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Recent content by ClarenceMage

  1. ClarenceMage

    Full Undizzy Sequences - Community Poll.

    Changes that I would make in my gameplan with these undizzy changes: -Use more damaging early-ish resets(intended gameplan change from this change) -Actually bother to explore left/right tech chase mixup/setup routes(intended gameplan change from this change) -Actually bother to optimise my...
  2. ClarenceMage

    Full Undizzy Sequences - Community Poll.

    Refer to my post for situations where that situation is inapplicable, and ways it can be mitigated. Only if there aren't any upsides to picking Not Those Teams, and Not Those Assists, for which there are many.
  3. ClarenceMage

    Full Undizzy Sequences - Community Poll.

    Increasing amounts of separate damage reduction would keep in theme with max the green burst damage change, so that sounds like a good suggestion to me!
  4. ClarenceMage

    Full Undizzy Sequences - Community Poll.

    Part 1. Re: 3v3 one-reset kills. Part 2. Re: Repeated max undizzy resets/setups. Part 3. My suggestion to implement an undizzy change. Part 4. I support char specific changes. Part 1 --- Regarding 3v3 one-reset kills, I'm not sure setups like this are the most problematic or long term...
  5. ClarenceMage

    Pocket Rumble Thread

    I like this build a lot. This game is a lot of fun. Both characters are strong and fun, I'm leaning towards Naomi because I like rushing shit down. The control scheme took a little getting used to but it's not an issue once I get used to it - Maybe it's because I don't have an issue hitting 2...
  6. ClarenceMage

    Skullgirls Pacific Showdown: Japan vs. America

    That was fun to watch, good showing all players.
  7. ClarenceMage

    Peacock Gameplay General

    How does skullgirls resolve visually simultaneous hits, then, like with the c.MK/George hitting the opponent meaty simultaneously? Is it like GG where there's a priority order where if attack+projectile hit on same frame the projectile is advanced one frame? Edit: The unblockable tech also...
  8. ClarenceMage

    Peacock Gameplay General

    In case this isn't known, Peacock can do self-unblockables with a meaty mid projectile(like george), her c.MK, and a level 3 item drop. Order of events: Test his on double. In the corner, call item drop then immediately throw. Time a george to meaty double on wakeup. c.MK meaty double on...
  9. ClarenceMage

    #SendTheWorldToComboBreaker

    Yeah, I'm still open.
  10. ClarenceMage

    From scrub to not scrub in dunno when

    You do a lot of "It should have been obvious what I ACTUALLY MEANT was all this shit I didn't actually even come close to saying". It makes it far more difficult than necessary to actually talk to you about anything.
  11. ClarenceMage

    From scrub to not scrub in dunno when

    The only aspects of the game Yoma mentioned was spacing & neutral game decisions.
  12. ClarenceMage

    Mr Peck's Comical Character Crisis

    Do you use much superjump to avoid armoured assists/situations where armoured moves would give you trouble?
  13. ClarenceMage

    From scrub to not scrub in dunno when

    It's not just SG, his connection to me in Melty and Fightcade is also fucked. His connection to me used to be Not Fucked but now it is Fucked so ?????? straya
  14. ClarenceMage

    Painwheel tricks and resets

    If there's a 4f gap in a string to s/c.[LP] through, you are better off finishing the s.LP combo starter into unscaled combo. Armoured normal->tick throw vs opponent who is committed to downbacking or is going to upback block the s/c.[LP] and then go to down block, and you know they won't...
  15. ClarenceMage

    Street Fighter V

    I played SF5 for the first time at couch warriors ranbat, even if it was released in its current state with more chars (to which they could make some improvements like get rid if input shortcuts/throw tech in special recovery/improve walk speed slightly across the board/remove general jankiness)...