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Indivisible: Lab Zero's Action-RPG! (General Discussion)

I sunk my cash in at the word "indie"

Try to catch up man.
 
Hahahaha....

The credit card company is still looking for me...
 
Sink in all those memories of dread at the terrible start of the campaign. :P
Oh man, that first week was awful, but I think roughly a week from now was when the campaign really hit its lowest point. I remember Crowdcharts had showed the pledge rate quickly declining, and the worst day was at something like $5k/$6k for the entire day. We had still only gotten a few Channels to post about it by that point, and the launch hype had totally faded. We were watching Mike do the first Pacifist run that night, and trying hard not to believe it was all over.

But then the next few days was when we saw more videos pop up from Etika, Grumps, Jim Sterling, and all those other guys and gals, which started the big change in momentum. I'd never seen a crowdfunding campaign go through that kind of curve shift before.
 
Yeah, I agree. Man, I was so invested in the campaign, I told my barber, God bless her soul, I was kind of nervous for a group of FRIENDS who were struggling to fund their project. I really wanted Indivisible to happen and sometimes I felt like Lab Zero weren't going to make it, but good Mike always appeared to bring back some hope and common sense. Right now I still want us to reach that multiple endings goal, but hey, I'm super happy we're going to have Indivisible anyways.
 
I'm hoping we make it to a fully-voiced cast.

That said, I think the voice acting for the 2nd Encore could've been a bit better, or at least not drowned out by the music in their default volumes (no idea if they're seperatable as I've only watched it on YouTube so far).
 
oh that... yeah you can change the Voice and Music volumes separately. It's just that when it was first released the voice story mode had a bug which caused the music to go up to 100%.

that has been fixed.
 
I figure since Mike said it on Super Desperation Radio, that I can say it here

I work on this game. oops
Did Mike say anything else? News has been scarce lately.
 
Hey, if Autumn Games owns Skullgirls, then does that mean 303 owns Indivisible, or does Lab Zero get to keep their game this time around?
 
then does that mean 303 owns Indivisible, or does Lab Zero get to keep their game this time around?
It's 505. If I remember correctly, if the IGG had hit a certain point of funding they would have been allowed to keep the IP but I don't think it did so it's 505's.
 
ask Mike about. But I think that Lab Zero will have the IP sooner or later. Just like how they get the SG IP.
 
Heere we go, found it!
I guess I'll get into this...

We don't own the IP outright. The deal is pretty good from the get-go, but it gets better the more we raise. There are three major IGG dollar milestones in our contract: two where the back-end revenue increases, and a third on where the IP goes to us.

I think going into the exact numbers is probably a bit much, but that's the general gist of our contract with 505: if we hit our goal and end up between the IP number, 505 owns the IP and we have right of first refusal on a developing a sequel, etc. If we go above that number, we own the IP and 505 has right of first refusal on publishing a sequel.

There are some other wrinkles that could also result in us getting the IP back even if we are funded, too, but I won't get into those.
Either way, it's probably a better arrangement (on paper) than they had with Autumn, and they'll hopefully see profits from sales much sooner.


Oh hey, and while I was digging around for that, I also found the old Pledge Chart that @Cellsai had made.
Looks like today was the worst day.
index.php
 
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Heard 505's puttin' in a game on the Nintendo Switch! Does that mean we'll be seeing Indivisble on it? (Hope so, hyped!)
 
Would be hella rad to have handheld Indivisible like that, but I'm not getting my hopes up just yet, especially when we still don't know the specs. Bear in mind 505's got plenty of other projects, I would bet Bloodstained is probably the most likely candidate.
 
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Where'd you hear that? I saw Nvidia's press release but it didn't mention any specs or compare it to other systems.
 
Bear in mind 505's got plenty of other projects, I would bet Bloodstained is probably the most likely candidate.
Right, Bloodstained already has a Wii-U port planned, so with 505's support, a Switch version from them is pretty much guaranteed.

