• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Cerebella Compendium

dekillsage

Gloomy
Joined
Sep 3, 2013
Messages
2,610
Reaction score
4,750
Points
113
Age
31
Beowulf Cerebella Big Band
work in progress during my free time between classes
Notation
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
s. = Standing
c. = Crouching
j. = Jumping
xx = Cancel (see the in-game tutorial on cancels for more information)

Beginner Combos (For players who are brand new to fighters and Skullgirls)

Combo 1
c.LK c.MP c.HP
j.LK j.HK
c.LK c.MP c.HP xx Excellebella xx Diamond Dynamo

Combo 2
j.HK
c.LK c.MP c.HP xx Excellebella xx Diamond Dynamo

Combo 3
Diamond Drop xx Diamond Dynamo
Merry-Go-Rilla xx Diamons Dynamo

Intermediate Combos

Combo 1 (Your BNB)
*j.HK
c.LK c.MP c.HP
j.MK j.HK
c.LK c.MK
j.MP j.HK
s.MP
j.HP
s.LP(2) c.MP s.HK xx Cerecopter xx Diamond Dynamo

This combo is universal and works everywhere on screen. Do know that against Big Band it becomes much more reliable if you dash before doing c.LK after the j.MK j.HK string, and against Cerebella in the corner in order to consistently get the restand you must neutral jump and then j.MP j.HK.

* This combo can start with j.HK, but it has to hit the opponent while they are on the ground. If you start the combo with j.HK, but you hit them with this move while they were in the air it will not work, because you will have used up your OTG. That said you do not need to do j.HK to start this combo, you can start the combo from c.LK.

Combo 2
 
Last edited: