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Anyone got any good Parabella/DoubleBella combo's ?

Prinny_Bomb

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So i've been playing Solobella since beta, but now I want to venture to 2 character teams and pick up Parabella and DoubleBella but don't know where to start. Anyone give me a hand in this regard?
 


You can also extend cerebella's usual bnb by doing St.HK after the restand -> hornet bomber assist -> pummel horse -> Cr.MP, Cr.HP etc etc
 
People still putting Pummel Horse in combos? Or are players still not shaking out of it?
 
People still putting Pummel Horse in combos? Or are players still not shaking out of it?

To my knowledge you can't shake out before getting hit by launcher. I could be wrong.
 
You may want to review that ft5 you had with McPeanuts...he was shaking out of Pummel Horse all the time; he also commented on it. But yeah, thanks to her posing while you're staggered, you can shake out every time. If the general population of players ever figure this out, Pummel Horse will stop coming up as a combo tool and become what I believe it was always supposed to be, a reset/mix-up tool.
 
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You may want to review that ft5 you had with McPeanuts...he was shaking out of Pummel Horse all the time.

I was also kinda not timing launcher properly.(He only did it once)

I know you can't be command grabbed out of pummel horse, but I'll check out Cr.MP and Launcher.

Edit: mmm no I can't shake out before getting hit lol. idk how hard you have to mash to be able to block
 
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So just from trying it myself

Mashing will get you out of stagger which doesn't let you be command grabbed, but it doesn't mean you're allowed to block. During that time you can still be hit by moves such as Cr.MP and Cr.HP.

I'm like 90% sure the only time I've dropped this combo was due to me being too slow and not because my opponent mashed fast enough.
 
Dekillsage, would you kindly post the notations for both combo vids =D?
 
Oh! Sorry I was away. I'll get on that right now


Video 1
Double Portion
Cr.LK, St.MK(2), St.Hk
J.LP, J.MK(2), J.HK, Barrel
St.LP, St.MK(2), St.HK
J.LK, J.MK(2), J.HK, Barrel
St(Or Cr)LK, St.MK(2), Cr.HP, Hornet Bomber H, Car
Dhc Into Cerebella
Cr.HK, Devil Horns(Dragon Punch M)
St.LK, Devil Horns
St(Or Cr)MP, St.HK, Cerecopter, Super

Video 2

Cr.LK, Cr.MP, Cr.HP
J.MK, J.HP, J.HP
Cr.HK, Devil Horns
St.LK, Devil Horns
Cr(Or St)MP, St.HK(Charge Run During This), Hornet Bomber assist, Pummel Horse
Cr.HP
J.LK(Delay doing the J.LK a little), J.MK, J.HP
Double Jump into J.LP(mash), J.HP
St(or Cr)LP, Cr.MP, St.HK, Cerecopter, Super
 
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You may want to review that ft5 you had with McPeanuts...he was shaking out of Pummel Horse all the time; he also commented on it. But yeah, thanks to her posing while you're staggered, you can shake out every time. If the general population of players ever figure this out, Pummel Horse will stop coming up as a combo tool and become what I believe it was always supposed to be, a reset/mix-up tool.
Correct me if I'm wrong, because this is from memory out of an old SRK thread, but I believe standard Stagger is 60f, and can be reduced to 40f through mashing. The exact numbers aren't up on the SRK wiki (it just says "Stagger"), but I believe you can still combo into 2MP (16f), 2HP (14f), and Merry-Go-Rilla (10f).

As another nod towards Pummel Horse, I've had people snub me for using it mid-combo, but as Zidiane points out, using it after the first 6 or 7 hits will result in it landing after combo proration is already in full effect, so it's perfectly fine to use if you're not doing 5MP Stagger.

Unless I'm just out of date. I'm still waiting for SQG on PS3... I want to contribute my ParaBella combos but they're probably all out of date...
 
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My Parabella bnb is nothing special but it goes into lockdown with Cerecopter on block so you can go high/low if they pushblock the wrong hit or don't reversal out.

Midscreen:
st.lp st.mp st.hp (2 hits) xx L.Napalm Shot (call Cerecopter here on block to continue pressure)
st.lk st.mp st.hp (2 hits) xx H.Napalm Shot + Cerecopter
to set up zoning: st.mk (2 hits) st.hk xx H.Tear Toss xx H.Egret
to do more damage: f.lp (restand) st.mp st.hp (2 hits) xx M. Napalm Shot xx Sniper Shot

Corner:
st.lp st.mp st.hp (2 hits) xx H.Napalm Shot + Cerecopter
st.mk (2 hits) st.hk xx H.Tear Toss (tears explode) j.lp j.hp
otg cr.lk cr.hp xx j.mp j.hp j.hk (restand)
st.lp (2 hits) st.mp st.hp (2 hits) xx M.Napalm Shot xx Sniper Shot

Cerebella stuff I have with Napalm Pillar is all resets and comboing off of assist calls. That said, kanchou feint with Napalm Pillar is my shit
 
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How do I get more damage?!
 
howwww did you get sweep after titan knuckle

It's super hard, but time the 2nd titan knuckle and then do a dash-up c.HK. Legit, my hands hurts after trying to do this combo last night.
 
How do I get more damage?!
try going dp+mp, c.mk instead of dp+mp, lp c.mk. Might squeeze a tiny bit more out.