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Hyper Dragonball Z

CaioLugon

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http://www.eventhubs.com/news/2014/...-z-throwback-capcoms-2d-fighting-games-1990s/

Hyper Dragonball Z was a hit on arcades in the summer of 1999, with its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him!

Actually no, that's a lie. This game never had a release, because it doesn't exist.What you've had the pleasure of witnessing is the culmination of several years of work by true Dragonball Z fans, a small group of fighting games afficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen.

Team Z2 was responsible for the code and animations you've just seen in action.

Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths.
This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragonball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again.

This is how we envision a perfect Dragonball game. Gone is the sensation of every character being interchangeable and having the same style of fighting.
Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fanservice that'd make any Dragonball fan smirk. We drew from all sources and we committed to our vision, which we share with you.

The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games.
The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO. Counters, Air Combos, Dash Colissions, Super Projectiles, Beam Struggles, a large variety of fun character introductions and winposes... it's all in there. I can see people going insane over the intense battles that are possible.

We have in no way association with the DBZ license, we are mere fans. Our purpose is to show what CAN be made with the license. The moving bits of this presentation were made over time, with the effort of many.
We have 5 of these characters and 11 stages out there that anyone can try out. We have 3 characters unreleased and in several states of progress, we expect to put them out eventually as well.

This video was made mostly to make people aware that this exists. Why?
Because we love creating and we want to show our inner fire. Consider it a proof of concept. We knew this could be done with effort and talented people, all it takes is hard work.

Featuring the voice of our very own @Shockdingo as Freeza, Shenron and announcer.

I downloaded after peanuts played it on his stream and really liked it. What do you guys think?
 
Game is pretty fun but oh my god is it broken. Neat to mess around with but I wouldn't try to play it in tournaments or anything.
 
They're saying they'll balace it though, I'm really looking forward to the finished product, hopefully, i'll be tournament viable.
 
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Can't wait to actually play some of the female fighters. 18, Zangya, Bulma, Videl, Chichi. I don't think a DBZ fighting game has ever had so many female fighters, lol.

Edit: Actually, a quick check showed that, unless I counted wrong, Tenkaichi 3 had 7 female fighters, everyone here but Bulma, with an added Pan, Fasha, and Arale. I hope they add Pan and Fasha, but they probably won't. They could have made a SSJ Pan, too. I guess I'll have to wait longer to actually play as a SSJ female in a DBZ game. I guess I'll just settle for Bardock (who has a SSJ2 now...). And all the extra SSJ forms they're just giving away, like SSJ3 Future Trunks, Future Gohan, Vegito, Gogeta, Broly, and Vegeta. I'm sure I'm missing some. #GivePanSSJ
 
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I just downloaded the game. It's good so far, but it has some flaws (then again, it's in the beginning stage). For some reason, the city stage does not appear, even if I put the files where they needed to be. Although When I did to the second version of the time chamber stage, it appears in the game.
 
Bandai could adopt the project and sell as a download able title... Like... For 10 dollars on steam.

Finish it would be way cheaper than a full HD 3d game and with its charm and quality, it could sell really well
 
This is REALLY fun, but I can't wait to play a more balanced version of it. I love DBZ so a 2D fighting game makes me happy, and I can't wait to see all the characters they plan to add.

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EDIT: I hope they plan to release it for steam because I would buy it in a heartbeat.
 
someone told me they need to nerf super sayain goku, which just sounds weird to me. That's like the opposite of what you do to a super sayain.

also I found it clever how they gave everyone their different super forms instead of everyone in super sayian. like goku's super vegeta's majin freeza and cell are final forms there's kidd buu and I assume gohan will be in his mystic sayain mode

Unfortunatly the game has no boxer potential so I'll just be a spectator

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have fun everyone
 
someone told me they need to nerf super sayain goku, which just sounds weird to me. That's like the opposite of what you do to a super sayain.
rofl. Yeah I mean if there was every a case where I'd be okay with a game being broken as all hell, this is it. It's kind of fitting.
 
When you need a logarithmic scale to compare power levels of the main cast on a chart, you know it's Dragon Ball.
 
cant they have a separate game mode in which you can play powered up versions of characters without having to tone them down for the non powered up cast?
 
It's come a long way... It will be a great side tourny game to play at Evo. Shame that Beam clashes were tossed out due to making to many bugs. That would have made some real Hype moments.
 
Wow, this actually looks pretty sick.
 
I wonder if they fixed the bug with the Saibamen be controlled by the CPU when you select them.