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Fighters of your past

SanoBaron

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So, as the title implies, what previous fighters have you experienced before Skullgirls? And Skullbabies, why not talk about your experiences with Skullgirls, and if they've gotten you interested in other fighters, tell us about them!

For me, I have never been good at the six button fighters myself. I would play tekken 2 and 3 with friends until I got my own PS2 and the first fighter I ever truly fell in love with, Virtua Fighter. I loved the way the game looked and the various styles of each fighter. the 3 button controls also were amazing. I picked it up and would destroy my brothers with Lei Fei. (or at least I tried to until one of them pulled out Shun Di and destroyed me)

since then I have been a fan of 4 button fighters (like KOF) and 3D fighters, like Soul Calibur. I bought the street fighter anniversary which had SF2 and SF3, but I could never get the hang of either, I was so used to 3D games and adding in 2 more buttons to punches and kicks has never worked in my favor. but I still enjoy playing them even though I cant do very complicated combos.... or anything more than simple combos... which is something the FGC seems to hate.

The recent fighters I've been playing are Virtua Fighter 5 Final Showdown, Persona 4 Arena, Soul Calibur 5, UMVC3, Third Strike, and SSF4 AE.
 
I started with SG on the 360, then the patch never came out so I dropped it. I didn't play it enough to learn much about fighters, so there was that too...

Then Persona 4 Arena came out. I love Persona, so I figured this would be another chance to throw myself into the ring. I got bopped pretty bad, but this time around I had friends help show me the ropes so I learned things... like mixups and Izanagi Shenanigans.

Then Evo happened and P4A practically dropped off the face of my part of Socal. Then Skullgirls PC came out, and the rest is history.

I... technically played a bunch of other random fighting games like Tekken, Soulcalibur, and VF, but I was just one of those filthy casuals that just sort of button mash without thinking or understanding.
 
I started with SG on the 360, then the patch never came out so I dropped it. I didn't play it enough to learn much about fighters, so there was that too...

Then Persona 4 Arena came out. I love Persona, so I figured this would be another chance to throw myself into the ring. I got bopped pretty bad, but this time around I had friends help show me the ropes so I learned things... like mixups and Izanagi Shenanigans.

Then Evo happened and P4A practically dropped off the face of my part of Socal. Then Skullgirls PC came out, and the rest is history.
Thats a shame, cuz I can still get matches on P4A. Though, now that its getting a massive update, it has a chance for revival. The Evo Finals for P4A and KOF13 were really the best IMO.
 
Played a lot of fighters, was never quite good at them.
Let's see here...
Immaterial and Missing Power (and to that extent, Scarlet Weather Rhapsody)
Melty Blood Act Cadenza (Nanaya Shiki for days son)
Guilty Gear X2
Blazblue especially.
I really like any fighting game, I'm always garbage at them, but I can't not love fighting games!
 
Thats a shame, cuz I can still get matches on P4A. Though, now that its getting a massive update, it has a chance for revival. The Evo Finals for P4A and KOF13 were really the best IMO.
Yeah, I'm hoping P4C comes out stateside. I love Persona too much =w=
 
It's interesting to see the responses from people that didn't grow up with this stuff. Most people in my group have the same story as me. They started with Street Fighter 2 at the arcade and just progressed to everything else.

I always loved Fighters, but I never took them too seriously. I thought they were the most fun to play with friends, so instead of buying them, I would just rent them before a party. The first Fighting game I actually bought was Killer Instinct for SNES, and that also ended up being the first game that I bothered learning the mechanics for. KI was a lot of fun, but Street Fighter Alpha 2 was probably the first Fighter that made me feel awestruck. Something about the presentation in that one...the soundtrack...the animations...it just felt magical.

I wasn't as big on 3D Fighters, but I found myself gravitating towards the more quirky ones like Tobal, Star Gladiator, and Bloody Roar. Later on, I would discover that these were apparently the less popular 3D Fighters, and that playing as a Pink Wrestler Demon was somehow uncool. Yeah, whatever.

Even though I played a ton of KI and Tobal, I think the only Fighter I ever took "seriously" was Smash Bros. Smash got me hooked on day one, and I played 64 and Melee almost religiously. In the grand scheme, that series really made me appreciate the importance of understanding the mechanics for a game, and striving for self-improvement with your character. On the downside, Smash also showed me that competitive gaming, while exciting, just wasn't for me. I was very good at Smash for the time, went undefeated at my high school, and even won some local tournaments, but training took up a lot of time. At that level of commitment, I realized there were other things I just valued more than gaming, and decided to back off to focus on those skills.

