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How do I beat Beowulf?

RQ

mistake
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How do I beat him? If I pushblock chair, he calls assist. If just block, he goes for a sneaky low. I swear to god Beo is the only character I don't like.
I play peacock/double and parasoul/double.
 
If you chickenblock his j.hp you can punish it. If he calls an assist there you get a happy birthday.

Also blitzer is negative on block so you can retaliate if you block it.
 
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chickenblocking is when you do a quick jump upwards and block the incoming attack. BE CAREFUL because in SG the starting frames of a jump are unsafe and can be hit. this is why excellabella is unblockable on opponents jumping out of a set up or a combo.
 
Block stun received in the air ends when you land, so if the opponent's attack forces you to the ground while their attack is still going, you'll have frame advantage. This is called "chicken blocking."

BE CAREFUL because in SG the starting frames of a jump are unsafe and can be hit. this is why excellabella is unblockable on opponents jumping out of a set up or a combo.
I thought anti-air command grabs hit while the opponent was on their way up?
 
What's that?
What MysteriousJ said, if you block his j.hp in the air you'll land before him and be able to punish him before he's able to block.
 
Thanks everyone.
 
Excellabella hits even after that time because you're still rising that's how AA throws work so prejump isn't exactly the reason why her AA throw works.

I forget if it's even prejump that's vulnerable I'm fairly certain it's landing that is vulnerable.
 
prejump is always vulnerable, landing has vulnerable frames if you pressed a button in the air but otherwise I don't think landing has vulnerable frames
 
Excelebella is unblockable against any character that is moving upwards faster than x pixels per frame. It doesn't just apply to jumps. It applies to everything that makes your character move fast enough going upwards, even if the character can technically still block. It has nothing to do with pre jump frames or landing frames.
 
"What Stuff said."
 
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"What Stuff said."


Not exactly:

You have to be rising at a certain speed. If you are rising to slowly you can still block. So "rising" isn't what it hits. Rising at x amount of frames per pixel or faster, is what it hits and causes the unblockable, assuming that the enemy is in a state that they can block in


Eg:

"What Dime said"

:)
 
Well gee Dime I've never seen this game have you rise at anything faster slower than a jump or launch which is where excella works.

Sounds the same to me you only added a speed which nearly everything that rises has the minimum amount or higher. The way I see it is excellabella doesn't work once a character reaches their apex.
 
Excelebella is unblockable against any character that is moving upwards faster than x pixels per frame. It doesn't just apply to jumps. It applies to everything that makes your character move fast enough going upwards, even if the character can technically still block. It has nothing to do with pre jump frames or landing frames.

and that x pixels is 0. If you have ANY upward momentum at all then anti-air grabs are unblockable

Er... No it's not. <_<

when is it not (I actually don't know)
 
and that x pixels is 0. If you have ANY upward momentum at all then anti-air grabs are unblockable
I've blocked it while moving upward. But I can't remember how/the setup. I don't remember the pixels per frame being "any" movement. If it indeed is (and I won't argue that it isn't since I really can't be bothered to search out the change log) but if it is supposed to be that way, then what I've experienced in the past must be a bug.

:(

@Stuff


In light of this new evidence that I can't be bothered to corroborate, I retract my last post to you and apologise for being me. (And snarky to you)


:)
 
But I can't remember how/the setup
You don't need a setup, your upward movement slows down when you jump, gravity works like that.
 
ON topic:
Wulf Blitzer is safe, meaning you can't punish it on block. However, Wulf Blitzer's multiple hits are not a true blockstring in most cases, meaning in between the first and second parts on block there is a gap. Even if you continue blocking, during that gap you can call an assist that will either pressure him after he lands or straight up hit him.

OFF topic:
- Prejump frames can block hit/mid, but not low.
- Excellabella / A-Train / H-Buer / Airwulf cannot be blocked as long as your velocity is greater than something, like @Dime_x said. The "something" is 2 px/frame, so "on your way up" is also basically accurate.
- If a ground throw whiffs through you during your jump startup, you are given protection from that unblockable property while rising.