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Recent content by MankeyShank

  1. MankeyShank

    I need advice on resets

    Ok, on the questions on assists. What assists could I use for resets on I my team? I normally give Parasoul L Napalm Shot since Big Band doesn't have a projectile, and Big Band L Beat Extend for pressure relief.
  2. MankeyShank

    I need advice on resets

    Ok, so resets are pretty much the most important thing about Skullgirls? Like the game is very reset heavy. I've been practicing resets, I've learned a quite few, but I've still got some questions. 1.) Resets set the hit counter back to zero, so it's another combo. Skullgirls has that damage...
  3. MankeyShank

    Counter Combo?

    Ok...how long does THAT indicator last?
  4. MankeyShank

    Counter Combo?

    So when do I know if I've successfully done a counter hit?
  5. MankeyShank

    Is j.MP, j.HP, j.HK character specific?

    Does the \/ /\ mean jump? And by heavies do you mean heavy attacks or big characters?
  6. MankeyShank

    Counter Combo?

    Ok, this is probably, a really, REALLY dumb question, but some YouTube videos showcasing characters combos refer to them as counter combos. Are these combos that can be started after a counter hit? Or does it refer to the combo counter?
  7. MankeyShank

    Is j.MP, j.HP, j.HK character specific?

    I've noticed that this attack chain that I see in a lot of Parasoul combos seems to be one of her most important chains. I've gone into the habit of using it because of this. However, while it does work on a huge majority of the characters, the two characters that this chain doesn't seem to work...
  8. MankeyShank

    Trouble with a corner combo, help?

    I think it was...green? Yeah, it was green. How do those work again? And wth is an undizzy? 130 collective hours playing this game and I don't know these. I'm such a noob. lol
  9. MankeyShank

    Trouble with a corner combo, help?

    Now there's corner combo that I've been practicing with Parasoul. It goes like this: j.HP, c.LK, c.MK, s.HPx2, LP Napalm Shot, s.LP, s.MP, b.s.HK, Egret Call, j.MK, j.HP, c.HP, j.MP, j.HP, j.HK, s.LKx2, s.MKx2, s.HPx2, MK or HK Napalm Pillar, SA1 or SA3 Sounds simple enough, right? Well, here's...
  10. MankeyShank

    Big Band Resets for Beginners

    Can these resets work with Parasoul as opposed to Cerebella?
  11. MankeyShank

    Parasoul Resets?

    Can anyone tell me some Parasoul resets? The only one I know is when you use an air grab after cr.HP.
  12. MankeyShank

    Big Band Resets?

    Can anyone tell me any good resets with Big Band? The only I know is the one where you use an air grab after j.MK
  13. MankeyShank

    Need Advice: Approaching, Recovering, and Punishing

    This is an issue I've been having for a long time on Skullgirls. I've found a team that I'm comfortable with (Big Band & Parasoul) and have learned plenty of effective combos and techniques with the characters. Once I get online, though, I get trashed. I KNOW this is to be expected, this is a...
  14. MankeyShank

    Big Band/Parasoul team advice?

    Thank you for sharing me those vids. Learning a lot of stuff I didn't even know I could do with Parasoul. As a result, I've realized how much more familiar I am with Big Band than Parasoul
  15. MankeyShank

    Which moves cause Sound Stun?

    So Big Band has this special trait called Sound Stun, where certain moves of his will cause extended hitstun. Can anyone tell me which moves do this?