I'll probably never take another game that seriously again, but I still have a lot of fun playing Fighters and seeing all of the crazy characters and attacks that come out of them. I hope the genre never dies, but if somehow it does, I guess I'll just blame Capcom.
 
I'll probably never take another game that seriously again, but I still have a lot of fun playing Fighters and seeing all of the crazy characters and attacks that come out of them. I hope the genre never dies, but if somehow it does, I guess I'll just blame Capcom.
Eh, I think Capcom is doing well with the fighter Genre. the SF4 series has been doing well, and SFxT aside, it hasnt been doing too bad.
 
I played lots of fighting games casually up until Tekken Tag, at which point I started playing seriously and was one of the regulars in the Dallas area. Eventually Tekken 4 came out, and the DFW players got much more serious about it, and I became a mediocre tournament-level player (some Ro16/Ro8 finishes in state and national tourneys). Tekken 5 was pretty rough; I wanted to be great at it but didn't have much natural talent for it like I'd had in the previous games and couldn't really handle tournament nerves well enough for results.

I took a break from Tekken and started playing Guilty Gear, Third Strike, and Smash Brothers Melee with other FGC friends in the area, and while I was pretty good at them technically, never really took them seriously enough for tournament play as my Halo team was doing really well at local tournaments and we were having a lot of fun with the game.

Then I dropped fighting games altogether for Starcraft:BW and Starcraft2 and didn't really take interest in fighting games until Skullgirls launched. I played the console versions for a bit, but didn't put much time into practice with SC2 still on my plate. I'd started getting frustrated with the boring metagame in Heart of the Swarm right around the time Skullgirls for PC/Steam was announced, and figured there was no better time to get back into a fighter and have some fun. :)
 
I'll be the odd one out and say that I started out with brawlers.
SSB64 and digimon rumble arena. I love em'. I love em' to bits. Yeah, I know you've never heard of that digimon game, BUT IT WAS GOOD OKAY? The sequel is shit though, ignore that.
I didn't play melee nearly as much as smash 64. In fact, I kind of suck at melee. I have no idea how good I am at smash 64 because who plays competitive smash 64?
The first "real" fighter I played was technically third strike, but it was a one night stand at the arcade and not a committed relationship. I can't come back to it, it would be awkward.
The first "real" fighter I actually invested a significant amount of time in is mvc2, although I didn't play top tier. I used to play with some friends, and we banned storm/cable/sentinel/magneto/etc. I played Tron Bonne/Captain Commando/Megaman. And we all sucked, but it was fun.
I played a bit of Guilty Gear X2 Reload. It was cool, but I got it during a time that I didn't have much of anyone to play with, and you can only have so much fun wrecking the AI as Faust.
To purposefully get sidetracked, I wonder if GGPO has guilty gear on it? That would be fun.
Then there were those 1000 hours I spent installing mugen characters, using each one once, laughing at colonel sanders fighting the red ranger in whispy woods from kirby, and went back to installing more characters.
Then there was sf4, which I picked up day 1 and dropped within a week frankly. I think I only really tend to like air-dash fighters and brawlers. I like that mobility. That's why I play zoning teams, because I get to run away.
Then there was skullgirls xbox, which I dropped due to lack of patch.
Then there was skullgirls PC, which I kept playing due to heavy presence of patch.
 
Started with KoF 2k2, then 2k3 (boring announcer almost made me give up on the game entirely) then garou, then most of the "oh-nine" titles (SF4, MK9, P4A, a brief moment on sfxt) and Skullgirls

still noob as a sin in all of the games.
 
I played Soul Calibur 2 and Dragon Ball Z: Budokai 3 quite a lot as a child. I didn't have many experiences playing any other fighting games outside of that until 2011 when Marvel vs Capcom 3 came out. My friends were hyping it prior to release date, so I hopped on the bandwagon and decided I'd get it when it came out. The rest of it is history.
I've been playing fighting games so much more lately. I've gotten so much better than I thought I would, and my main motivation for getting better is having the satisfaction of impressing myself (and to keep myself from getting angry or something).
To be honest, I don't know how I got to the level of experience I'm currently on. There was a point in time when I sucked so hard I'd lose to my brother and his friends, and they weren't very good. I'd watch many streams of Marvel, and many combo/tech videos, then I just noticed an improvement in my play style.
My current most impressive fighting game feat is beating Filipino Champ (UMvC3 Evo Champ 2012) in a match (SORRY FOR THE TANGENTS SIGH)

Now I play UMvC3, Skullgirls, AE, Third Strike Online, Soul Calibur 4, Tekken Tag 2, some GGXXACP, and I wanna get into P4A.
 
