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General Combo Damage info?

Golbat

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Filia Ms. Fortune Parasoul
Is there a generalized ratio used on SH or in the SGC when recording combo damage?
atm I'm assuming two triples so that you can take full account of assists+DHCs but I'm probably wrong on that.
 
2LK [5LP if Peacock], no jump in. 1.00 damage ratio, one meter.

Anything else you add
+ Assist [Which one]
+ Corner
+ 2 Bars
+ CH jHK starter
Etc etc
 
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Like @Night Phyre said, you should always choose a ratio that results in a 1.0 scaling when you're reporting combo damage. 1v1, 2v2, and 3v2 all get a 1.0 ratio, so you can always use whatever team size you want. And like @Skarmand said, most bread and butter combos are listed with a 2LK starter for the sake of comparison to other posted combos, but there are throw combos, combos off Blockbusters, combos off assist calls, and of course, giant optimized j.HP punish combos... all kinds of reasons to start with other stuff.
 
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Awesome, thanks for the help. One more thing, I think I read it here but not sure, general rule of thumb for combos is if it works on Peacock, Squigly, and Double it's universal?
 
Awesome, thanks for the help. One more thing, I think I read it here but not sure, general rule of thumb for combos is if it works on Peacock, Squigly, and Double it's universal?
Cerebella has a strange hitbox in the air and some things drop on her.
Double is heavy so things drop on her.
Squigly and Peacock are very floaty(?) and sometimes links get tighter and harder.
Big Band is fucking Big so things work on him and also drop on him.

Basically I'd just test, Peacock, Filia, Cerebella, Double, Big Band, if it works on those then just say universal until you find otherwise.
 
in a basic sense, yeah, but don't forget about parasoul
 
Awesome, thanks for the help. One more thing, I think I read it here but not sure, general rule of thumb for combos is if it works on Peacock, Squigly, and Double it's universal?
Uhh... that *used* to be a thing, but now we have Big Band. I personally try all my combos out on these problem characters:
  • Filia (she's floaty and still has that weird "off center" aerial hitbox that screws things up) Ex: Squigly s.HK ^j.LK (wait) j.M Divekick crossover reset has to be input backwards on Filia
  • Squigly (she's really thin and occasionally out off reach of stuff that would hit anyone else) Ex: Big Band s.Throw, c.MK doesn't work, have to use s.MK
  • Parasoul (she's middle-weight, and occasionally lightweight AND heavyweight combos will whiff on her) Ex: Big Band c.LK c.MK s.HK H A-Train whiffs on her, have to use c.LK s.MK s.HK H A-Train
  • Cerebella (the top of her aerial hitbox sort of reels back, so she falls out of stuff that would hit the top corner of other characters) Ex: Eliza launch ^ j.MP j.HP Airdash j.LK whiffs at most ranges
  • Double (she's heavy, but not heavy as Big Band) Ex: Bella c.HP ^ j.MP j.MK j.HP restand is way harder on her than on Big Band
  • Big Band (besides being even heavier than Double... he's occasionally too fat for stuff) Ex: basically everyone needs Band-specific crossups
But for fiddling with new tech, I usually go with Squigly / Parasoul / Band.
 
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Some Fukua s.hk xx L shadow combos on corner whiff on PW, Fortune, Eliza and Squigly because they are abnormal human (?) beings, or just too skinny, but this is too specific for Fukua. Don't know other characters that have this kind of issue.
 
Don't know other characters that have this kind of issue.
Double has a few:
- On the main client, instantly doing H Luger after a launcher at the corner will whiff on Painwheel and Squigly (and Fortune?).
- Midscreen Cilia slide > otg c.mp will always miss against Fortune and Parasoul (and I think Painwheel).
- If you otg > s.mk > s.mk > c.hp on the corner against Squigly, c.hp will miss. You should either juggle, skip a s.mk, or switch to c.mp to avoid it happening.
- There's also the weird thing with Barrel Loop on Painwheel when you start the air string with j.lk
 
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  • Big Band (besides being even heavier than Double... he's occasionally too fat for stuff)
This always pisses me off. How does Cerebella's OTG cr.LK > cr,MK miss on the biggest guy in the game? How is that possible? :(
 
This always pisses me off. How does Cerebella's OTG cr.LK > cr,MK miss on the biggest guy in the game? How is that possible? :(
jMP jHK, land, dash, 2LK 2MK it's just like converting off MGR.
Common.
 
Yeah you can just do restand combos vs big band. It's easier, sexier, lets you go into 2 supers if you're close enough to the corner etc.

The j.mp j.hk restand combo is something you should practice for double, big band, eliza, and parasoul.
 
With Bomber / Cilia assist, I just go for Kanchou combos on erryone. I'm a committed slacker.
 
Kanchou combos are fine. Any combo that doesn't use your otg and lets you combo into a second super is pretty optimal imo.
I never do them vs the heavies because I hate the timing on getting the cr.mk after kanchou on them. bleh x-x
 
Optimal way of quickchecking for char universality imo is Squigly/Bella/Band;
Things that work on Squigly(weirdest lightweight) and Band(weirdest heavyweight) tend to work on everybody, except Bella is a bitch so test her as well.
Of course, if you want to be sure, there's no getting around testing stuff on everybody (except Fukua, since she behaves 1:1 the same as Filia in combos).
 
There are 3 weight classes in the game. Light, Heavy (Bella, Beowulf, Eliza, and Parasoul), and Gigantic (Double, Big Band). This largely dictates their falling speed while being comboed.

While experimenting with combos, it's easiest to pick Valentine, Parasoul, and Double as the enemy dummy team. Once you have a baseline, you can begin experimenting with the rest of the cast, but keep in mind that it's possible things may drop on only 1 character quite often due to hitboxes (Squigly's thin and floaty, Painwheel and Bella are short while standing, Bella is wide, Double is extremely short while crouching, Big Band is Big Band, etc).
 
You should test your combo on every character.

I've had combos drop on characters that aren't mentioned in most of the above checks like Val, Fortune, Parasoul, etc. that work on the rest of the cast fine. So if it's a combo you wish to use or explore more into, just take the time to test on everyone.