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Marvel vs Capcom Infinite

Would they probably add another Darkstalkers rep?
There will almost certainly be at least one more so you can have a Vampire pair. Also, Capcom has said they're bringing back franchies and featuring old characters in this game, so Vampire seems pretty obvious.

everything is up for air grabs
Fixed.
 
Would be nice if this game got a balanced IP representation. You know not a shit load of X-Men and Street Fighter while other IP only has one or even no reps.
 
All I really want is Asura. And my main Tron.
 
Relatively old IPs that did well? hmmmmm
slus-20722-game-ss-6

Give him the ability to switch weapons and a more close range combat compared to Arthur
 
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After last night's Salty, I'm reminded of Sakura and Mecha-Zangief. Would love to see them return.

Also, BB Hood! Because every fighting game needs little murder girls.
 
Would be nice if this game got a balanced IP representation. You know not a shit load of X-Men and Street Fighter while other IP only has one or even no reps.

But we gotta have Rashido.
 
Count me out odd man out as I enjoy Capcom's current games. I liked MvC3 and I'm hyped for this.
 
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You know who else would be a sweet addition to the roster? Cammy. Or Spiral. Or Omega Red.
 
I rather not see any Street Fighter characters in the game. Series just got a new game that's continues to get support. I want to see Capcom utilize their other IP.
 
Too bad you're getting Ryu and Akuma minimum.
I'd like to throw Chun-li into a trash compactor though.
Maybe give us Juri instead or a SFV character?
Rashid or Necalli???
 
Series just got a new game that's continues to get support.
I don't know if I'd call Capcom's treatment of Street Fighter "support."
 
I don't know if I'd call Capcom's treatment of Street Fighter "support."
Patching the game, releasing new content and putting money into the tournament scene is support regardless of how you feel about the quality of these efforts or the game itself.

There's an argument to be made for their lack of support for PC consumers specifically, but that's about it.

For the record this is not a defense of Capcom or SFV. Especially since from what we've seen the whole "annual balance" philosophy is a mistake.
 
from what we've seen the whole "annual balance" philosophy is a mistake.
I'm curious what makes you say that. While Capcom's execution of it is starting to sound like it will be heavily flawed (which seems to be their motto now), I think the idea behind it is actually quite a good one.
 
I think the idea behind it is actually quite a good one.
I completely understand the logic behind observing for a long period of time before making any changes, it makes sure you get a better idea of the entire picture instead of making changes based on immediate reactions, I can appreciate that. However from the results we are currently seeing, (which is not a comprehensive list) a lot of them feel like knee-jerk reactions, some are straight up baffling and a few even appear to be going in the wrong direction.
 
Waiting to see how the meta develops makes perfect sense when the game is polished and stable enough. But when they rushed an unfinished product out the door, it's a terrible reason to delay major problems that sorely need fixing. Like, you're gonna cite CPT as the reason why you're leaving 8f in? Hotfix that shit now, only once the game is in a good place should you freeze it.

And then after all this time when you look at what they're finally doing for season 2, it's even stupider. No more DPs as part of their ongoing quest to homogenize the cast and make sure nobody can have tools, good lord.
 
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pretty sure everyone saying they should prioritize other IPs over SF for capcom characters knows it's wishful thinking, but that said I have been thinking about something the past few days. it should go without saying that even if capcom HADN'T come out and explicitly said they want the game to be newcomer friendly, it would be safe to assume that character selection would be targeted at the casual audience; if its anything like past mvc games there will be 10-15 playable characters and 25-30+ or so fanservice characters, so most of the characters will be less about bringing back IPs or whatever and more about "what characters will casuals buy our game for so they can play as". Given what a spectacular failure SF5 has been outside the competitive fighting game audience, I do wonder if there will be fewer SF characters this time around than before. At the very least I would actually be somewhat surprised to see a SFV newcomer in MVCI but we'll see.
 
Waiting to see how the meta develops makes perfect sense when the game is polished and stable enough. But when they rushed an unfinished product out the door, it's a terrible reason to delay major problems that sorely need fixing. Like, you're gonna cite CPT as the reason why you're leaving 8f in? Hotfix that shit now, only once the game is in a good place should you freeze it.

And then after all this time when you look at what they're finally doing for season 2, it's even stupider. No more DPs as part of their ongoing quest to homogenize the cast and make sure nobody can have tools, good lord.