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Whew boy have I played a lot of fighters in my time.
I started off with Marvel vs. Capcom (two I believe) at the local pizza place where I grew up. Didn't take it seriously at the time.
I got a taste of Tekken I believe years after as well as Samurai Showdown (I think).
Fast forward a bit when I had a N64 and the first Smash Bros. came out. The only other fighter I played from that era was Beast Wars Transmetals.
Then the Gamecube came out and Melee happened, and DBZ Budikai, then the Naruto fighter games, and One Piece, and Viewtiful Joe RHR, and Bloody Roar.
Wii wise was Brawl, Naruto, and DBZ.
After a while I bought my friend's PS2 and obtained Inuyasha Feudal Combat, Digimon Rumble Arena one and two, and one of the Mortal Kombat collection games for it.
Then the PS3 found a way into my home and with it came BlazBlue (Calamity Trigger, Continuum Shift, and Extend), Marvel vs. Capcom 3, the Naruto fighters for that, Playstation All-Stars, Skullgirls, and Super Street Fighter 4 Arcade Edition.
That's all I can recall for now any ways.
 
From top of head

Street Fighter II - Used Cammy
Street Fighter Alpha Series - Used Cammy/Cody
Street Fighter III - Used Alex
Street Fighter IV - Used Cammy/Cody
Marvel 3- Spider-Man/Phoenix Wright/Felicia
Vampire Savior - Used Dimitri
MK9- Used Johnny Cage/Raiden
KoFXIII- used K',Kula, NEST Kyo
Guilty Gear XX Accent Core - used Ky/Milia/Bridget
Blazblue- used Ragna/Carl
Persona 4 Arena- used Yu Narukami
Melty Blood- used Shiki Nanaya/Aoko Aozaki
TTT2- used Lars/Lee
SCV- used Siegfried
DoA5-used Ein/Eliot/Rig
Injustice- used Nightwing/Shazam/Batman
 
Eh, I think Capcom is doing well with the fighter Genre. the SF4 series has been doing well, and SFxT aside, it hasnt been doing too bad.

Everything is Capcom's fault. First they killed the dinosaurs, then they canceled Mega Man, and now they've released the movie Planes. I hear they even have plans to turn Tia Carrere into an old person. Will there ever be an end to their wicked schemes?
 
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Everything is Capcom's fault. First they killed the dinosaurs, then they canceled Mega Man, and now they've released the movie Planes. I hear they even have plans to turn Tia Carrere into an old person. Will there ever be an end to their wicked schemes?
I'm only going to respond to say that I never grew up playing megaman games, therefore I don't care how they treat him.
 
I'll just give a few.

Street Fighter Alpha 3 = Cody/Karin/Cammy
Street Fighter 3rd Strike = Ibuki & Dudley
Street Fighter IV = Cody/Ibuki/Dudley/Cammy
Melty Blood Series = Arcueid Brunestud
Tekken Series = Steve Fox/Lili/Law/Zafina
Ultimate Marvel vs Capcom 3 = Ghost Rider/Doctor Doom/Taskmaster
Mortal Kombat 9 = Jade & Sub-Zero
Guilty Gear Series = Sol/Millia/A.B.A/Anji Mito
Vampire Savior Series = Morrigan/Lilith/Demitri/Jedah/Q-Bee
Soul Calibur Series = Seung Mina & Maxi
Capcom vs SNK 2 = Iori/King/Morrigan/Vice/Rock/Hibiki
King of Fighter Series = Iori/King/Vice/Rock/Mature/Angel/Kula
 
The first fighting game I ever played was Mighty Morphin Power Rangers: The Fighting Edition for the SNES. I had no idea what I was really doing at the time since, not only was I just a kid, but the game was a rental, and it didn't come with a manual. So I just made do with button mashing. Shogun Megazord was my favorite.

