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Guitalex and his training diary

guitalex2007

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Dear diary,

All I do is train. Help me.

Al

(on my phone so I will actually post later)
 
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Dear Al,

Spend more time writing slash fics.

-Diary
 
Alright, today I continued with the Double experiments using the Monster/Underbite/New Testament/Calliope's Ass Sweat super.

7k midscreen 1 meter from c.LK sounds nice. 7k midcreen 1 meter from c.LK that works on absolutely everyone is nicer.

I don't know if this is optimized, but it's sure easy to do! On Bella/Double/Band, the timing on the flesh step into s.MP is pretty tight but other than that, woo.
 
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My thoughts on Robo Fortune: I don't like that she has an air dash. Her multi hit options are amazing, and with helicopter her aerial movement is nice. IAD j. MP is too good. It's faster and more ambiguous than Filia's j.HK and easier to convert than her j.MP.

Now, I know a good bunch of you might think "but Al, her combo potential". However, she can jump loop easier than Valentine or Double.

Her j.HP... Well that's a tricky one. If left alone it would just be something used in the neutral (that's not necessarily a bad thing, but then the frame data might need changing so she has ways to convert or be safe). Maybe if it had a followup where tapping HP again would basically do a command air dash? But seriously, she really does not need an air dash at the moment. We'll see how she turns out.

Oh, and her s.MP. I love the Makoto reference but:

1) the hitboxes do not compare. I'm not saying the should but the most important is the next point;

2) when it does hit as a poke, if not already OS'ing something (she has no moves other than more normals to OS into so this might change), at max range it's basically impossible to convert from because the followup hits miss, and even in some ranges when the followups do hit, it still puts them too far away to convert. It would be nice if the first hit had a vacuum effect much like every other multi hit normal.

That's it for now.
 
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man, if Mike Z can balance a character like beowulf who doesn't have a double-jump or air-dash in a game where those give impressive benefits, I'd just trust him on the air-dash. To me robo-fortune seems like she's going to be a rush-down character like filia, only without the DP, supplementing it with a bit of armor instead. I feel like end-game she might play a bit like filia with the rush-down except for a different set of mechanics that make her metagame completely unique from filia's at the same time. Granted I could be entirely wrong about that and Mike Z would laugh at me T_T. Oh well, time will tell :D.

Trust in the Z
 
She already lost the airdash
So yeah, easy trusting here

P.S. SJ HK needs to be way lower
It's like 1.5 chars higher than Val SJ-Doublejump-Airdash, and much easier and faster to do
 
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I wouldn't know about losing the airdash, I only heard from wingzero that it was lost but it's still in the beta build I'm using with no announcements otherwise so. meh. if it's gone it's gone.

But I like the super jump copter........also she has to come down eventually so why not? XD
 
She already lost the airdash
So yeah, easy trusting here

P.S. SJ HK needs to be way lower
It's like 1.5 chars higher than Val SJ-Doublejump-Airdash, and much easier and faster to do
It's ridiculously high. Reminds me of TK tatsu in SF4 before it was patched.