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Double Tips for improving my combo and giving extra suggestions!

LugerSpamDouble

PhD in Mashing from the University of Big Band
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Double Big Band Parasoul
So, I am fairly new to this game.
Out of all the characters I've played Double fits my playstyle the most. Currently I only know one combo for her, which is this: http://puu.sh/fRqj7.webm
I would be grateful if any of you were to give me some other double combos that I could use (Because all of the others I've seen are too complex for me or are outdated, a.k.a don't work currently cause of changes.)
And I would be even more grateful if you would give me any suggestions on how I could improve my current combo!
 
I would be grateful if any of you were to give me some other double combos that I could use (Because all of the others I've seen are too complex for me or are outdated, a.k.a don't work currently cause of changes.)
Okay, I checked the link and I'm assuming you're looking for simple and small beginner combos. I'll make up some from the back of my head:
  1. c.lk, s.mk (×2), s.hk -> j.lp, j.mp, j.hp -> s.lp (×2), s.mk (×2), s.hp -> Car
  2. c.lk, s.mk (×2), s.hk -> H.Luger -> Dash -> c.lk, s.mk (×2), c.hp, H.Bomber -> Car
  3. c.lk, s.mk (×2), c.hp, Cilia Slide -> Dash -> s.lk, c.mp, c.hp, H.Bomber -> Car
Also, the combo you've provided isn't really a "combo". After j.hk, I see you're going for an airgrab reset. Grabs are techable; the opponent can escape from them. You need a different way to reland your opponent and then finish them off with the car. I suggest a H.Item drop (fridge) after the j.mk. They will land and bounce -> s.hp into car.
 
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Just use the age old classic barrel loop combo
Cr.lk, s.mk, s.hk, j.lp, j.mk (2hits), j.hk, QCB. mp, s.lk, s.mk,s.hk, j.lk, j.mk (2 hits), j.hk, QCB.mp, s.lp (2), s.mk (2), cr.hp, h.bomber, car
This has many resets and it's very important if you plan on playing double
 
I think he's checked that one on the combo thread and found it too complicated, hence I left it out on purpose.