Marvel vs. Capcom was the second fighting game I played, which honestly I was only initially interested in because it had Spider-man and Mega Man in it. Still couldn't get the controls down, but Spider-Man and Mega Man guys.

MvC2 was the third one. Still didn't really know what I was doing, but it had the entire cast of the first game, plus it had Tron.

It wouldn't be until Tatsunoko vs. Capcom that I would actually start getting into the genre. I had been following it since before its official release in Japan. I had heard that it was simpler than the Marvel games, so I felt it was worth my attention. Having MegaMan Volnutt and Roll in the roster helped too. So, I already wanted it, but adding Zero, on top of all that into the updated re-release escalated it into "OMG MUST BUY" territory for me. It was difficult at first, but I actually managed to get the hang of it after like a month of playing it. I ended up maining Zero and Doronjo.

Got into Marvel 3, and eventually UMvC3, pretty easily. Zero, Tron, and Taskmaster were my go-to team. Haven't played in months though.

Got Street Fighter X Tekken about a week after it came out. Played through everyone's story mode and a few online matches, but didn't check it out again until the 2013 patch came. Then I played it a little bit more, and put it back down again. I mostly used Abel and Yoshimitsu.

Played BlazBlue Continuum Shift, and Extend for a while. I still haven't tried out Makoto or Hazama yet, but for the most part I usually used either Litchi or Rachel. But a big reason why I played these games at the time was to prepare myself for...

Persona 4 Arena. It was a lot simpler than I was expecting. Still, pretty fun game. Depending on what I feel like, it's usually either Yosuke or Labrys.

I also played a little bit of Guilty Gear X2, Soul Calibur 2 & 3, Mortal Kombat Deception, and Third Strike & Super Street Fighter 4. But only a little bit.

Of course, then there's Skullgirls, which honestly, is my favorite fighting game out of all the ones that I've played so far. Bought it as soon as it hit PSN, and I still play the hell out of it today on PC.
 
Super Smash Bros. was my first foray into fighting games in April of 1999, but I was never any good at it. I might have played a little bit of Killer Instinct Gold before that. In 2002, we had ourselves a Gamecube and Super Smash Bros. Melee. Kirby had so drastic of a nerf even I could tell, so I stuck with Pikachu who's currently my favorite character to play throughout the Smash Bros. trilogy. For Easter of 2008, Brawl wasn't as exciting but the replay feature was something that Melee totally deserves. I remember throwing away Smash 64 just because I kept losing to my older brother.

Street Fighter II... well I slightly remembered SSFII on the Sega Genesis in 2000 (around the same time we had Pokémon Stadium). Someone chose Cammy and was facing against T. Hawk. 2004, the time of all fancy stuff was the first time that I played the Mortal Kombat games via Midway Arcade Treasures 2.

Starting in 2005, my arcade had Marvel Super Heroes vs. Street Fighter, my favorite of the Marvel series. I wanted the game for the PSX at Gamestop and didn't mind the lack of tag team outside of crossover mode and missing animation frames. When I tried Marvel vs. Capcom however, I didn't like it as much because the announcer would say just "Hyper Combo Finish" instead of the name of the super, and I couldn't defeat Onslaught. It wasn't until 2009 that I finally defeated him for the first time with Jin. Shortly before Marvel vs. Capcom 2 was announced for XBLA and PSN (which I mistook for an April Fool's joke), I had a Dreamcast and among the games I checked out were MvC2 a.k.a. the hardcore Marvel. Couldn't get used to the controls in Tatsunoko vs. Capcom. Recently last month I tried the kids game Marvel 3... and I didn't like playing it. I only played it twice before trading it in. So used to my 6-button Marvel.

Will I give Skullgirls a shot? Maybe someday...
 
Marvel Vs Capcom 1 was the first fighting game I actually tried to learn. After that it was Karnov's Revenge.

In general I've played a lot of Marvel Vs Capcom 2. As in hours and hours and hours across several years. I still suck at it though.
 
My first fighting game experience was with the First PS2 game my brother ever got which was Virtua Fighter 4, the game looked beautiful (and it's aged well graphics wise) but Namco fighters were my thing with the first that I experienced more for myself being Tekken 4 which I completed everyone's Arcade, maining Julia and Tekken 5 was so good, the game, the stories and the Music though people are shocked when I tell them that I mained Anna in 5. And then I got Soul Calibur II and and I was hooked, spent hours on Weapon Master to get everyone's weapons, did everyone's story and read their profiles, with my favorites being Talim and Yoshimitsu.

