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I'm sad and frustrated.

Hexagum

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Fukua Unknown
I'm playing Skullgirls on steam and I'm comepletely unsatisfied with "console like" matchmaking.

Current situation: I'm playing no Eu(east) and every day there are like 20 (5-8 of them from Eu with rather good ping) people online and they sitting on their asses in 5 lobbies and waiting their turn to play.
I you just can't go online and play the freaking game. Years ago I played games on GGPO, supercade and GG#R online mod and there you just go online and freaking play until you are satisfied. And as server part of GG#R online was FREE people just created servers at home (I mean why Steam can't have one or several servers for SG where you can just join huge lobby where everyone could play with everyone and not wait their turn or search quick game and running into the same guy with unplayable ping over and over again).

This is freaking sucks.
 
I don't understand what your complaint is. You're upset that people with good ping are in big rooms?
 
So wait, are you complaining that other people are playing the game so you have to wait your turn?
So why don't you wait your turn or just enter and exit quick match till you find someone that open?
 
It is not like lab0 have a limited buget or anything or are releasing new characters and updateing the beta. Everythig must be perfect for you.
 
everybody plays at the same time in an All Play lobby ( hence the name, ALL Play ), as long as an even number of players 'Set Ready' at the start of a new "round", then there is no waiting for your turn
 
Ok I think wasn't clear enough. English isn't my native language.

What I mean:
All this Lobbies and quick matches are pure bullshit.
Quick matches never worked for me. I just keeping being matched with same guys with bad ping. And I'm sure that it isn't my connection problem because I usually check lobbies and see people with good ping who wait there or "wander between lobbies" and then leave (I almost never was matched with them in Quick matches so I SUPPOSE that they leave).

And this "Lobbies"...
People usually create a Lobby with 6 slots and you must wait for your turn. I know that it is "common thing" but I remember my experience with GGPO or GG#R+online and it was so much better.
 
Why don't you yourself make smaller lobbies (4 person lobbies) so that you can have more consistent experiences with people you want to play? You can kick anyone that you don't want to play, whether it be because they have really bad ping or you've played them a hundred times already.
 
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everybody plays at the same time in an All Play lobby ( hence the name, ALL Play ), as long as an even number of players 'Set Ready' at the start of a new "round", then there is no waiting for your turn
So why nobody creates them? why I neve saw one? I played like for a month and checked online more than 50 times and never saw one (in my region).

Now I'm cofused.
 
YOU can create your own rooms. "Create unranked room" I believe is the name of the little tab to make your own room. Set it to whatever region you want, at whatever skill ranking you want.
 
You can make one yourself, no one is stopping you
 
Most of your problems can be easily solved.
 
I made a lobby the other day, and people joined it and I played the game with them. Then coins and dollar bills started raining from the sky and my favorite Skullgirls came to life and asked to be best friends with me. Based on this experience I strongly recommend making a lobby.
 
I made a lobby the other day, and people joined it and I played the game with them. Then coins and dollar bills started raining from the sky and my favorite Skullgirls came to life and asked to be best friends with me. Based on this experience I strongly recommend making a lobby.
Tried it out.
Parasoul started crying and ran away when I accused her of wearing a whore outfit to entice men, Fukua creeped the shit out of me and Peacock killed everyone in my city on a whim.
Cannot recommend, better stick to Quickmatch.
 
Tried it out.
Parasoul started crying and ran away when I accused her of wearing a whore outfit to entice men, Fukua creeped the shit out of me and Peacock killed everyone in my city on a whim.
Cannot recommend, better stick to Quickmatch.

She didn't try hitting you with krieg at all?
 
Ok I think wasn't clear enough. English isn't my native language.

What I mean:
All this Lobbies and quick matches are pure bullshit.
Quick matches never worked for me. I just keeping being matched with same guys with bad ping. And I'm sure that it isn't my connection problem because I usually check lobbies and see people with good ping who wait there or "wander between lobbies" and then leave (I almost never was matched with them in Quick matches so I SUPPOSE that they leave).

If someone is in a lobby they're not available for quick match, only people who select quick match play each other. At least to my knowledge, I've never seen a quick match end up in a lobby.......although that'd be entertaining.

And this "Lobbies"...
People usually create a Lobby with 6 slots and you must wait for your turn. I know that it is "common thing" but I remember my experience with GGPO or GG#R+online and it was so much better.

If they select all play (it'll say what the mode is), then like stated above, as long as there's an even number of people set to ready, everyone will play at the same time.

I really don't see what the problem is here, it's a pretty standard online matchmaking setup (except for the all play option, that's pretty bitchin). As for netcode, it seems pretty solid, although I'm not amazingly experienced with that so........yeah :D
 
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waiting their turn to play.
You didn't even try an SG lobby, did you?
Lobbies in SG are NOT LIKE lobbies in other games.

In other games, if Alice/Bob/Carol/Dan are in a lobby, Alice+Bob play and Carol/Dan watch, then Alice+Carol play and Bob/Dan watch, etc. So Dan is waiting 3 games to play.
In SG, Alice+Bob play AND Carol+Dan play at the same time, then next Alice+Carol AND Bob+Dan play at the same time. So unless there are an odd number of people (3/5/7) you play EVERY TIME.

Years ago I played games on GGPO, supercade and GG#R online mod and there you just go online and freaking play until you are satisfied. And as server part of GG#R online was FREE people just created servers at home (I mean why Steam can't have one or several servers for SG where you can just join huge lobby where everyone could play with everyone and not wait their turn or search quick game and running into the same guy with unplayable ping over and over again)
GGPO was illegal, and GG#R online was a fan mod, is part of the reason why they were free and why servers worked that way. Nobody needed to make any money off them to stay alive. :^)
Steam would like to prevent people from stealing the game, so you have to use Steam servers.

