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Fukua Team and Assists Thread

Is Filia & Fukua a great team to use? I mean, the only problem is that I keep on messing up my combos cause I keep actdently doing Filia's combo on Fukua & vice versa.
 
Is Filia & Fukua a great team to use? I mean, the only problem is that I keep on messing up my combos cause I keep actdently doing Filia's combo on Fukua & vice versa.

I get the feeling there's a reason they shouldn't make a good team, but I can't work out what it is. Between the two of them they've kinda got most matchups covered. Maybe Peacock is an issue?
 
They are fine, there is almost no way to mess up team selection in this game. As long as you have a DP assist or a REALLY GOOD countercall assist, your all good.
 
So I'll put some of my thoughts out there and please feel free to comment. I've been running Beo point and Fukua with M shadow. I like this team because of the DHC synergy but I find that I'm not using M shadow optimally. I usually call out in neutral to try to create a way in with Beo but find sometimes my assist gets stuffed. Anyone have any pointers on how I should go about using this assist?
 
Here are some important basics about M.Shadow:
1.) It's Fukua's longest range assist (well next to her fireballs but who uses those)
2.) It's slow on start up
3.) It sucks as a reversal (aka don't use it as a reversal)
4.) it's terrible as an alpha counter
5.) It has a huge active hit box
So based on these notes it's really up to you how you use it. I use it to increase double's damage and make hairball safe. For beo I'm not really sure but I'm guessing you could probably use it for a combo or to make one of his moves safer at a distance.
 
So my initial thinking was that it would help Beowulf to get in because of the range and the huge active hit box it has. I find that, at least in the way I've tried to use this strategy, it doesn't really help and makes me easy to get pinned down by other assists.
 
You have to call it before they're even in the range of the assist because otherwise its probably going to get hit during its long startup. I think the assist shines in setplay situations over neutral situations.
 
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The purpose of m shadow is to provide a non conmittal assist that cannot be counter called easy. I personally do not think its setplay perks override the neutral aspect because if you do happen to get hit and m shadow snags the person you can convert. There's also the fact that m shadow cannot be jumped out of at certain ranges(not that easy anyways). @ArkBat. I would recommend drill for duo. Much easier and effective for wulf.
M shadow is typically seen on trios for certain reasons
 
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The purpose of m shadow is to provide a non conmittal assist that cannot be counter called easy. I personally do not think its setplay perks override the neutral aspect because if you do happen to get hit and m shadow snags the person you can convert. There's also the fact that m shadow cannot be jumped out of at certain ranges(not that easy anyways). @ArkBat. I would recommend drill for duo. Much easier and effective for wulf.
M shadow is typically seen on trios for certain reasons
So just to clarify I actually do play a trio but I just was looking for analysis related to these two. My third is Bella w/copter.

@Natezer so I should call it at max distance and anticipating the opponent will be moving into that space?
 
You call m shadow at mid range. Take into account your opponents assist. M shadow and beo i have not tried when i played wulf admittingly. I would try l shadow instead so that when people chicken block j.hp. l shadow will cover you
 
That might be an interesting combination. Maybe we should play sometime to try and test it out.