With SNK, the first of their fighters that I experienced was KoF Maximum Impact and even though that game as bad and the English VA was horrendous, It's my guilty pleasure even today and I mained Mignon in that. I also played Samurai Showdown a good amount for SNES (my brother and I found his old system when I was around 9). I really didn't touch SNK fighters until KoF XII (besides CvS2 though never played SvC Chaos).

However, my favorite Fighters have been Arc System Fighters, which I first experienced with the original GGXX, which I mained Faust and Millia though the story mode was disappointing. Then Blazblue was released and oh god did I play the hell out of that. I have to admit that I was one of those people that mained Nu-13 and juggled people like no tomorrow in CT, but I also mained Carl and Taokaka as well, later maining Platinum as well, and I knew my stuff. I also have Battle Fantasia, which I had a good amount of fun with playing as Coyori and P4A with Naoto and Teddie though I'm not as good with these two compared to GG or BB.

More recently ( the past 2 years) , I've been playing more Doujin or Fanmade fighters. I loved Super Cosplay Wars since that game was really fast paced and I loved all of the references to other games and media and Queen of Heart 01. Than a friend of mine introduced my to Dong Dong Never Dies and wow, that game was so chaotic and hilarious yet the gameplay was pretty good yet broken.
 
During college, I had 6 hour gaps between classes. I would use that time to study.

Nah, just kidding.

When I had 6 hours between classes, I could bring a GameCube and a PS2 to school, and I would fight people in Super Smash Bros Melee / Brawl, Third Strike, Guilty Gear, and Melty Blood. 6 hours straight of playing a bunch of fighting games with random passerby and classmates. Those were such good times.

I really, really miss playing Third Strike, but nobody's ever online in the HD re-release...
 
I play videogames since I was 5 so this is a long list:

I think my very first fighter was the excellent International Karate Plus on Atari ST and it was so much FUN!! This game was hilarious and could be played up to 3 players. Other notable fighting games I had on Atari ST were Kick boxing and Metal Masters.
The Super Nintendo/Famicom was sold with Street Fighter II. It was already a classic and I play it a lot.

On the same console there were the Dragon Ball Z Super Butoden games. I had the second one first, this game was CULT at the time for every DBZ fans. The music was so good and there were these Kamehameha / Final Flash duels. The third was fun also but also a swindle because of its cheap content. What's funny is I got the first DBZ after getting the 2 and 3, but I found it really good because it had a more different gameplay.
But When I look back to these games, I wonder how we could find them fun... The gameplay was soooo slooooow and you needed to charge your energy...
Speaking of DBZ, I played a few time to Super Battle on arcade.
I had Killer Instinct on Game Boy, good game despite of the platform, but i never played other KI. I played Mortal Kombat 2 but I didn't like it because it was gross (still I found the Reptile's fatality eating the opponent's head really funny)

My very first game on PSX was Dragon Ball Z Ultimate Battle. The kind of game that you find cool at first but then you slowly understand that it's not that good. Being a DBZ fan makes you play any game lol.
With the PSX I discovered 3D fighters with Battle Arena Toshinden. It was really good at the time: Dodging attacks by rolling on the floor! Ring out! That was cool.
Then I had Tekken 2 and 3 and played a lot with them. Great games.
I also discovered Dead Or Alive. Loved the parring system and the babes.

On Saturn, Fighting Vipers was my main fighting game. That's a strange game with strange characters but great gameplay and because I had the Japanese version, I had... PEPSIIII MAAAAAAAAN!!! Which was the best character. I think Sega could have saved the franchise with a FV3 but that's just another franchised left alone by Sega. I want my Honey/Candy back!
I borrowed Virtua Fighter 2 for a very limited time, I think I played it only one night, but what night!
I had Dragon Ball Z Legend... Well, another DBZ game that starts with "omg this is the DBZ game I always dreamed about" and after many plays it's "meh."

