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Unintended Simultaneous Inputs

Cajun

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Cajun
Painwheel Ms. Fortune
Relatively new to the actual system-discussion scene, so maybe this is an old concern for the community, but regardless, it's an issue that's remained in the game up to this point:

What I'm talking about is inputs that require a combination of two buttons on the same frame (like a button dash) unintentionally causing two separate actions for the player. The most obvious (and significant) instance of this occurs with headless Ms. Fortune's button dash. Now, if you use LP+MP for your dashes (which would probably be most comfortable on a fight stick), this isn't a problem for you.

However, using MP+HP for your button dashes (which is generally the least awkward method on the console controllers) will cause two actions to occur at once:
  • Ms. Fortune will dash/airdash
  • Ms. Fortune's head will attack
Given the fact that the recovery for the head is pretty significant if you're in the middle of a string or combo, this can result in some awkward screw-ups. Additionally, I really can't think of any situation where a technique is going to require you to attack with the head and start your dash in the exact same frame.

Considering this, why not prevent individual button inputs from being counted when they are currently being used in a combination input? And if that solution would break some assist shenanigans, why not create a Ms. Fortune-specific solution by preventing head inputs from being accepted on the same frame as a combination input?

I realize that some people might be tempted to say "just use LP+MP for dashes then," but the fact of the matter is that Skullgirls gives players the option to use MP+HP for this, so why should the players who find this input more comfortable see themselves having to awkwardly balance head control and movement options?
 
If you're playing fortune you should probably learn to button dash with lp+mp. Also fortune's head attacks when you release HP, not when you press it. So you'll want to learn to hold HP while moving around and donig combos and then releasing it when you want the head to attack.
 
Why would you have me give up the ability to dash and control head on the same frame? ;_;
 
Button dashes are far more reliable than forward forward. Period. Besides, they, by their very nature, take at least a few more frames to input than a button dash does.

Also, I realize that the easy solution to this is using LP + MP, but why leave players who find MP + HP more comfortable in the dust?

And Krackatoa, Ms. Fortune ain't yo main, go back to being an invariably better Painwheel than me.
 
Also, I realize that the easy solution to this is using LP + MP, but why leave players who find MP + HP more comfortable in the dust?
Because this takes out one of Fortune's tools (Headbutt/Zoom + Dash) just to make the game possibly more comfortable for a very tiny specific group of people (pad players who play Fortune and use MP+HP to dash and don't care about being able to use head attacks during dashes)?
 
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Also, I realize that the easy solution to this is using LP + MP, but why leave players who find MP + HP more comfortable in the dust?
Why leave players who like to control the head while dashing in the dust? This argument is nonsensical.
 
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Why leave players who like to control the head while dashing in the dust? This argument is nonsensical.
Nonsensical argument? Eh, I really beg to differ.

You can just press the head control button one frame later. I CAN'T just tell the game "HEY THAT HP WAS FOR THE BUTTON DASH NOT TO CONTROL THE HEAD."


Given this game's penchant for specificity of it's controls/what inputs it creates actions out of (whatnot with all of the measures taken to ensure things like jumps aren't being read in 360s), I honestly have a hard time believing that you're not just against this suggestion because of the fact that it would be a change, which is silly. It's like saying "But what if I really wanted to back out of my 360 input with that jump?" In my opinion, anyway.
 
It's a game feature. Taking this out would be nonsense.
Calling assist with LK+MP during the first hit of Val's s.MP is glorious.
 
Nonsensical argument? Eh, I really beg to differ.

You can just press the head control button one frame later. I CAN'T just tell the game "HEY THAT HP WAS FOR THE BUTTON DASH NOT TO CONTROL THE HEAD."


Given this game's penchant for specificity of it's controls/what inputs it creates actions out of (whatnot with all of the measures taken to ensure things like jumps aren't being read in 360s), I honestly have a hard time believing that you're not just against this suggestion because of the fact that it would be a change, which is silly. It's like saying "But what if I really wanted to back out of my 360 input with that jump?" In my opinion, anyway.
Thanks for putting words in my mouth. I'm actually against the change because I don't think every other Fortune should be nerfed just because you can't dash with LP+MP.
 
Nonsensical argument? Eh, I really beg to differ.

You can just press the head control button one frame later.
I dunno, I'm pretty sure that telling other people to press a button 1/60th of a second later so you don't have to move your fingers a quarter inch to the left is one of the most hypocritical things I've ever read.