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Transitioning to SkullGirls from other fighters

Raidhyn

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Raidhyn
I played SkullGirls back in the day when it was first released and then stopped like an idiot. After a long hiatus I am back, on PC, and wanting to get into and become part of this community. There's just too many things I love about the game from it's roots in the fighting community to the art style for me NOT to be playing it. I'm not a great player by any means, but I'm good enough to be in a happy middle skill range in most of the fighting games I pick up. I've clocked hundreds of hours into SSFIV, Injustice in the last year and those are the two games I'm the most comfortable with right now.

That said, I'm interested in what your thoughts are on transitioning to Skullgirls from other fighters. The strategy, pacing, and some tactics (mixups seem more reliant on the air/throw game instead of overheads for example) seem completely different. How do I build a smart team? Are there any resources for people coming from other fighters? Could you guys help me with picking a main? (I play Flash/Batman and Ibuki/Gouken)

In anycase, I'm glad to be here and I look forward to getting better at Skullgirls and becoming part of this community.

-R
 
Most people suggest starting with Filia, Cerebella, Parasoul or Valentine. I like the easy C. MK hit confirm from Filia. What team size do you plan on using?
 
I know I want to use at least two. I want to have the assist/tag option at my disposal.

Right now Valentine feels the most natural to me, and I really like her moveset. Reminds me a lot of Ibuki etc. The rest of the cast is a toss up at the moment although I'm leaning towards Parasoul or Squigly.
 
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Svierrod of GameFAQS said:
I would also recommend NOT starting with Painwheel or Squigly. Both characters are really technical, and you really have to know exactly what you're doing to succeed. Painwheel has a hard time doing good combos without using her Flight cancelling technique, and Squigly relies on Stance cancels for her more dangerous stuff. Mike Z (the lead designer) said that Squigly is not at all designed for beginners, but most beginners will put her on their team for her awesome assists (especially Silver Chord and Center Stage), so having Squigly as your backup character might help.
Out of the characters I'd say Parasoul.
 
The only thing that makes me hesitant about Parasoul is her charge mechanics. I've never really played charge characters. When she gets in close I love the way her jump-in / air game looks, but I'm not really sure how she's meant to be played as a character since she has no 'rushdown' but does great close. She is fun as hell to watch though.

Also, how does team building in Skullgirls work? I read a little bit about team building for Marvel back in the day but I never got into MVCV2/3 much so I don't know much of the strategy for team building.
 
Like I've said over and over and over again.....

YOU'RE gonna have to pick your main/s. NO ONE CAN TELL YOU what type of characters you'll do good with/like. Many characters may look cool, but until you play them, you've nothing to go off of. I tend to like zoning characters like Nu-13 from Blazblue...but when I got to Skulgirls, I LOATHED Peacock...and still do. I will never play her and hate playing against her.

I saw Filia and usually don't go for rushdown characters despite them being super fun (and me loving to harass people), but I wanted to go for something more skill-based. I actually ended up using Filia because of her lighting-fast instant air-dash (coming from Blazblue...you get VERY used to it).

I know I want to use at least two. I want to have the assist/tag option at my disposal.

Right now Valentine feels the most natural to me, and I really like her moveset. Reminds me a lot of Ibuki etc. The rest of the cast is a toss up at the moment although I'm leaning towards Parasoul or Squigly.
Also, in addition to using teams, I strongly...STRONGLY suggest only using one character in the beginning. Some people swear using two is good to get DHC's down and team dynamics, but to be honest, 99% of these people i'd beat and continue to beat. Of course there are few players who make it work, but I suggest holding off on it. Too much to try to take care of first. Get down regular game mechanics and neutral game of ONE person down first so you get that "solo-strength" down.

When I picked up filia and felt i had hit my first wall, I picked up squigly...solely because of the silver chord (scorpion whip) assist lol. I figured...hey i might as well get good with her & loved her, putting her at point so I could chip or pick at an opponents health the best I could before Filia was up and essentially I felt like I could beat anyone because my filia was so strong. I'd often have squigly murdered, but Filia would come out and I'd literally clean up entire duos and occasionally trios.

So get good at one, then try another and (usually) make them the point character for practice.

The only thing that makes me hesitant about Parasoul is her charge mechanics. I've never really played charge characters. When she gets in close I love the way her jump-in / air game looks, but I'm not really sure how she's meant to be played as a character since she has no 'rushdown' but does great close. She is fun as hell to watch though.

Also, how does team building in Skullgirls work? I read a little bit about team building for Marvel back in the day but I never got into MVCV2/3 much so I don't know much of the strategy for team building.
Even though I admire parasol (and majority of other characters in the game), I don't particularly care for her lol, but her charge mechanic is stupidly easy to use and much more lenient than other games. It's only 30 frames (half-second) to hit moves I believe. Parasol is really an all-around character. Her dash-in is debatably one of the best or worst...she has a very short single jump...BUT her air priority from j.hp alone is enough to shine over the entire cast in the air...she's not necessarily a "rush-down" character BUT can use tears and other moves to keep the opponent blocking to close-in from lack of speed & has 2....TWOOOOOO STANDING OVERHEADS that will throw off even the best of players from time to time. Her mix-up game when good is scary. But yeah, who needs rush-down when the opponent has to worry about an incoming egret &/or tears? Exactly.
 
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Could I start by asking who you like to play in street fighter and injustice?
 
@Nuuance thanks for all the tips man. Much appreciated. I'm not really looking for people to tell me who to main. I'm more interested in learning about why people chose who they chose so I can make informed opinions. I like hearing other people's thoughts and generally getting discussion going because it helps me better understand....everything really. Right now I'm struggling more with team composition ideas than anything. If I were to take your advice and just pick one to stick with for now it would be Valentine hands down.

@WarpedEcho for games past it has been

SSFIV: Gouken / Ibuki / Rufus
Injustice: Batman / Flash / Batgirl
BlazBlue CT: Ragna / Hakumen ( A long time ago when i was pretty bad at fighters )
 
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Choose a main and an assist character. Learn some basic strats with assist character (even gimmicks), focus on learning main. Do not go solo, start with duo since giving yourself no support hurts a lot, way more than the increased damage that solo characters have vs teams imo.
 
Ibuki=Valentine
Gouken=Parasoul (Projectile angles)