On my beloved Dreamcast I played only great fighters. Dead or Alive 2 The first DOA was really good but this one was great, I played it so much that I had enough of the DOA series lol. Soul Calibur was also great.
Now for the 2D-gameplay. The Dreamcast is the console that brought me to Capcom fighting games:
I got what may be my favourite fighter before Skullgirls: Rival Schools Project Justice. Even if I played 99% of the time against the computer and I had the Japanese version so I could not understand anything in the story mode. I loved everything about it. I'd like to have Capcom making a new RS but I fear abusive DLCs.
Marvel VS Capcom 2: like RS, I almost played only against the CPU but loved it. DAT DHC!
I also played at a friend place to Capcom VS SNK and Street Fighter III but I was bad at these games.
I can now state that the Dreamcast is the console that brought me to Capcom fighters.
I had the PS2 for less than a year and one of the best games I had on it was Virtua Fighter 4. Really awesome, so much technical. I used Gameshark to unlock all the custom items.

On the first Xbox I had Dead or Alive 3, which didn't have any gameplay changes from DOA2 and Soul Calibur 2, which I found better than the previous one.
After these two games, I abandoned the fighting genre for a long time. I played back to MvsC2 (and ended up frustrated of being beaten up by infinites) did a few matches on SF Alpha 3 but then no more fighting game for years. Until... Skullgirls.

Skullgirls brought me back into fighting games. I plays since day 1. Even if I only play SG, I am way more aware of the gameplay mechanics than before. This game made me really want to improve, learn combos, drop the pad for a fighting stick, meet other players online and hope someday I will attend to a tournament, whatever my skills are. Long live SG!
 
Played older Mortal Kombats on PS2 as well as this one on N64.

One day I went over to my sisters house and her boyfriend had SSF4. We started playing. Enter character select screen. Look at all these fighters. Tried Chun-li. Couldnt figure out how to charge. Tried Ibuki and seemed a bit too advanced for me. Highlights Juri "Oh this one looks cool". Gets into game and starts playing Juri a bit..........
82566-FWhQ3Z5bAtHaX0Mm.jpg

Before I left I borrowed the game because they hardly ever played it. 3 months later they wanted it back and I had to go buy my own. 2 years later I was still playing it on pad.

Not too long after that I hear about SG. I tried the demo. Filia was fun. Bought the game. Dropped it when Xbox patch never came.

A week or so later my friend Phil goes "Dude if you like SkullGirls youll love marvel". Bought Marvel later on. Phil recommened Vergil and Wesker. Didnt want to play all top tiers so I threw in Felicia because she looked awesome. Ended up liking her as well. Kept her on point. Eventually switched to Felicia/Doom/Wesker. 2 weeks later I got fed up with the game. Sold it.

a month later I go to Seasons Beatings Ascension. entered in Street Fighter. went 1-2. Hadnt practiced all month because of work. Still got demoralized and havent really went back to it since. The rest of that weekend I sat around and watched other games and did casuals. During USA vs World in mahvel I realized there was a lot of things i wasnt doing and i gave it another shot. Ive been happy with it since, still playing the team I had before i dropped it.

Sometime after that I donated to the IGG for SG, and as it just so happens my school laptop can run it. Play SG a bit more often now, having dropped Filia and now play Squigly/Fortune.

Thats a really condensed FG life story from me. I may potentially come back and edit this. Just taking a break from school work right now and i dont really have the brain power to turn this into a novel like I normally would.

TL;DR: Had Juri Han not existed I probably wouldnt be a part of any of this
 
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Hrmh, might as well try to remember what all I've played.

I think I played Mortal Kombat on NES and MK2 on my trusty 386. And OMF2097. Later SF2 on the SNES. But all of that was as a kid, didn't really get into them beyond beating the game and my friends.

Really FGs started for me with SF4. I bought it, got really into it when I found about the FGC and the slightly mystic and elitistic people that frequent it. Played Chun-Li, never got any good. At least I stopped losing to my brothers Blanka after a few hundred matches (he didn't play "seriously", still beat me for too long).

Then came SSF4, and with it I found my new favorite character Juri. I also bought an arcade stick and learned to use it. First game I really practiced hardcore and learned in-depth. Still play Juri to this day.

After that, I've dabbled in many games. Blazblue's with Nu/Lambda, AH3 with Time-Nazuna. SF:3S OE with Makoto. Tried MvC3, kinda liked it, but didn't really play very much. Haven't touched it since Phoenix was nerfed. I've played some Melty Blood (F-Hime). Tried MK, didn't like it. Tried several 3D fighters (Tekken & al), hated them. There's probably a few other anime fighters I've tried beyond these, but I never played them more than a little (Yatagarasu, Vanguard Princess, Touhou come to mind).