But once last time - you DO NOT WAIT YOUR TURN in an SG lobby.
 
You didn't even try an SG lobby, did you?
Lobbies in SG are NOT LIKE lobbies in other games.

In other games, if Alice/Bob/Carol/Dan are in a lobby, Alice+Bob play and Carol/Dan watch, then Alice+Carol play and Bob/Dan watch, etc. So Dan is waiting 3 games to play.
In SG, Alice+Bob play AND Carol+Dan play at the same time, then next Alice+Carol AND Bob+Dan play at the same time. So unless there are an odd number of people (3/5/7) you play EVERY TIME.
Not true if some idiot doesn't set ready.

Plus, if there is an odd number of people, the game has a really nasty tendency of matching the same people up (and leaving the same guy out in the cold) over and over and over and over and over and over and over and over...
 
I made a lobby the other day, and people joined it and I played the game with them. Then coins and dollar bills started raining from the sky and my favorite Skullgirls came to life and asked to be best friends with me. Based on this experience I strongly recommend making a lobby.

Also tried that, but without a skullheart around I now have a corpse lying on the ground what do I do?

And how come you don't get good pings on QM? Most of my QM are decent and I'm Brazillian.
 
i think this guy might hara kiri if he had to play doa online, ooof
 
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Well
Maybe that has something to do with it??

Internet here is shit. At least we are not so far from U.S (maybe a little), but matches with people on the other side of the ocean are totally out of question (at least for me).
 
I made a lobby the other day, and people joined it and I played the game with them. Then coins and dollar bills started raining from the sky and my favorite Skullgirls came to life and asked to be best friends with me. Based on this experience I strongly recommend making a lobby.
IDK how I was so silly to not get it in first place. And IDK how I never wandered into all play lobby.

You didn't even try an SG lobby, did you?
I've created it two times when I played w friends.
GGPO was illegal, and GG#R online was a fan mod, is part of the reason why they were free and why servers worked that way. Nobody needed to make any money off them to stay alive. :^)
Steam would like to prevent people from stealing the game, so you have to use Steam servers.
I didn't mean that GGPO or GG#R was good because they was illegal. They were good because you just enter one huge, always available lobby, and played. And I can't see how it connected to their "illegality" (idk what word to use).
 
I didn't mean that GGPO or GG#R was good because they was illegal. They were good because you just enter one huge, always available lobby, and played. And I can't see how it connected to their "illegality" (idk what word to use).
Not connected to their illegality, connected to their not-for-profit creation and subsequent lack of oversight. The people who created them didn't need to keep any control over them in order to make sure everyone who used it paid them and didn't piss off other users or break rules, so anyone was allowed to set up a server, etc. That's how.
 
Not connected to their illegality, connected to their not-for-profit creation and subsequent lack of oversight. The people who created them didn't need to keep any control over them in order to make sure everyone who used it paid them and didn't piss off other users or break rules, so anyone was allowed to set up a server, etc. That's how.
Thanks for explaining.
I've just recently "returned" fighting games genre (I switched to playing rts\moba genre and ect for several years).
This whole "create specific lobby, wait, find someone to play" thing just alienated me a bit. I've already created a several "all play" lobbies after starting this thread... and everything gone rather smooth.
(so thanks everyone)

I still don't understand why this system with creating lobbies needed and how one constant big lobby could shift game to "not-for-profit".
I guess its needed to have all the neat features like king of the hill mode or online training. But I think that one big and permanent lobby could co exist with option to create your own lobbies.

I know that whole thread looks like I'm whining over nothing. But I'm really just kinda new to this and really didn't understand what to do.
 
I still don't understand why this system with creating lobbies needed and how one constant big lobby could shift game to "not-for-profit".
I guess its needed to have all the neat features like king of the hill mode or online training. But I think that one big and permanent lobby could co exist with option to create your own lobbies.
In general there are limits on room size in code unless you write it yourself. I am not sure what the maximum size is on steam, but I KNOW that consoles limit you very harshly. Even to do what BBCP does and allow 64 people in a "lobby" actually involves creating and monitoring several rooms together.
That's why mobas and rts games write their own matchmaking code, which we are not gonna do because we don't have enough programmers.
 
In general there are limits on room size in code unless you write it yourself. I am not sure what the maximum size is on steam, but I KNOW that consoles limit you very harshly. Even to do what BBCP does and allow 64 people in a "lobby" actually involves creating and monitoring several rooms together.
That's why mobas and rts games write their own matchmaking code, which we are not gonna do because we don't have enough programmers.
Oh I get it now, thanks.

On a separate note do you ever considered to use Free to Play model (on steam at least). I found out that new Killer Instinct do something in that way.
Something like: you able to play SG with one (random) free character and you can buy other characters separately or in bundle (which cost won't be different from normal price).
IDK if this model is actually profitable because KI is kinda special case (being one of exclusives so I think MS would be glad if it won't be much profitable but drive some Xbox One sales.)
 
Man I'd love me that version of SG where I get Valentine for free and never have to pay for any other character.
 
Oh I get it now, thanks.

On a separate note do you ever considered to use Free to Play model (on steam at least). I found out that new Killer Instinct do something in that way.
Something like: you able to play SG with one (random) free character and you can buy other characters separately or in bundle (which cost won't be different from normal price).
IDK if this model is actually profitable because KI is kinda special case (being one of exclusives so I think MS would be glad if it won't be much profitable but drive some Xbox One sales.)
It would require adding points and doing a bunch of extra work, so no. Besides, it's $15 and all the DLC characters are free if you get them early enough, I don't think anyone can really complain about price at this point.
KI would have been massacred (even more) if they had released the game with 6 characters and it WASN'T free-to-play, so they didn't have any choice.
 
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