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Cerebella whiffed Grabbag using leftover frames

Mr. Bors

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Whiffed Grabbag animation is using old knee-fall animation which was replaced back in April 2015.
 

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I almost completely failed to notice what was wrong. You should have said old knocked face down animation, since that's actually what's different, it has nothing to do with the actual kneefall animation. But yes, the end of the grab bag whiff animation is still showing her panties like in the old face-down pose, before the skirt sorta snaps down to protect her modesty in the "real" knocked down pose.

Not only is it too late to fix, but the fact that it took me two whole minutes of staring like an idiot to notice it means it's probably not all that important, sorry bud.
 
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I can't wait to see the temper tantrums when this gets fixed.

Or more accurately, the temper tantrums several months after this gets fixed.
 
Not only is it too late to fix, but the fact that it took me two whole minutes of staring like an idiot to notice it means it's probably not all that important, sorry bud.

It took me one look to notice that there is something wrong with animation. It's not about old/new knee-fall frames, it's about how old frames jarringly snap into new one.

I almost completely failed to notice what was wrong. You should have said old knocked face down animation, since that's actually what's different, it has nothing to do with the actual kneefall animation.

It is a knee-fall animation, it explicitly called this way in game files. Oh well, semantics.

Also, if it is a bug, I think you should always report it. I'm sure it is too late to do anything about it though.
 
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It took me one look to notice that there is something wrong with animation.
Congratulations on the fact that the first thing you did was look for panties
 
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Congratulations on the fact that the first thing you did was look for panties

Assumptions are rude. People usually don't use this move and they don't have the time look for graphical errors in the middle of the fight.

Should I even report this stuff since there will be no future updates? Marie's hand changes from human to skeleton hand during attack animations. This is probably intentional, though she has normal hands in official artwork.
 
Some of Lab Zero members have been aware of this for awhile.

The game is done so I don't think it's a big problem that needed to be fixed I guess.