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Project "Rivals' School"

ZeScrublord

Sorry.
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Ok, let's get two things straight: first, sadly, i'm not a developing some spiritual successor of Rival Schools, sorry if it sounds like a clickbait, second, sorry if it's an OT, an user named "Muro" suggested me to post here if i was looking for help.
If, instead, you kept reading after "i'm not developing Rival Schools" and you would like to know what this project is about, well, take a seat.

Here in Italy, some colleges give students 4 "free days" a year, an event called "monteore" (it's translated as "mounted hours", which means nothing so fuck it, i'm calling it with the "real" name). During these days we organize activities like Chinese Courses, volleyball tourneys, courses of improvisational theater and such, and since 2012 our headmaster allowed gaming groups to be organized, but only if gaming was used as a mean to a "cultural" end, like a "real life society simulation through the use of minecraft" (no, i'm serious, they allowed that) or an "in depth study of world war II from the eyes of a soldier using Call of duty: world at war", all of this using our computer lab.
This year i wanted to organize something, and still doubtful about what to do, i've had a flash of inspiration while watching Evo 2014: an arcade themed group, using every PC of the lab as a cabinet using emulators, with the purpose of "watching the '90s events and pop culture through the neon lights and hype music of an arcade": the headmaster LOVED the idea and approved it the instant i stopped presenting it.


...and so here comes my problem: Donkey Kong and other classics aside, we'll have A LOT of figthing games, since the timespan of the games i picked will be from 1987 to 2002 (because Marvel vs Capcom 2), and since i'm a kind person who wants to give the best possible experience to who's interested, i started writing down some noob-friendly "instruction manuals" for every fighting game, with background and basic mechanics of each character, in order to give at least SOME KIND OF HINT about what to do for winning and enjoying the effort put into making those characters.
What's my problem, then? Well, i'm going to use...

Super Street Fighter 2 Turbo (1993)
Mortal Kombat 2 (1993)
Darkstalkers (1994)
Xmen: Children of the Atom (1994)
Killer Instinct (1994)
Cyberbots: Full Metal Madness (1995)
Marvel Super Heroes (1995)
Weaponlord (1995)
Marvel vs Capcom: Clash of Superheroes (1998)
JoJo's Bizzarre Adventure (1999)
Street Fighter III: 3rd Strike (1999)
Guilty Gear X (2000)
Marvel vs Capcom 2: New Age of Heroes (2002)

How many i've played of these? Super Turbo, MK2, SF3, and i've already wrote their manuals.
...So...well...it's kinda of lazy to ask, but i CAN'T DO THIS alone: gamefaqs it's not enough and i'm only ONE, so...would you veterans of Skull Heart PLEASE help me?
I'd just need character-specific basic tactics like: "Wolverine is a rushdown character, his best moves for being a rushdown character are *i don't know, never used wolverine ever*, his basic combos are *insert basic 12-hit combo*".

Sorry if i wasted your time, and thank you for your cooperation.
Good night.


...sorry for eventual grammar mistakes, i'm only 17.
 
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I like this project, seems like it could be a good resource for anyone wanting to pick up the games in question.

Can't help in the project directly, I'm afraid. From your list, I only played Mortal Kombat 2 and Guilty Gear XX Reload (which I assume is similar to GG X enough), but wouldn't feel competent in either to write guides for them.

I know some of our regulars are, though, here's hoping someone will want to help you with the project / have access to existing resources that could be used in it.
 
I was obsessed with MSH for a while and could probably help with any questions you might have about the engine or most of the characters (don't know too many combos with anyone but Wolverine and Cap though, I could link you to bnb videos though).