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I'm newb trash and i'm in trouble

Eco_Cola

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So i never played fighting games before, decided "why not" for some reason and grabbed Skullgirls and it's been a sort of spiral since. I had a decent time through the campaigns and finally got used to playing bots, but i tried multiplayer, and got wiped. I looked at some stuff tried unsuccessfully to finish the tutorial a few times. I felt i had a general grasp of some basics and tried the beginner lobbies and still get wiped, i have no idea if these guys are also beginners or assholes who get their kicks from beating up new people because they're pulling double digit combos while i can barely manage a 4-5 hit combo. I desperately want to get good but have never encountered a game that could make me as salty for as long as fighting games have. I could definitely use some help, i feel my main problems are obviously the combos, i can get decent ones off against CPU but as soon as i fight a live battle i get one hit in, then the next second i just see my character get tossed about like a rag doll and it feels hopeless, it's gotten to the point where i either just take my hands away from the keyboard and give up or just quit mid match because i'm so frustrated.

In short, i'm newb trash and i'm in trouble
 
I looked at some stuff tried unsuccessfully to finish the tutorial a few times. I felt i had a general grasp of some basics and tried the beginner lobbies and still get wiped, i have no idea if these guys are also beginners or assholes who get their kicks from beating up new people because they're pulling double digit combos while i can barely manage a 4-5 hit combo. I desperately want to get good but have never encountered a game that could make me as salty for as long as fighting games have.
Personally I would suggest for you to finish the tutorial and learn a combo fairly reliably before you fight other people. Keep in mind that knowing a combo doesn't make you intermediate, as there are still lots to learn, like resets, neutral, and more. There are a decent amount of advanced people that like to go into beginner lobbies either to help them learn or just to be rude, yes. If you make the lobby you have the option to kick people, so if you run into someone you feel isn't at or level or a beginner, you can just kick them.

I could definitely use some help, i feel my main problems are obviously the combos, i can get decent ones off against CPU but as soon as i fight a live battle i get one hit in, then the next second i just see my character get tossed about like a rag doll and it feels hopeless, it's gotten to the point where i either just take my hands away from the keyboard and give up or just quit mid match because i'm so frustrated.
Do you mean this is a problem with nerves or something like lag? If it is a problem with lag, I suggest setting that little number you can change before the match starts higher as that reduces the amount of visual rollback in exchange for more input lag. If it is a problem with nerves, the only way for this to really improve is to keep trying, as you will become much more comfortable with your combos and should be able to do them very easily over time.
Be prepared to get very frustrated very often, however. Fighting games are brutal but rewarding, and it is easy to be sad about a loss. Don't let it discourage you though.
 
Well i can give the tutorial another shot, the area i fell off was when they gave me a short combo, said "good job" then next thing i know the combo list expanded all the way down my screen. Also the problem is definitely nerves i usually adjust the lag delay thing, my hands get jittery and i mess up basic blockbusters, mom's spaghetti and all that.
 
Well i can give the tutorial another shot, the area i fell off was when they gave me a short combo, said "good job" then next thing i know the combo list expanded all the way down my screen. Also the problem is definitely nerves i usually adjust the lag delay thing, my hands get jittery and i mess up basic blockbusters, mom's spaghetti and all that.
Yeah the combo tutorials can be really difficult for beginners. It will teach you a lot about fighting games in general, though. The nervousness is completely expected and all I can really say is that it will get better with time (it will, but that probably isn't what you want to hear/the most helpful thing)
 
The nervousness is completely expected and all I can really say is that it will get better with time (it will, but that probably isn't what you want to hear/the most helpful thing)

I can attest to this.
 
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well quick update i am starting to get the hang of some basic starter combos, but what i have a really hard time iwth now is timing (especially with launching combos that require you to wait a second before continuing) and comboing into blockbusters or pulling off specials while comboing (napalm tears, egret call, etc) i don't think i have the manual dexterity to even manage something like that
 
well quick update i am starting to get the hang of some basic starter combos, but what i have a really hard time iwth now is timing (especially with launching combos that require you to wait a second before continuing) and comboing into blockbusters or pulling off specials while comboing (napalm tears, egret call, etc) i don't think i have the manual dexterity to even manage something like that

To be fair, comboing into blockbusters except level 3 with Parasoul normals doesn't really work. Comboing from Napalm Shot to Sniper Shot is a little difficult. You have input the blockbuster immediately after napalm tears.

With charge moves like napalm shot, its not necessarily about manual dexterity. It's more about when you keep your fingers on back or down during the combo.

For example, s.lk(2), s.mk(2), s.hp(2), M Napalm Shot. During s.lk(2), s.mk(2), s.hp(2) you should be holding back. It's kind of a habit you pickup with Parasoul.
 
ah i see, then it would be more of a problem that my fingers get "lost" of sorts, i end up hitting a half dozen keys not realizing where they are and then when i need to pull off a napalm toss or a specific napalm shot i end up flubbing and ruining the combo. I suppose it's just more practice to make perfect.

Also what's the opinion on the CPU because when i want to practice combos against something that isn't standing still i usually play arcade on normal, i have a fairly ok time there (other than against big band or beowulf, screw them)
 
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Also what's the opinion on the CPU because when i want to practice combos against something that isn't standing still i usually play arcade on normal, i have a fairly ok time there (other than against big band or beowulf, screw them)
The CPU is not the best, just like a lot of fighting game CPUs. They don't really adapt to situations like actual players do and they don't have resets or, if I remember the hardest AI correctly, combos. I'd probably label the CPU as a medium beginner. Just keep in mind fighting the CPU is a completely different experience from playing other people. I don't mean to sound pretentious, and a lot of people tend to disagree with me, but I'd really recommend that you start fighting other people as soon as possible. Fighting them to get used to your combos is fine, but it'll teach you a few bad habits in your neutral.
 
Also what's the opinion on the CPU because when i want to practice combos against something that isn't standing still i usually play arcade on normal, i have a fairly ok time there (other than against big band or beowulf, screw them)
Oh man, yes, fighting the CPU for practice is something I still regularly do when my training partners aren't available. Do keep in mind, though, the CPU is only really good for grinding out combos and practicing hit confirms (Just in case you don't know hit confirms is when you land a hit and convert into a combo. I think...?).

Also, have you tried adding the people who beat you? From my experience if they steamroll you for a few matches and still stick around there's only 2 reasons:
1) They're a dick who wants to indulge in your pain and suffering.
2) They want to help you.
More often than not it's going to be number 2, so don't be afraid to send that friend request. ^^
Heck I've never met number 1 over there.
 
Here's the thing about combos: Chunk them. Break down the combo from a sequence to a series of mini sequences.
Typically they are ground chain > air chain > ground chain. However, you can break it down as far as you want.

Following the Gootecks school of learning execution, make it a goal to practice a section until you can do it consistently 5 times in a row. If you're having trouble with the sequence, break it down even further.

Having trouble with ground chain > shot > sniper? Figure out which part of it you're having difficulty executing the most.
Can't do shot xx Sniper? Just focus on that. Still having trouble and can't do sniper consistently cuz quarter circles are hard? Make it your goal to consistently do sniper 5 times in a row.

Also you can buffer the quarter circle motion before the shot hits them and then hit the 2 punches after you hear/see the tear hit.