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Don't BS me, how HARD is this game?

yes, since labzero has no time or money to implement something for a game like this.
Even if they had; if there are 5 people queueing for matchmaking at a time, the best matchmake algorithm still ain't saving you from playing against people who are much better/worse than you are
 
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Someone should compile all of the advice and suggestions and responses and make a "FAQ: How to git gud" and post it on the beginner board. Then we can just post a link to that whenever a thread like this pops up and not waste everyone's time.
 
I just want in-game matchmaking. Is that too much to ask for
IIRC, I'm pretty sure the game used to have that, and it was awful.
You would stare at a screen saying something along the lines of waiting for tier # opponent for years, and then it still wouldn't work because skill is hard to place on a win loss ratio.
The way it is now let's you see every skill level, every strategy, and every player. If that's not for you:
BEGINNER LOBBY - CASUAL Private Slots: 0
 
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I only thing I wanted to see was the leaderboard being
Code:
Points = Wins-Loses
 
I've taken at least 3 people I can remember into training room and tried to explain what I know for multiple hours before being told Skullgirls sucks and only seeing them pop up again to reaffirm themselves it "still sucks"

I think teaching people online is a lost cause unless you skype call them.

This sounds like something I went through with locals..
 
Tried getting locals into SG. Only resulted in them thinking I said "Schoolgirls", and then dismissed it.
 
Tried getting locals into SG. Only resulted in them thinking I said "Schoolgirls", and then dismissed it.
That's something I've discussed with Muro. The name is somewhat repelling. If you say it, many people will think about Schoolgirls and think you're a pervert. IMO, Skullheart is a way better name that doesn't mislead to other interpretations.
 
The games are too difficult to have fun with as a beginner. There is no fun in losing constantly.

1. R u serious? What do you expect? Winning before you know how to do anything in the game against people who know how their characters work? Some shady comeback mechanic you can spam to maybe steal a win? Seriously I want to know.

2. Don't take online matches so seriously, losing, winning.....who cares? Is there money on the line? Is it a tournament? No. Use matches to learn, to try out different things. Every new thing you learn, every improvement, is a small victory that actually matters in the long run.
 
The Myth of Squigly's Vagina is also a good name.

Sorry about going off topic.
 
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That's something I've discussed with Muro. The name is somewhat repelling. If you say it, many people will think about Schoolgirls and think you're a pervert. IMO, Skullheart is a way better name that doesn't mislead to other interpretations.
"Schoolheart" sounds like some kind of awkward dating sim, so we're still screwed.
 
Skullheart sounds cool. But eh, their loss in the end.
 
"Schoolheart" sounds like some kind of awkward dating sim, so we're still screwed.
Ok, no more options. We Myth of Squigly's Vagina now.
 
1. R u serious? What do you expect? Winning before you know how to do anything in the game against people who know how their characters work? Some shady comeback mechanic you can spam to maybe steal a win? Seriously I want to know.

2. Don't take online matches so seriously, losing, winning.....who cares? Is there money on the line? Is it a tournament? No. Use matches to learn, to try out different things. Every new thing you learn, every improvement, is a small victory that actually matters in the long run.


No one is expected to win as a beginner, too hard may not be the right word. Maybe I'm looking for oppressive? See right now, I'm play station all stars. Even though I can perform the most technical stuff in the game(Dante), I get absolutely molly whopped every single match. I like too block, these games make it so blocking is a disadvantage. It is easy to open people up.

With all stars I have much more freedom to dodge and evade, and can learn patterns, so I see myself getting better.


In injustice, BM's J.2 crosses up at really weird angles making the game tough to defend against. If I get my opponents in a corner with trait, I have an inescapable reset(hard to blockable)/(almost a vortex, but if they get hit twice they die.) in the corner so GG to other player, it is


As for the second point, just because it isn't a tournament, and it is online doesn't mean that people, sure it may mean much to people who play consistently offline, but online is my only form of competition, I don't have enough time in my schedule to go to Super Arcade to play locally, and have tried constantly to get a scene started in my area, to no avail.

So yeah there's that.​
 
No one is expected to win as a beginner, too hard may not be the right word. Maybe I'm looking for oppressive? See right now, I'm play station all stars. Even though I can perform the most technical stuff in the game(Dante), I get absolutely molly whopped every single match. I like too block, these games make it so blocking is a disadvantage. It is easy to open people up.

With all stars I have much more freedom to dodge and evade, and can learn patterns, so I see myself getting better.


In injustice, BM's J.2 crosses up at really weird angles making the game tough to defend against. If I get my opponents in a corner with trait, I have an inescapable reset(hard to blockable)/(almost a vortex, but if they get hit twice they die.) in the corner so GG to other player, it is


As for the second point, just because it isn't a tournament, and it is online doesn't mean that people, sure it may mean much to people who play consistently offline, but online is my only form of competition, I don't have enough time in my schedule to go to Super Arcade to play locally, and have tried constantly to get a scene started in my area, to no avail.

So yeah there's that.​
Taking online seriously is going to make you mad no matter the game, seriously. Online is online, no matter the game and is imperfect.

Not sure what game you meant when you said you get punished for blocking, because that isn't true in SKullgirls, you are punished for blocking brainlessly/predictably. You have a lot of tolls on block to minimise mixup/get the opponent off you/reverse the opponent. I think you just need to learn Skullgirls' defensive techniques if that's what you think.
 
stuff
You're like a friend of mine that always blocks low and gets mad when he gets hit by an overhead.
Also, besides what /v/ says, don't take games seriously. You may put effort on it, but PLEASE don't take it seriously.
 
Hmm a guy once said to me "You'll be getting your ass beat for several years" which was not an exaggeration on his part. For a beginne,r fighting games are not hard to pick up but to do well at them at a high level it will take a very long time. If you're not good then expect good players to beat you without any real efforct on their part, thats just how it is for people who worked hard on the game for several years.