8f wasn't a mistake. The game intentionally had that input delay. There's nothing to fix if it's meant to be there.
 
never said it was easy to balance 50 characters, in fact i'd say you'd be pretty hard pressed to have a game with more than 20 or so characters where everyone was competitively viable. so given the option between a game with 20 characters where everyone is at least "good enough", or a game with 50 characters, 20 of which are "good enough" and 30 are strictly for fanservice but are still in the game, it shouldn't be much of a question which would be preferable for a company trying to attract as large an audience as possible
 
pretty sure everyone saying they should prioritize other IPs over SF for capcom characters knows it's wishful thinking, but that said I have been thinking about something the past few days. it should go without saying that even if capcom HADN'T come out and explicitly said they want the game to be newcomer friendly, it would be safe to assume that character selection would be targeted at the casual audience; if its anything like past mvc games there will be 10-15 playable characters and 25-30+ or so fanservice characters, so most of the characters will be less about bringing back IPs or whatever and more about "what characters will casuals buy our game for so they can play as". Given what a spectacular failure SF5 has been outside the competitive fighting game audience, I do wonder if there will be fewer SF characters this time around than before. At the very least I would actually be somewhat surprised to see a SFV newcomer in MVCI but we'll see.

It doesn't matter if Capcom wants to attract newcomers or how they chose to simplify the game. The VS games been simplifying things since MvC2 only for the games to mutate into something that only dedicated players can get into. it isn't something worth getting concerned over.
 
8f wasn't a mistake. The game intentionally had that input delay. There's nothing to fix if it's meant to be there.
I highly doubt this is true, and probably won't unless I see a pretty explicit quote on it from the developers, but if it is: my rage burns with the fury of a thousand suns.
 
The delay was reportedly to try decrease the disparity between offline and online play, similar to how Tekken does it. There was some confusion a while ago where one of the senior members of the dev team said it was intentional whereas someone from Capcom USA said it wasn't. Either way, it was a terrible idea that didn't work and they did somewhat reduce the lag mid season to 6.5f (still awful) and have apparently reduced it further for season 2 (VesperArcade said it would be 4f).
 
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Too bad you're getting Ryu and Akuma minimum.
I'd like to throw Chun-li into a trash compactor though.
Maybe give us Juri instead or a SFV character?
Rashid or Necalli???

NECALI PLEASE! I want my hair fight between him and Medusa!
 
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noooooooooooooo

mixed stages have so much possibility of looking muddy and messy. Just give me plain old stages from BOTH worlds to play in. It's simple and easier to do and it still makes the player feel like they are playing in a cross over title.

Why spend extra time and work to make a stage that is a fusion of two worlds/stages only to have a hugely increased chance of it not looking good and having it possibly blend in with the action in the foreground.

yeah on paper it sounds super cool that they want to explain why the worlds are coming together but really... no gives a shit. Big Bad Boss guy rips hole in both universes and how people are fighting. BOOM that's all you need to do.

also Marvel's stories as of late have been shit, so i don't to subjugate myself to hearing a long winded shitty story for the characters, i just want Marvel vs Capcom. end deal.
 
Do you guys think that any of the eight characters that were planned for Ultimate Marvel 3 might be in this, like Miles Morales and The Juggernaut?
 
Just so long as it isn't Jason Aaron.

Althoygh, my top 2 choices for handling the story would be Bendis, or Millar.
 
noooooooooooooo

mixed stages have so much possibility of looking muddy and messy. Just give me plain old stages from BOTH worlds to play in. It's simple and easier to do and it still makes the player feel like they are playing in a cross over title.

Why spend extra time and work to make a stage that is a fusion of two worlds/stages only to have a hugely increased chance of it not looking good and having it possibly blend in with the action in the foreground.

yeah on paper it sounds super cool that they want to explain why the worlds are coming together but really... no gives a shit. Big Bad Boss guy rips hole in both universes and how people are fighting. BOOM that's all you need to do.

also Marvel's stories as of late have been shit, so i don't to subjugate myself to hearing a long winded shitty story for the characters, i just want Marvel vs Capcom. end deal.

The first stage we saw is a mixed stage. They blended the highway stage from Mega Man X with Asgard. The ideas for mixed stages is coursing through my head. I want AIM scientists working at a Umbrella lab. The Vision, Jocasta and Victor Mancha chilling in Dr. Light's lab, Monster Hunter monsters in the Savage Land. I'm ready for this.

I hope that Bendis writes this.

That'd be cool.

God I hope not. All of Bendis crossovers are shit.