I'm still not confident the specs will be too impressive, as the GPU confirms some previous rumors, but maybe the docking station might pack some extra hardware to amp up the RAM or something.
 
but maybe the docking station might pack some extra hardware to amp up the RAM or something.
i think thats the point of the docking station, not only for charging
 
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You might be able to rig up portable Indivisible by getting a tablet to remote to a computer. And I think some Linux people are working on a way to get desktop OS onto Androids, so you could maybe do that by 2018.
 
The first image looks like the preview image of some rendering software. Those are usually low res.
 
Nice update. And interesting with the "Low rez" styled Background noise. Gives it the flat, tooney/painted but nice look they was aiming for.

I'm still waiting for that Ps4 dash =3
 
That new art is awesome. Yeah, you can see a bit of Maya UI in that second environment image too, so they're probably both screenshots. The BG style is really coming together though, and these new textures will look even better with all of the new in-game lighting.

There are some interesting details in the other images too. Like in Dhar's turnaround, you can see his armor got a bit of an update. Other characters are probably getting the same kind of treatment right now too.

And the Cyclops concepts bring some cool gameplay implications we didn't see in the Prototype. That Belly Block pose seems to suggest that its body might be naturally durable to attacks, but to the far right is a Tired pose. Either we might have to aim for a weakpoint on this guy, or we'll need to use the "Pumola" approach, and find a way to wear him out before we can start dealing damage.
 
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I was thinking more along the lines of sonic boom but ya I can see that too
 
PtXN6GM.jpg
if anyone actually knows this game I'll be amazed
 
That new art is awesome. Yeah, you can see a bit of Maya UI in that second environment image too, so they're probably both screenshots. The BG style is really coming together though, and these new textures will look even better with all of the new in-game lighting.

There are some interesting details in the other images too. Like in Dhar's turnaround, you can see his armor got a bit of an update. Other characters are probably getting the same kind of treatment right now too.

And the Cyclops concepts bring some cool gameplay implications we didn't see in the Prototype. That Belly Block pose seems to suggest that its body might be naturally durable to attacks, but to the far right is a Tired pose. Either we might have to aim for a weakpoint on this guy, or we'll need to use the "Pumola" approach, and find a way to wear him out before we can start dealing damage.

He's begging for a 'suit from Games Workshop with that pauldron now, but what else changed? I can't tell.

And the Cyclops looks amazing, when i saw only melee attacks this morning i got depressed but i just squinted at it again and thank God, he has optic blasts. His block animation instantly reminds me of Amingo, which is good for me because i am one of the 4 people in the world that likes Amingo.
 
hey does anyone know if, eventually there will be a way to raise your pledge. (possibly with backerkit)
i'm asking for two reasons.
1. i want to reach the VA stretch goal and this looks to be the only possible way to get it at this point.
2. i want the t-shirt now.
 
yeah the Backer-Kit is meant to be coming.

we just don't exactly know when...

which honestly is a little annoying cause I too want to upgrade my pledge

so all we can do is wait.
 
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what else changed? I can't tell.
It's pretty obvious when you compare to the original concept art. The biggest change is the design of the leg armor, which are more like boots now, but the treatment of the fabric, sheath and other areas are different too.
RjSwM2Y.png
Overall they made him a bit sleeker, which probably helps with animation. I'm sure we'll see these kinds of small tweaks for the others on their model sheets too.
 
I got an idea for Indivisible the other day while playing Exist Archive (which is not a good game, if anyone was wondering, but it did give me this idea so I guess it wasn't a complete waste of 60 dollars). It would be really nice if when you finished a combo the game told you how much extra meter you gained, relative to if you had done each move used in the combo by itself. It's sort of hard to tell how much benefit you're getting for having an optimized combo vs just mashing buttons at random, and having a number pop up and tell you would be helpful.
 
Man, I come here to ask if there's any new or secret/hidden ways to add to your Indivisible donation, and I find out Skullgirls is getting another collectible physical release (still on no consoles that I own). This is not my week.