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Training

Kid Malice

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Fukua Filia
How's it going guys?

I had just recently picked up skullgirls this game is just too OD. Im posting this thread seeing if i could get some tips how fukua is played (fundamentally). Maybe get some games in with whoever would like too play, and just kinda give me tips on what i should and shouldn't do any info would be greatly appreciated. :)
 
Fukua is arguably the best characters in the game. Her jumping HK is one of the best moves in the game, being a fairly noncommittal jump-in and combo tool. Her clone is generally a strong tool in neutral, and offers strong resets (especially MK clone), while her clone super is one of the best in the game, allowing her to continue comboing opponents after command grabs or some supers thanks to its recapture, crumple, AND teleport properties.

Another great tool for neutral is her fireball. LP prevents grounded approach, MP is for straight-up damage, and HP is an anti-air. LP is generally the best in long-range neutral, since it gives her time to use the MK clone. This allows Fukua to prevent most opponent's approaches, as they will get hit on the ground by the light fireball if they try to dash in, and most jump-in attempts will be blocked by medium clone, especially Instant Air Dashes (IAD).

As far as assists go, I'd go with the reccomended drill assist (medium I believe). It's a good pressure tool in block strings, and works as a combo tool as well. However, if you've got another assist that does similar, such as Double's Hornet Bomber or Big Band's Brass Knuckles, it might be better to use her medium clone instead.

Generally, I'd say Fukua is a character that can't be played in a "button-mash" style. Her tools are all unique, and she requires quite a bit of precision, such as with the aforementioned fireball-clone setup. If you are able to calm your nerves, control your inputs thoughtfully, and come up with a game plan, you can wreak havoc on your opponents; if not, you won't go nearly as far.

As far as team goes, I can do this in a later post. Generally, the more commonly-seen characters (parasoul, double, BB, Bella) go very well, but unorthodox characters (eg. Painwheel due to flight, Fortune) and characters that have very large flaws (eg. valentine and filia's reliance on assists, double's difficulty with zoning) tend to not work well with Fukua, since she's designed to be an all-around character.
 
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Just thought I'd say that in terms of teams Fukua goes well with anyone. H Drill provides good lockdown, can make certain moves safe and has good horizontal coverage. Pretty much every character can take advantage of these traits (some get additional bonuses like a throw conversion for Ms Fortune).

M clone is also good for most characters due to how much space it covers. This makes it good for zoning and controlling space. It also allows for pretty much every character in the game to setup an easy vortex.

Fukua also provides a safe 1 meter DHC and another DHC that allows for a follow-up from most supers if the hit.

Fukua works well with everyone in the cast and works at pretty much any position (point, mid or anchor). It is worth keeping in mind though that Fukua in the beta is a very different character who is quite a bit more reliable on assists.