I found Skullgirls when it was in the early stages, been following it ever since. Bought it for PS3, had a break towards the later stages, got back into it with SDE, and now again with the IGG campaign and Squigly. Probably still my favorite fighting game of all time.

Been dabbling with KoF13 after the steam release as well. But its hard for me, since the animations are very much stop motion.

That's actually why I dislike old fighting games, and never got into them. The animations aren't even close to butter-smooth, more like stop motion. Its very hard to get a feel for attacks when they're like 1-inch punch FREEZE punch 1-inch more FREEZE finish punch FREEZE. I really love the detailed animation in SG. Its the best looking 2D sprite based fighting game, and it is caringly animated. Most of the others look like bad stop motion :(
 
<snip>
You must be talking about hitstop. Just so you know, even new fighting games have noticeable hitstops, Blazblue being the worst culprit. Besides, 3rd Strike and KOF13 do have some slick, butter-smooth animation. The Darkstalkers series, the Last Blade series, Garou: Mark of the Wolves, CPS-2 era Marvel games (X-Men COTA - MvC1), these are all old games that have fluid animation. I know what you mean, but noticeable hitstops don't deter games from having nice animation.

Besides, hitstops are meant to make you feel the punch your character ate really hurts. Y'know, that *oomph* factor.
 
Skullgirls is the first fighting game I've gotten into seriously, but I started at a relatively young age with Tekken 2. Lookin' back, still a pretty damn cool game, though I think I now favor 2D over 3D on my fighting games.

Apart from that, the only other series I've played is BlazBlue, which I did get pretty into, but I was still mostly button-mashy and stupid.
 
when I was a kid my dad wanted to play games with me that was the very first game and fighter I played, that game was streetfighter 2. Those were some of the best memories I had me and my dad playing streetfighter...heh the jerk would always pick guile and give me hell, sonicboom man that's all I'd hear and I never and i mean never stood a chance, until a year or so later I finally managed to beat him the one big hurdle a had and I beat him.

A couple of years later I left of my own choice to go live with my mom...sadly that was the right choice he's fallen in many situations especially money and jobs, we stayed in contact for awhile, but I've lost contact with him....for many years.

Well I wont rant on that see I feel I play fighters to feel connected to him or the past maybe, but ever since street fighter my interest in fighters has just sky rocketed and I've played many if not most fighters so I'll happily list what games and my mains and subs ^^

So Here in no particular order are the games ^^ (just released it started outta order and is now in order lol)

Names in "Color" are basically who I classify as my face for that game or my main(s):

Game: Mains/Subs:
Skullgirls Filia, Double (on and off with Peacock and Ms. Fortune)
P4A Labrys, Shadow Labrys
Arcana Heart 3 Angelia, heart, clarice, fiona, scharachrot, kira
Battle Arena Toshinden Ellis, Fo
Blazblue: Continuum Shift Extend Nu-13, Mu-12, Platinum (on and off with Rachel, Makoto and Ragna)
Bloody Roar 3 Uriko, Long, Shen Long, Xion
Chaos Code Celia, Celia II, Cthylla
Darkstalkers/Vampire Hsien-ko, B.B Hood, Morrigon, Lilith, Jedah
Fate/Unlimited Codes Sakura Matou, Saber, Dark Saber
Guilty Gear XX Accent Core Plus May, Dizzy, Bridget (on and off with Milia, Testament and Faust)
King of Fighters XIII Athena, Kula, Yuri, Ash, Saiki
Marvel Vs. Capcom 2 Roll, Megaman, Cammy, Blackheart, Spiderman, B.B Hood, Morrigon
(U) Marvel Vs. Capcom 3 Hsien-ko, Morrigon, Shma-Gorath, Spiderman, Dormammu, Phoenix Wright
Pocket Fighter/Super Gem Fighter Mini Mix Hsien-ko, Morrigon, Sakura, Ibuki
Power Stone 1&2 Wang Tang, Ayame
Soul Calibur IV Nightmare, Zasalamel, Tira, Yunsung, Cervantes, Talim, Xianghua
Soul Calibur V Viola, Zwei, Dampierre, (same as above for who was still there or there fill ins)
Street Fighter 3rd Strike Makoto, Necro, Twelve, Ibuki
SSF4 (AE) Juri, Makoto, Sakura, Cammy, Ibuki, Hakan, Cody
Street Fighter Alpha 3: Max Karin, Ingrid, Sakura, Cammy
Street Fighter EX3 Sakura, Kairi, Area, Skullomania
Street Fighter X Tekken Juri, Lili, Cody, Sakura, Ling Xiaoyu, Lars, Hwoarang
Tekken Tag Tournament 2 Lili, Ling Xiaoyu, Lars, Hwoarang, Jun Kazama, Michelle Chang, Bob, Unknown

Well that's most of what I can recall for now ^^
To anyone who actually reads this thanks for taking the time.
 
