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Recent content by AlcoholicRobot

  1. AlcoholicRobot

    Full Undizzy Sequences - Community Poll.

    As a player that has set ups for grab resets with Beowulf, where I basically get my entire damage from my combo off of that first grab not being scaled and duo damage, I feel like the whole "grabs don't scale until after the grab" that makes beos grab useful wouldn't matter anymore if all non...
  2. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    I always thought this was a hit stop thing too personally, at least I assumed that's why I don't do certain moves during happy birthdays because they will almost always drop for me. Like Blitzer, but that's mainly because blitzer is only hitting one of the characters and then the other land...
  3. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    I can't believe Mike nerfed beo in the only area it matters. Now my chances of getting the WR for killing marie with Beowulf will never happen.
  4. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    Man look at all these words happening... I think I found an audio bug on ips trigger hit? I don't know if this has been brought up before, figured I'd drop it just in case. It just sounds really weird to me compared to the normal noise.
  5. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    Cymbal clash hitting high or mid doesn't mean much to me either way, it's fairly slow and any range where you'd be using it safely the other person has little reason to be blocking low anyway.
  6. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    For some reason if I do non-ex Canis Major on Squigly she is pushed far enough away that if I do c.lk on her wake up it whiffs completely. It only happens on Squigly so I don't think it's intentional. Not sure if you could just make her slightly closer so that it doesn't whiff? Or is that just...
  7. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    No it means the damage they would deal is reduced by 50% more which can go below the minimums normally set by scaling. A normal move that doesn't do at least 1000 damage has a minimum damage multiplier of .2 but if you hit them after burst that would be scaled again to a .1 multiplier. So at max...
  8. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    I agreed with that, Wulfamania is better if you haven't already built the hype (if you already had 3 hype it almost feels like a waste) but your options during wulfamania are really reduced and I don't even think I'll ever use the other EX grabs during it in its current form unless I know they'd...
  9. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    I agree and honestly it's something I was thinking about too but forgot to mention because of all of the other changes taking priority in my mind, it almost feels worth it to just let the opponent keep hitting me for almost no damage and just letting myself build lots of meter from it and then...
  10. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    Hi, me and the other Beowulf players are having trouble figuring out in what situations chair dance is useful in its current state? We just can't think of any where you would actually want to use it over anything else, so if anyone has any ideas I'd love to hear them, thanks! Other than a...
  11. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    I knew this wasn't supposed to have happened! (thanks for including the end) Beo feels fun, interested to see how things teeter out when people get used to his new set ups compared to his old ones.
  12. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    I know I know I am not saying it needs to get super buffed or anything, I'm just saying the way I personally play and my own personal comfort zone it doesn't feel right with. I'm sure its fine overall I was just giving how I felt about it, it's not like every player has to be happy with every...
  13. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    I am okay with the new Dog Star Press in some situations but scared of it in others. +2 medium distance from them puts you at the range to do a grab or a low mix up but any other options (overhead, command grab, ect) are then unsafe to wake up jab ect, not to mention all set ups from the current...
  14. AlcoholicRobot

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah I'm not disagreeing that it's a loop I was just wondering why you brought it up before and you answered me. The fact that it exists in general is probably enough to convince Mike just makes me worry about what it means for other Beowulf players. A change that could be possible is make...