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Unreal Engine 4 is free

Welp. Time to summon @Mike_Z and other Lab Zero peeps. Its about time i started on my own projects, and I''ll need ll the help I can get.
 
After so much critique on their paid subscription model, I'm shocked to see Epic Games turn a 180 and release UE4 for free. A 5% royalty means they'll probably get a lot more money in the end from successful games, but you really can't beat a $0 licensing fee. This is excellent news.

Words

Great! They'll be expecting your check in the mail before the end of the month.
 
I'm kind of excited to see what developers have in mind after this news. Tekken 7, Street Fighter V, and KH III use UE4 while MKX and Xrd use UE3, so it'll be interesting to see what others can make with the latest iteration of the engine.
 
So I gotta ask, what are the pros/cons of using this over Unity? Curious about which one be more worth committing to over the long run.
 
in short, Unity is easier but has a lower ceiling, Unreal is harder but has a much higher ceiling.

There's probably some exceptions but that's the gist of it.
 
Unreal is gorgeous, but you won't make games on it without at least 2 years of knowledge under your belt and plenty of assets.

Go back to unity or try starting from the veeery beginning and do harvard's CS50: it's online, it's free and teaches the basics about programming
 
I've been using unreal engine 4 since release and I like it quite a fair bit. It much easier to learn UE4 than it was to learn UDK (like 200x easier). Coding in C++ is always refreshing. The blueprint system it great way for non c++ programmers to get things working. The blueprint system is done so well that even most game functionality can be made with it. Only problems I have had so far is not everything is well documented (nitty gritty stuff) because the engine has so much to offer. I can't give good comparison to Unity because last version I used was Unity 3(I think), but I would recommend this engine to others. Now that its completely free (licence wise) its definitely worth at least trying it out.
 
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Speaking of Unity, it was updated to version 5 last week. Uses more threads and runs quite a bit faster, apparently.