Fellow Juri player? Excellent ^^
 
Off the top of my head:
Skullgirls: Squigly, Valentine, Peacock
Tekken Tag Tournament 2: Eddy(No I dont mash buttons), Jun, Raven
Street Fighter 4 series: Gen, Ibuki, Cammy
Virtua Fighter 5: Akira
Mortal Kombat 9: Cyrax+Sektor
Smash Bros series: Yoshi, Jigglypuff, Fox
Soul Calibur series: Raphael, Talim
Sonic The Fighters: Bean

and a bunch of other fighting games that i never really got very far into.
 
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You must be talking about hitstop. Just so you know, even new fighting games have noticeable hitstops, Blazblue being the worst culprit. Besides, 3rd Strike and KOF13 do have some slick, butter-smooth animation. The Darkstalkers series, the Last Blade series, Garou: Mark of the Wolves, CPS-2 era Marvel games (X-Men COTA - MvC1), these are all old games that have fluid animation. I know what you mean, but noticeable hitstops don't deter games from having nice animation.

Besides, hitstops are meant to make you feel the punch your character ate really hurts. Y'know, that *oomph* factor.
Not talking about hitstop. E.g. Blazblue has plenty of hitstop, but it doesn't have this problem of stopmotion animation. I think its just because the games with the problem have made motion animations with 3 frames, that need more different animation frames to appear smooth. I feel strange since I seem to be the only person who gets annoyed by this :D
 
I think its just because the games with the problem have made motion animations with 3 frames, that need more different animation frames to appear smooth.
But I like 3-frames jabs. :p

The thing is, though, animation doesn't require more frames to look smooth. You can put more frames into it and it might still look stiff. It's how you make them "flow" or something, how you draw frames. The Darkstalkers series is a good example of that. Check this out: Darkstalkers and the Twelve Principles of Animation.

Besides (I will be beating a dead horse, but bear with me), Blazblue ain't really a good example of a game with fluid animation. It actually looks stiff (not talking about hitstop here, but actual animation), but the somewhat fast pace of the game prevents people from really noticing it.
 
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i've played a lot of games but been turning my attention to fighters since SG when it came to others:
Super smash bros- N64, Melee, and brawl
KoF 96,97,13 and i forget what else-Billy, Ralf, and whatever random character
MvC 1,2-Vemon and wolverine and...another random character
BlazBlue CT & CS- Noel, Nu-13, and Ragna
Melty Blood- Shiki, Ceil, Hisui & Kohaku
(anyone know how to change between those two during gameplay?)
SkullGirls-BB,Squigly, Valentine and maybe Peacock.
Im fairly crappy at fighting games still. especially MvC
 
I played some fighting games in my youngster life, and I sucked at every one of them. Awful doesn't even begin to describe how much I sucked at fighting games. I don't think typing up my entire fighting game experience is necessary and it would just be boring. I'll just talk a bit about my first fighting game and my Skullgirls experience.

The first fighting game I ever played was Tekken 2. Never unlocked a single character because I never realized there were unlockable characters, and even if I did I wouldn't know how to get them anyway. I stuck with Heihachi because let's face it, the man was a badass. When it came down to fighting, I was a button masher. I kind of had to be because I was a young kid and I didn't care about skill or practice. This led to me getting my butt whooped in arcade, every single time. Heck, I didn't even know about the final boss or the other characters until many years later when I no longer owned the game anymore. To put it simply, I was an idiot.

My Skullgirls experience started last month during the steam summer sale when Skullgirls was half off. I have to say, it really holds my attention. In fact, it's the first game in my steam library that I felt compelled to unlock all the achievements, and that's not something I normally care about ,mind you. I don't like button mapping, so I didn't bother with it for my Xbox controller. Getting use to the controls was a bit odd at first, but I feel as though I got the hang of it. My main character as of now is Painwheel. She is definitely my favorite of the bunch. Ironic considering I am sporting a Peacock avatar.