• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Eliza Team Recommendation

TagAnarchy

ResidentBedman
Joined
Nov 10, 2014
Messages
2
Reaction score
2
Points
3
Age
30
Location
Phoenix, Arizona
Website
twitter.com
Steam
TagAnarchy
PSN
TagAnarchy
Unknown Eliza Robo Fortune
I'm not sure whether or not to put this in the Eliza sub-forum or here. Since i'm fairly new to Skullheart and Skullgirls in general, I thought here might be appropriate.

I'm working on a team and I have it locked that I want to use Eliza mid and R.Fortune anchor, but I'm a bit lost as to who to place on point. I've been messing around with Valentine as a point, but I've been told she's kind of iffy to use unless one knows what to do with her.

Mind you, I don't mind grinding and learning things, I just wanted to hear another's thoughts on this and who they would place as a point for this team.

On a slightly unrelated note, I've seen people online who seem to find it difficult to do instant overheads with Valentine. Are they really that difficult or are people exaggerating, because I found ways to do it without looking it up first and it's simple to me. o.o
 
No one in this game has a massively higher learning curve than anyone else. Squigly is arguably the hardest character to learn but even then there's no reason I wouldn't recommend Squigly to a brand new player. If you wanna play Val I say go for it. Only issue with the team is that it's light on defense and none of your characters have a good defensive assist to cover that weakness. That doesn't mean "don't play the team" but it's really suited more to an aggressive playstyle where you're always going in and never getting out once you're in. If that's the sort of thing you like to do then by all means play it.

Assists I'd recommend are H laser for Robo and either H Osiris Spiral or Butcher's Blade for Eliza. Use Robo assist to cover your advance, then once you're in use Eliza assist to make your opponent block forever. Alternately you could use something like Carpenter's Axe or Dive of Horus with Eliza, which doesn't hold your opponent in blockstun but it can make your setups safe. There's a lot of ways to go with the Eliza assist.

I have trouble with Val's instant overhead, maybe I'm bad lol
 
  • Like
Reactions: TagAnarchy
Personally I feel like H laser is good enough for a lockdown assist that you don't need one with eliza too? So I would go with Dive of Horus probably, but that's just on paper, I don't play robo so maybe it's not as practical for lockdown as it seems. Like peanuts said though, none of the characters in this game are particularly hard to play compared to other games (though I honestly might not recommend squigly or painwheel to a BRAND new player because both those characters are mechanically more difficult than the rest of the cast as well as requiring really good knowledge of the neutral game), so play what you want! One of the great things about Skullgirls is that every character is viable enough and (relatively) easy to pick up, so you can start out playing whatever character looks interesting to you and later you won't have to worry about changing teams because you learned someone that you didn't like because they were "beginner-friendly" or "top-tier".
 
  • Like
Reactions: TagAnarchy
The thing with H laser is you can duck it which I think makes it not so great for a lockdown assist. But I don't play Robo either lol. Paging a Robo player to the thread please. @fenster
 
I really recommend just rocking duo for now.
H Osiris Spiral or Butcher's Blade for Eliza (Butcher's is really nice but uses meter), and H Beam for Robo.
Only downside to this team is that you've got no assist with invincibility. You've got Beam to cover your approach or Spiral/Butcher's to keep exerting pressure so you better not lose your momentum.
If you're really set on using trios Peacock is great on point.
You can just do a simple abc > special > super combo and learn a simple zoning pattern and you're good to go. You learn how to play her neutral as you go along. As a special bonus, Beam really helps with your zoning~
As for peacock assists I'd go with L George or M Shadow. Mp Bang is strike invincible but I've never seen anyone use it as an assist, most people I've fought use either M or L George.
 
  • Like
Reactions: TagAnarchy
H laser is more like a pseudo-lockdown assist. If you call it from slightly far back where they can't reversal robo assist easy, then they can only press low profile buttons and they can't stand up at all else they would get caught in the laser. Considering the neutral uses of H Laser are already good enough, the almost lockdown pressure it gives you is a good bonus. If you want an actual lockdown assist use Robo sHP because its large, multihit, and has 1 frame of armor which is really good and handy.

For Eliza + Robo, the better assist for robo would be Butchers blade unless you want to go reset crazy with Dive of Horus, but for a newer player Butchers Blade is probably the safer option to tets waters with.

For a point character, there's a lot of synergy with Robo that people haven't explored yet, but for sure Robo can go well with Valentine. If you want to put in effort with Val or just stick with duo, I say just pick what you think will work and just practice that.

And finally, as for Val instant overheads, I'm no val player so I can't say why others don't do instant overheads, but I think I've seen Woofly been doing some overhead tricks with her at least.
 
@mpgame99 does val point with robo assist (his 3rd is beo and not eliza but I know he plays eliza too) and he has some neat stuff, like converting off beams with bypass assist
 
  • Like
Reactions: mcpeanuts
TL;DR: Use Eliza for Anchor. She's wonderful. Great tag-in considering, and aside from double, she MELTS meter so having a lot to finish with would help her a lot. For middle character, I'd say have a good all-around character with good assists or a good tag-in you like. Honestly i feel middle is very flexible. Point character might want to have a very offensive character to build meter. It's a win-win. If they die, you've meter and if not, they can use it for more merciless offense.

I'm gonna work backwards on this on, starting with anchor, then go to recommended point :)

Yeah McPeanuts is right on point with this one. Just from personal experience, I'd say Eliza is best suited as anchor because she'll be able to use meter the best & at least she has a pseudo-viable DP (Dragon Punch...aka invincible move on wakeup). Also she's a great punisher. Robo-Fortune doesn't gimme that "punisher" vibe at all. You can argue All anchors have severe punish potential (Big Band, Double, Fukua, Cerebella, etc). Anyways, yeah Eliza on anchor in my opinion.

Like mcpeanuts said, Robo-Fortune defense-wise is horrrrible :/ I love squigly personally...but her tag-in is so horrible, I'd use someone else if not in love with her already lol. I'd suggest getting someone with a good flexible tag-in. Personally, I feel Beowulf has the BEST tag-in in the entire game lol. Only blocked it like twice. Perhaps have this one be middle character.

As point, it's common to use a "battery" or character who has great offense & mobility without needing to use meter, such as Val, Fortune, peacock, fukua, or filia. Someone offensive that you don't necessarily mind dying. Orrrrr if their tag-in really upsets you, perhaps put them in front or get used to DHC'ing into them if you want a different point character.

In the end it's obviously your choice lol...but just remember in the end you're gonna have to have an answer to many things. Characters with good, solid moves and options are the best for this, but ultimately pick characters you like and will have fun with too.
 
  • Like
Reactions: TagAnarchy