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Recent content by IsaVulpes

  1. IsaVulpes

    Skullgirls Team Building Thread

    Band with L George is unfightable I like LnL with Bella for both these chars. Excel is more for band and Copter is more for Cock, LnL is useful for either I also still feel like L BE is a good assist but if you prefer M that works
  2. IsaVulpes

    Full Undizzy Sequences - Community Poll.

    While this is true, there is still the "issue" of different characters having differently hitting supers. While Big Band loses 1600 damage on a raw SSJ at 240 vs 235 Undizzy (3800 -> 2200), Peacock only loses 700 on a raw Argus (3200 -> 2500) - because that super is all tiny hits which will...
  3. IsaVulpes

    Full Undizzy Sequences - Community Poll.

    Do you disagree on Peacock being heavily buffed by this change
  4. IsaVulpes

    How to deal with beo J.HP?

    Can't he blitzer out on reaction to the super flash at any point?
  5. IsaVulpes

    Full Undizzy Sequences - Community Poll.

    ?? I feel this change is a tremendous buff to Solos (and by extension, Duos) since they still manage to kill 1 character largely unaffected by it, and then just lose out on an incoming mixup. 3v1 on the other hand now has to reset every 5 hits because else you WILL hit 240 Undizzy and then they...
  6. IsaVulpes

    Full Undizzy Sequences - Community Poll.

    All for these two Game-wide changes also yes, but have to figure out what I am thinking there first
  7. IsaVulpes

    Double's Hitboxes

    Where's Cilia Slide!!
  8. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    :FIL::BIG:
  9. IsaVulpes

    Skullgirls Team Building Thread

    The main downside of this setup is that M Clone got entirely reworked in the Beta, so whenever that patch is live (2 weeks?) it won't work anymore
  10. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    Liza jLK isn't an IOH because it hits way too many people crouching - maybe everyone? Too lazy to test, but at least it's several low crouchers (eg Filia). Peacock jLP I'm unsure, might be related to "She is a zoner and doesn't need an extremely fast overhead", or to "She has a comparably easy...
  11. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    I'm liking these patches. A lot! Would still prefer IDJs to be gone (via Doublejump lockout) and some minor random other touchups*, but overall I really enjoy the recent direction. * like making Bella j2MP or jHP mid (the latter just while rising) because it appears strange to me that...
  12. IsaVulpes

    Skullgirls Team Building Thread

    I'd run this team as Parasoul (H Shot) / Double (M Bomber) / Peacock (?). Gameplan is to land one hit with Parasoul, then tag-combo into Peacock. Pillar would be fine too, but H Shot has some cool stuff with Double and also can easily be incorporated into Peacock patterns for maximum lockdown...
  13. IsaVulpes

    Double Jump Instant Overhead Breakdown / Tutorial

    Yeah, I don't know what the problem with this would be. Unless you're doing this specific technique, you aren't going to doublejump within 1-2 frames of leaving the ground; And if it's just disabled until the third currently possible frame, everyone has lost their IDJs?