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Weekly SG Low Damage Combo Challenge! Week #1: Filia

Yaya

The other player from Vancouver Island
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Squigly Big Band
So with Eliza in the beta and everybody working their butts off to find max damage combos, I had a thought: Why not try and do the least amount of damage in a full combo possible? Everybody I pitched the idea to seemed to enjoy it, so we're gonna have our own version of the Slow Bike Race.

DO AS LITTLE DAMAGE AS POSSIBLE IN A COMBO THAT TRIGGERS UNDIZZY

The Rules:

1. Assists are allowed, but you aren't able to start your combo with them.
2. The combo must trigger the undizzy burst at the end
3. The character for the week must remain on point at all times.
4. Man, just have fun, this is a silly little competition.


Since is the first week, I figured we might as well go with the game's main character. Let's see the low damage!

EDIT: Deadline for this week will be June 28 at 11:59 PM PST.
 
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Fukua?
Pretty sure my Fukua bnb already qualifies for this.
 
What about the people that dont play that character? What I was thinking was have a list of every character and when someone posts a new lowest combo you just record that in. of course the person would have to record their combo so its legit. so say like this

Filia - 0
Fukua - 0

Squigly - Current leader Yaya - 1000
c.lp > c.mp > c.hp > c.lk > c.mk > c.hp

Cerebella - Current leader Zidiane - 2000
s.lp > c.mp > s.hp > s.lk > c.mp > s.hp

ect

That way everyone can start posting their damage instead of having to wait for their week to shine.
 
What about ratios? Should it be 3v1 or 2v2?
 
That way everyone can start posting their damage instead of having to wait for their week to shine.
I agree, let's not create 12 threads for that, ok?
 
BB can do some really low damaged combos, even with a lv3 shoved in. if I remember correctly it could get as low as 5.8k with the normal damage multiplier.
 
Pretty sure my Fukua bnb already qualifies for this.

For the last time, standing heavy kick isn't a combo.
 
For the last time, standing heavy kick isn't a combo.
Not with that attitude it's not.
 
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This is a fun idea, and I approve. Gonna start this shebang off I guess.

Filia, using Valentine s.MP assist, in the corner, 2v2 ratio.

c.LK > Val Assist
c.MK (3 hits) > s.HK > L Hairball
c.LK (otg) > s.HP
j.MK (1 hit) > H Hairball > adc
j.MP (2 hits) > j.HK
c.MP
j.LP (Drama burst)

2964 damage.

EDIT: FORGOT ABOUT GRABS.

Grab
c.LK > Val Assist
s.HP
j.MK (1 hit) > H Hairball > adc
j.MP (2 hits) > j.HK
c.MK (1 hit) > s.HP
j.LP > j.LK > j.MP (1 hit) > j.MK (1 hit) > adc
j.LP (Drama burst)

2547 damage.
 
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The more I think about it, the less I think Bella could ever compete...just having the possibility to trigger undizzy requires using advanced combo techs that do massive damage :/
 
maybe grabs should be disallowed as well since every single combo is gonna start in a grab. you want to allow for creativity as well rather than every combo look the same.

The more I think about it, the less I think Bella could ever compete...just having the possibility to trigger undizzy requires using advanced combo techs that do massive damage :/

you could easily build up undizzy if you were to DHC from another character into bella, make sure only bella hits and go from there sinc now youll be at stage 5. i see that it says main character must be on point at all times though which is too bad.

if the rules get tweaked in future then i would suggest a rule that the main character must get the first hit, which is different from being point at all times. and if aa DHC is used to start, there are no further DHCs after. it could blow the comp wide open for possibilities.
 
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