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Keninblack's Parasoul Guide

I'd say it depends on exactly what you're doing. Text is easier to just explain overall strategy, but if you're trying to showcase specific setups, blockstrings, resets, etc a video would be more helpful.
 
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Late, but text. I always prefer it because it is really descriptive and you can get a lot of detail, but videos are easier to demonstrate things.
 
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I think i'll do videos at first and try to incorporate text overtime.

The Offense/Defense part of the chapter isn't really supposed to go over EVERY reset and every possible option you have, because thats up to you as the player. I basically want to go into grave detail about the things as simple as...

"How to get the hit"

"How to not get hit"

"How to be in control"

Might work on the MU chapter before getting to this, videos will take a bit to come together with all my thoughts and I still have to figure out a way to add text and whatnot.
 
Also a bit late, but for what it's worth, I'd definitely would prefer text, if only for the resets section. It seems a bit easier for me to read what to do than memorize and play a video over and over again.
 
Hey guys i've been real busy so here is quick update xP

I've been working on it, its just that i'm really an annoying perfectionist. I've done a bunch of takes for the offense video and I keep cutting them and not being happy with them because its really hard for me to figure out how to format these videos in a good, presentable way for everyone. I might just end up making it text only which would bother me considering how many people wanted videos, but i'll keep tackling it and see if I can figure out a way to streamline in a way that makes the videos more watchable for you guys.

I've been going to work on the matchups though, that might be finished before Chapter 5 since its all just been me typing up stuff haha.
 
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Updated Chapter 4 with B.HK, LP Shot combos with an explanation on why its stronger to use them.

Also added a point to make it clear that ending combos in Quake is also outdated as well. Sorry that the guide is already getting dated. I'll try to make up for it in Chapter 5 and 6.

Sorry that its taking so long, life crazy. I'll get to it when I can. Its just really hard figuring out how to format it, I've tried to record videos for Offense/Defense and haven't gotten anything I quite want yet. Thanks for sticking with me though!
 
Also added a point to make it clear that ending combos in Quake is also outdated as well. Sorry that the guide is already getting dated. I'll try to make up for it in Chapter 5 and 6.

Butbutbut how do I end combos now?! TwT
 
Butbutbut how do I end combos now?! TwT

MP shot into sweep or whatever you want. Just watch Parasouls play and read the part in the guide.
 
pretty sure quake is still optimal if you save your otg and want to end in a hard knockdown. Get dat GG tech
 
pretty sure quake is still optimal if you save your otg and want to end in a hard knockdown. Get dat GG tech
Before waiting Sniper perhaps.
Pillar xx Silent Scope is still +34 from its hard knockdown even after spending OTG.
Outside of a few really specific assist set ups I think +34 is enough to do whatever you want to do on their wake up while taking the bonus damage on Pillar.

The only thing I use Quake for is Happy Birthday's for corner carry, since you can convert off it.
 
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Also note about the +2 from 4HK x L Shot thing in Kenin's post, you will still lose to Fortune and Filia's sLP even after they block the shot because of how fast their jabs are.
None of Parasouls buttons come out in time to frame trap them because sLP/cLP is her fastest button at 7 frames.

cMP however will make Parasoul take a slight step backwards putting her out of Fortune / Filia's jab range letting her counter it.

If L Shot hits at any range longer than closest possible range (+2) it will start moving upwards in frame data because she begins to recover while it is is traveling.
It can end up at +3 and higher.

Something to be aware of.
 
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i thought that if you used your OTG, it always allows your opponent to tech? BRB, testing
 
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i thought that if you used your OTG, it always allows your opponent to tech? BRB, testing
I've never seen anyone tech Silent Scope's knockdown in my life o-o
 
OMG! IT'S ONLY SLIDING KNOCKDOWNS THAT ALLOW TECHS AFTER USING OTG! THIS CHANGES SO MANY OF MY SETUPS! MY ENTIRE TEAM HAS CRUMPLE SUPERS!
 
Alexpi are you thinking of how when you do a burst bait with a move that gives hard knockdown they can tech? Thats different than comboing into sniper. Sniper doesnt have a purple knockdown.
I could be wrong though.
 
Oh, so late teching a purple knockdown hit is no good to avoid bursting? I always struggled to find what makes that happen. Thanks for clarifying!
 
So I have a lot of plans for the guide and i'm going to be working on it.

The reason being why its not being worked on now because the game is going through its last phase of beta changes, changes that already invalidate a handful of stuff in this guide already. So when the beta is over and the game is officially done expect edits to the current chapters, and you guys can finally expect the Offense/Defense and MU chapters.

I promise I didn't forget guys, just no point in going over a handful of the MU's with the amount of changes and other things etc.
 
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OKAY THE GAME ISN'T GONNA CHANGE MUCH ANYMORE I CAN FINALLY FINISH THIS I SWEAR ON ME MUM ITS HAPPENING.

Be on the look out the upcoming months, the goal is to get the last two chapters done asap. After that, i'm going to edit and redo whatever I need to do with the older chapters to properly update it with whats going on in the game as of now.
 
I had forgotten that this was a thing