fake (not real), AND cheap shadows. The imput lag becomes playable but I can tell i'm not getting the intended experience. The fake shadows are just broken, stones and such really like to turn purple and everything goes from fullbright to dark randomly. They are not intended to be used. I can't give proper feedback with this.

I have two options, both happen to involve begging:

  1. Beg, beg a member of my family to get me a better PC for Xmas. It might work but it means I won't be able to really experience the fruits of L0's labor until next year.
  2. Beg, beg L0, Backerkit, Indiegogo, or whoever possesses the authority to give me a PS4 Beta code instead, I don't even care if I lose access to the Steam version. I waited months for this and I want to play a working version of the game as intended and be able to give actual feedback. Obviously this is the faster solution, I just need to know who to email/PM to help me out. Help.

Also, I already bumped into 2 or so minor bugs but i'll hold off until I have a working version of the beta to reproduce them on, if they're not ironed out by then.


 
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Only big thing that's been bugging me about the ps4 version is that Iddih and All Block is now L1/R1 instead of L2/R2. I keep mashing the triggers instead x,x
 
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I'm... very curious what the speed run times will be. That was... that was something.

Edit: Kinda wonder if I'm first 100% to be honest...
 
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I'm... very curious what the speed run times will be. That was... that was something.

Edit: Kinda wonder if I'm first 100% to be honest...
I would assume so for the moment. I couldn't figure out a wall bit but I did get a slightly faster time XD
 
Got Clearer (99,5%) but not Clearest on first try. Really nice to see all those improvements.

Also I had this situation:

Belu really wanted to join my team but the game wouldn't allow me to let him in. :( Mike Z fix pls!
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Fun tip: Hold R1 (RB or what ever it is for arrows) and hit attack =3
Hold r1 and mash the dash button. Walk like an Egyptian. and speaking of walking ajna can walk now :P.
 
Nice, I only got to 95%. Also, do enemies not respawn when you die? This is sad, I wanted a rematch. Alas, "Ajna dies = Game Over" is still in effect.
 
Got Clearer (99,5%) but not Clearest on first try. Really nice to see all those improvements.

Also I had this situation:

Belu really wanted to join my team but the game wouldn't allow me to let him in. :( Mike Z fix pls!
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This just happened to me too. The Belu rolled into the party but never made it back to it's "starting point"
 
This just happened to me too. The Belu rolled into the party but never made it back to it's "starting point"

Was it on stairs or uneven terrain? That's probably what caused it in my case.
 
Just finished a run in the backer preview, and I definitely had a blast!

I honestly felt that I never got the hang of the block system in the prototype, but the new battle indicators really helped out this time around.

Also did anyone else have a problem navigating the party selection menu? Seemed to have problems selecting what I wanted and I had to struggle quite a bit in order to get to the reserves. It's probably the crappy controller I'm using, but just putting it out there just in case it's an issue for others as well.
 
Also did anyone else have a problem navigating the party selection menu? Seemed to have problems selecting what I wanted and I had to struggle quite a bit in order to get to the reserves. It's probably the crappy controller I'm using, but just putting it out there just in case it's an issue for others as well.
Feels fine over here on ps4.
 
I finished a battle and was notified Zebei could now attack 3 times, the game froze and became a mess of different colors in a static pattern and stayed that way for about 8 seconds but actually went back to normal.
 
Oh man, I knew this would happen.

I just had a ton of fun for about 40 minutes, but I had to make this game look like ass to get a playable framerate. 800x450 windowed, everything off and old, fake (not real), AND cheap shadows. The imput lag becomes playable but I can tell i'm not getting the intended experience. The fake shadows are just broken, stones and such really like to turn purple and everything goes from fullbright to dark randomly. They are not intended to be used. I can't give proper feedback with this.

I have two options, both happen to involve begging:

  1. Beg, beg a member of my family to get me a better PC for Xmas. It might work but it means I won't be able to really experience the fruits of L0's labor until next year.
  2. Beg, beg L0, Backerkit, Indiegogo, or whoever possesses the authority to give me a PS4 Beta code instead, I don't even care if I lose access to the Steam version. I waited months for this and I want to play a working version of the game as intended and be able to give actual feedback. Obviously this is the faster solution, I just need to know who to email/PM to help me out. Help.

Also, I already bumped into 2 or so minor bugs but i'll hold off until I have a working version of the beta to reproduce them on, if they're not ironed out by then.


Contact Peter over at indiegogo (at) labzerogames (dot) com. Let them known the situation and they should be able to help you out. Make sure to provide the email address you used to back.
 
Just did about three runs this morning. Got 100% on my first run, but y'know, it doesn't feel like 100%. I still feel like there's something I missed. Last two runs were just straight to the end, playing around with teams and stuff.

I was surprised how much from the Prototype was still here, like Game Over Ajna, Tungar's Prototype Super, Razmi's clutch Heals, and GK's voice clips. Also seems like some moves and mechanics were omitted, like Dhar's Down Attack Pillar-thing and Qadira's Defense Supers. Looks like they're trying to reserve some character stuff for later, but I actually really like how everyone plays right now.

It took some getting used to the UI changes, but it was really fun dealing with the new attack patterns and stuff. I actually like not having to be quite as cautious with meter for blocking, since it made me cash out attack Supers a bit more often. Having more control over Super Levels is extremely nice too, especially for Ajna.

Blahblahblah, super fun!
 
There is a specific bug report email listed on the page for the preview, just going to submit a list after a while.
 
Well I won't spoil much but . . . .

Time to find the cat.

Other then that, too busy checking the game.
 
you can totally find the cat. i won't tell where... but... think along the lines of the prototype. that's your only hint
 
you can totally find the cat. i won't tell where... but... think along the lines of the prototype.
Rodney too.