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Filia Combo Archive

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if this is your first fighting game ever it will take a while to get the basics down. once you have more practice under your belt it will get a lot easier to pick up new things.
i would advise against mashing, its better to try and figure out the actual timing you need.
 
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Skullgirls has the easiest combos of any fighting game that actually requires you to hit the buttons.

Honest question here. What makes other FGs like lets say SSFIV or BlazBlue harder?
Would love to know.
 
In terms of SF4, you have 1 frame links for pretty much every character. In terms of Blazblue, you need to think about your starter or if the opponent is crouching or standing and then perform the appropriate combo. In skullgirls, you can pretty much convert into the same combo every time.
 
Honest question here. What makes other FGs like lets say SSFIV or BlazBlue harder?
Would love to know.
Blazblue is also exceptionally lenient, but has a lot of very, very spacing specific things for some characters and you generally need to do combos at the fastest possible speed to get the all important knockdown ending, or else the combo timer will cut you short and you lose your okizeme opportunity.

Street Fighter 4 has ridiculous links designed into it. For some reason.
 
I play both of those games very regularly and I have an infinitely harder time with SG combos than anything in either of those games. SF4 links are tight, but they're very consistent, there's no worrying about if the character weighs a certain amount and will float a millimeter too high or low wrecking your entire combo.
 
That's because you're doing the combo to a character on the ground; you don't have to worry about that in ground combos in SG either. :^) Air combos in any game are trickier with respect to your timing and their height, even those in SF4.

Also the BEGINNER Filia combo should really just be cr.LK->cr.MK(all)->cr.HP xx QCB+HK (all), Fenrir...ain't nothin' with an OTG or relaunch "beginner".
 
@Broken Loose heyy broski, glad to see the thread still going, but do you think it'd just be better to start anew and make a new 240 undizzy combo thread? Because I myself am getting confused by some material and feel like it'd be better that way. Personally that is.
 
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@Broken Loose heyy broski, glad to see the thread still going, but do you think it'd just be better to start anew and make a new 240 undizzy combo thread? Because I myself am getting confused by some material and feel like it'd be better that way. Personally that is.
That would be a great idea, but I'm not going to do it. Somebody else can do it.
 
Beginner Filia Midscreen Combo
Do the final combo from Tutorial Chapter 3.

This isn't about being optimal; the combo is a framework designed to teach you about the concepts of comboing with Filia. Learn it and get comfortable with it; until you can do it at will without dropping it every single time you attempt it for 10 fights in a row, don't think about "optimizing" it or otherwise.

When I choose that Tutorial Chapter, I dont see the combo, its shows me other mechanics ._.
 
Does anyone have any "advanced" Fillia midscreen or corner combos using the new system? I'm kind of in a rut and can't figure out how to do more than 50-ish% with the new system. My other team mates include Peacock (usually with Bomb assist), Parasoul (usually with Napalm Pillar though I'm not against fire balls either if needed), Big Band (Brass Knuckle), and Fortune (Fiber Uppercut), in case anyone knows any really good assist combos or dhc's with those.
 
I'd be nice if this one was locked then.
 
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