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Indivisible: Lab Zero's Action-RPG! (General Discussion)

Just wondering, about the guest characters: was Yooka-Laylee ever considered?
 
I wish Rider got in, easily one of the best indie games out there. I was kind of disappointed in HLD, but Drifter's design is still cool at least.
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yeah

I'm curious as to how LZ is going to implement Drifter's powers into Indivisible.
Doesn't seem that hard really, he's got a pretty simple (not in a bad way) moveset in his own game. I guess the hard part would be incorporating dash stuff since that's a big part of his character.
 
Update time!

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Still getting used to Baozhai (Not that it's a bad design just a rlly noticeable change haha) but I think I like Phoebe's change. I like the emphasis on tall buff that I didn't really feel before.
 
Baozhai's changes will entirely depend on her personality. If she's flashy, this doesn't fit very well. And judging by the coin toss, she is...

But Phoebe's...
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Why does she no longer have this lovely face?! (sidenote: the full picture of her is absurdly high-res)

Also is she supposed to be nine feet tall.
 
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I gota see Phoebe in motion to ease this transition.
 
Yeah I also feel like something is off with Phoebe's face, but it will probably look different in motion as there is already some difference in case of Baozhai.

Also, with that update we barely got to "less than $3000 left" milestone.
 
New Baozhai gives me a Guncannon or Tenryuu vibe to me, and I like it.
 
Bleh, nevermind.
 
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Oh, right... It is a bit of a pet peeve of mine when things like that change sides all the time (looking at you Guilty Gear).
 
Unsure how to feel about that Baozhai redesign, she looks quite stern here but i do get why they gave her double canons. Plus she looks way better in motion.

I'm very much in love with Phoebe however (she really caters to my fetishes rip)
 
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Wonder how long it will take to close the remaining $3K.
 
Bleh, nevermind.
Aw, I liked the extra notes about symmetry. It's the kind of thing a lot of people don't consider until they see it in motion.

It'd be cool if you guys were able to gather those specific sorts of development notes into the Compendium, maybe as a commentary document or something. I'm sure people would love knowing more detail about the creative process that went down, especially for the character designs.
 
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In game developer commentaries are really cool, would love it we could get that sort of thing in Indivisible, text or otherwise.

Outside would be cool too.
 
In game developer commentaries are really cool, would love it we could get that sort of thing in Indivisible, text or otherwise.

Outside would be cool too.
If implemented right, ingame commentary is indeed fun to listen too. So I second this =3
 
Pretty curious to see how the next characters will turn out. I imagine we won't get too drastic changes i mean bar less details to help with animation.
For some reason i feel like Lanshi wont change too much .
 
In game developer commentaries are really cool, would love it we could get that sort of thing in Indivisible, text or otherwise.
It would be at least half puns.
 
Phoebe doesn't look all too different. Her thighs look a bit less thick. Baozhai on the other hand... I'm going to miss the white skirt, golden dragon fish cannon and the coin eye patch. She looks more civilized? She's definitely dressed more civilized(as civilized as someone could be with cannons attached to the back). Though its not really shown here, if she wielded the harpoon/anchor, the cannons could point at her enemies instead of pointing upwards.
 
We made these character revisions to smooth in more consistency across all the of cast. Almost all the character art for the campaign were mashed out in a matter of days with little time for discussion. Some of the shapes in the designs would have been hard to keep on-model in animation, so we tried to make it feel "solid" compared to the fluid and impressionist shapes in Skullgirls. Other details were culled in favour of keeping ourselves sane during animation.

One of the differences in design from Skullgirls to Indivisible is the contours of the silhouette. Skullgirls had very exaggerated bumps and jutting bits that dotted around the character. After the campaign was over, we realized we wanted to smooth down those shapes when transitioning the style for Indivisible.

That being said, we have made some minor and some major changes for almost the entire roster. It would probably be best to not get overly attached to the original art, but I think the adjustments we made are definitely for the better.

Also, Baozhai's cannons are pointing 45° to the side in the final.
 
Yeah, some people are worked up about the design changes, but really all of these alterations so far have been relatively mild in order to serve practical aesthetic, or gameplay purposes. Fundamentally the characters are the same. Qadira's still a masked warrior in dense armor that carries a shield, and Baozhai's a fiery one-eyed pirate that fights with a personalized cannon and harpoons.

The way I see it, what we're being introduced to now are like the "real" characters, the ones that will actually live in Ajna's world and do cool stuff in battle. I think once more people start seeing them in action, and in the story, there probably won't be much reflection on the details of the old concept art anymore. It's like how a lot of people felt about Alex's redesigns for Peacock and Ms. Fortune at first, relative to today.

Now, if you guys had suddenly changed Baozhai into a redheaded TV News reporter in a yellow jumpsuit, then I think we'd have a lot more to get worked up about!
 
Phoebe looks less smooth now, except for the hair...
 
While I totally get why the changes where made, Baozhai really does lose something special with the cannons design being made less ornate and distinct then it was in the original art.

Also, a question I have since it's not exactly clear from the post where Qadira's changes were explained: Is her sabre now no longer going to be present at her hip in most cases? It's still present on the design sheet but not actually on her person. Will it just sort of hammerspace in and out of existence when it gets used or what?
 
You've zoomed in too much.
So, what, the armor changes? I don't care about those. She looks slightly less muscular. Her bow looks... um... I guess she'll be using it like a double-ended spear. *avoids looking at it*

I just went and stretched the concept art as a comparison...
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...And this lets me pin down my other problem with it. Her shoulders and chest are so much broader on the new version (edit: combined with the narrower face is probably what makes it really jarring). Also her thighs are a bit different.
 
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Also, a question I have since it's not exactly clear from the post where Qadira's changes were explained: Is her sabre now no longer going to be present at her hip in most cases?
No comment.

And this lets me pin down my other problem with it.
I'm sorry you have an issue with the new design. :[
 
Are we really back in Complain City? Geez, a redesign is a redesign, just accept them as for the better. They're not changing. The only thing I truly dislike is the sacrifice of details for ease of animation. I guess that's one thing BlazBlue's rotoscoping has over 100% organic hand drawn sprites.

No comment.

Bro just say "Story reasons."
 
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Well, I could see Baozhai getting upgrades so her new cannons will get a dragon motif like her original concept.
 
Sigh. I suppose it makes sense for an archer to have really bulky shoulders. Not that her bow makes sense.

Whatever. It'll be fine. Maybe I'm thinking of this from a Skullgirls perspective too much, she doesn't have to be the prettiest thick woman in the world, that's not how people work.

Maybe she'll look better in full shading, but I wasn't planning on using her anyways.

Are we really back in Complain City? Geez, a redesign is a redesign, just accept them as for the better.
So what, I'm supposed to roll over on command and clap my hands?

Maybe I'll have a better response to you later, but right now I'm in the "unfunny sarcasm" mode.
 
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