Btw guys im new here so yeah if you wanna play with me on xbox live send me a message (noob at this game) I pretty much reached a high level i think in the soul calibur series so now i play other games.

I don't think i need to say anymore since others here have already gave the OP what he needed to hear.
 
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No one is expected to win as a beginner, too hard may not be the right word. Maybe I'm looking for oppressive? See right now, I'm play station all stars. Even though I can perform the most technical stuff in the game(Dante), I get absolutely molly whopped every single match. I like too block, these games make it so blocking is a disadvantage. It is easy to open people up.

With all stars I have much more freedom to dodge and evade, and can learn patterns, so I see myself getting better.


In injustice, BM's J.2 crosses up at really weird angles making the game tough to defend against. If I get my opponents in a corner with trait, I have an inescapable reset(hard to blockable)/(almost a vortex, but if they get hit twice they die.) in the corner so GG to other player, it is


As for the second point, just because it isn't a tournament, and it is online doesn't mean that people, sure it may mean much to people who play consistently offline, but online is my only form of competition, I don't have enough time in my schedule to go to Super Arcade to play locally, and have tried constantly to get a scene started in my area, to no avail.

So yeah there's that.​

1. This is a game that favors offense. However blocking is very important in getting the momentum back on your side (particularly pushblocking). There are some strong tools in place for defense (push blocking, alpha countering, absolute guard, etc). Maybe use Peacock, she is a zoner that is great at keeping other characters away and she can teleport to escape as well. She also isn't as combo dependent as other characters.

2. Even offline there is no need to get upset or angry. Have fun, it is a game. Online or offline, enjoy the experience, learn and grow.
 
Just played a series of matches against a member on another forum. I ended up losing 6-13 or something like that (and I wasn't all clear in my head the last 2), but it was close matches, and I actually learned a couple of things in the process.

Now, if only my SteelSeries Apex would arrive soon...
 
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Now, if only my SteelSeries Apex would arrive soon...
Just commenting that good equipment wont make you a better player. I'd say even the most shitty controller has more versatility than the keyboard because of the analog directional, that helps more in some kinds of moves.
 
Just commenting that good equipment wont make you a better player. I'd say even the most shitty controller has more versatility than the keyboard because of the analog directional, that helps more in some kinds of moves.
(a)I need a new, better Keyboard anyway. I can either choose between (1) laptop keyboard on a non-gaming laptop or (2) a keyboard that's not very comfortable to type longer texts with. I'm a programmer, so a comfortable keyboard is pretty important
(b)I'm so used to keyboard that I won't switch at this point
 
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Just commenting that good equipment wont make you a better player. I'd say even the most shitty controller has more versatility than the keyboard because of the analog directional, that helps more in some kinds of moves.
To be fair, SG still doesn't have a lot of moves like that, although they are probably more numerous than in some other games. Nothing like something that can be found in SF or SC though.
So I'd say It's mostly about avoiding a few characters at worst, as far as I can tell.
As I've said earlier though, requirement to time diagonal inputs properly messes up with KB users somehow. On the other hand, I found DPs to be easier with KB, although that's probably because I'm still very awkward with any sort of gamepad (didn't have a chance to use stick though).
 
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I use keyboard and I'm okay with either QCs and DPs, but 360 are hard because (if you don't play hitbox style, but WASD like I do) you use only 3 fingers for a 4 button motion. Don't know anyone with an arcade stick to try it, tho. Had problems with neutral game with Dualshock.
 
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I used WASD as well, and 360s are not that bad since the recent Bella changes. I still mess the input up, but I'm sure with practice I could get it more consistently.
 
I don't even use command throws, imagine 360.
 
Just commenting that good equipment wont make you a better player.
Being able to do things when you want to do them most definitely makes you a better player (unless your decisions are exceptionally bad..), and a better controller helps with that.

I'd say even the most shitty controller has more versatility than the keyboard because of the analog directional, that helps more in some kinds of moves.
I'd say even a shitty keyboard is better than a stick, now what? Hitbox is pretty great, and setting up a keyboard to be similar to Hitbox is rather easy. As long as you don't have ghosting issues, I don't see why a keyboard would be worse than a stick, much less a bad one / a pad.
 
My Apex just arrived, and it does certainly have better anti-ghosting than any other keyboard I can use. So in that regard, it certainly changes thing for the better (plus the ability to launch programs via macrokeys are awesome)
 
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Already said, Skullgirls is super hard to get into online. I have my many, many loss sprees. It just takes practice and hammering things into your head. Do you need to block more? Do you need to pushblock or preform a few more powerful combos? Should you reserve your meter? Matches in their own are practice to their own - if I haven't lost the amount of loses I have, I wouldn'tve realized that I should stop mashing SSJ and start blocking more. (Still bad on this, but yeah)

Yes, SG is brutal. I've had it since PC lauch day and I already know it's crazy in terms of online. To survive, though, you have to learn how to play like the pros. Learn a character's strengths and weaknesses or just build a strong team. I use Filia/Big Band because Big Band is strong, but heavy and meter hungry. Filia is also strong, small, and not meter hungry as much. Filia doesn't have many options to DHC into (not sure about this) and Big Band fits her perfectly, be it SSJ or anything else. Just learn weaknesses and strengths, and get a friend to teach you basics and such of a character. The tutorials are great, but learning more advanced combos and strategies is a much better strategy. Had it not been for Ninja, who is on here, I wouldn'tve learned my Icky reset, about Sound Stun (didn't know about that) and just basic combos. It's very helpful to learn from someone who knows what they're doing, as they can spread it down to you and help you improve on your skill.

This has been said already but I just wanted to give my two cents. :V
 
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